The condition has and as its main damage sources.
This build is moving a lot due to &BiN6AAA= and &Bs4yAAA=. Therefore, you have to care for your positioning.
Moreover, this build gains a massive damage increase while having allies around. Since all your venoms (especially &BiUzAAA= and &Bu0yAAA=) gain 5 times the value out of it.
While having good damage this build is also able to provide a fairly good amount of support to the squad via stolen skills such as , which provides boons, , making it able to port players that downed far away to you, or , to remove conditions from your group (e.g. after ‘s &BrKGAAA=).
This is the standard equipment of the condition
The Heropanel attributes below were created with the following conditions:
Active , and . As well as an equipped &AgFleQEA.
These are the standard traits and skill of the condition .
This is the condition ‘s standard rotation.
&Bu0yAAA= and &BiUzAAA= should be used off cooldown. The same goes for and, while you are below 100 , also for &BvfWAAA=.
&Bs4yAAA= happens to sometimes miss a certain amount of hits, those ranging from one hit to all of the skill’s hits.
The auto attack chain (&BswyAAA= → &Bh8zAAA= → &BjQzAAA=) should not be interrupted.
&BuIyAAA= should be used at the end of the auto attack chain in which you used &BkLeAAA=. Although you can also freely use &BkLeAAA= and then cast &BuIyAAA= at the end of an auto attack chain once it’s of cooldown.
The video in benchmark is a little outdated. While rotation didn’t change, due to dagger buffs (29.11), its around 500 dps higher compared to bench logs. New example log: https://dps.report/BmA3-20221209-130302_golem