The is one of the new elite specializations added to the game with .
The Condition is a condition dps variant of the using the specialization. This build extends (and basically replaces) prior condition damage options of the (i.e. the condition core and the condition ), as the comes with a potentially way easier rotation and produce higher damage values than previous builds, independent of your skill level. Above that, it can inflict almost every condition in the game, which supports other builds with &Bw4CAAA= and benefits particularly from bosses.
Depending on your skill level, the condition can be played using two different approaches: Signets or Kits. The Signet variant distinguishes itself by a very easy rotation and comes with bonus utility (free condition cleanse, stun break and/or shadow step), as the Signet skills can be used at will thanks to &B/oIAAA=. The Kits variant is more of a successor of classical condition builds and requires the management of all important skills from three kits and the pistol set, which renders the ideal rotation to one of the more complex ones within the game. Additionally, it cannot use &Bof2AAA= without significant DPS loss, which leads to limited utility options – apart from that, it has a slightly higher benchmark.
This is the Standard Equipment of the Condition .
This is the Mace Equipment of the Condition .
Standard Traits and Skills for both the J-Drive pistol as well as the mace build.
Standard Traits and Skills
To boost the condition dps potential of your subgroup, you can bring &B8AHAAA=, the missing 150 expertise should be compensated by Runes of Nightmare (or, if not possible otherwise, Sigill of Malice instead of Earth). This results in a personal dps loss of about 5%, but increases the condition dps output for each other group member by almost 4%!
To boost the condition dps potential of your subgroup, you can bring &B8AHAAA=, the missing 150 expertise should be compensated by Runes of Nightmare (or, if not possible otherwise, Sigill of Malice instead of Earth). This results in a personal dps loss of about 5%, but increases the condition dps output for each other group member by almost 4%!
This is the signet variation for the condition rotation. It is extremely beginner-friendly, offers utility (condition cleanse, stun break and/or shadow step) through freely usable signet skills and reaches decent dps values.
This is the kits variation for the condition rotation. It requires fast-paced kit swapping, a good overview about the cooldown of 3 kits and the weapon skills and does not offer utility without significant dps loss and is therefore not recommended for beginners. If it is mastered though, it provides higher burst and consistent damage potentials.
This is the mace variation for the condition rotation. It is not as beginner-friendly as the pistol signet rotation as auto attacks should not be canceled and the engineer has to keep in melee distance, but it offers as much utility (condition cleanse, stun break and/or shadow step) through freely usable signet skills and can reach even higher dps values especially at bosses.
Your rotation consists of simply keeping your main condition damage skills off-cooldown. Remaining time will be bridged with spamming &BvoWAAA=s. Except for &BscWAAA=, all skills can be used from a 900 range which renders positioning similarly easy.
Additional to your own rotation, your mech’s &Bmb3AAA=, &Bof3AAA= and &BgT3AAA= have to be pressed off-cooldown. Watch out to not interrupt one of them with another.
Be careful not to interrupt your pistol skills with &BsUWAAA=.
Your skills will NOT be interrupted by equipping a kit (or dropping it via the utility skill), but they are when dropping it via the weapon swap key. Knowing this can significantly save you swapping time, most prominently seen when transitioning from &BsQWAAA= into &Bq0WAAA=.
Your rotation consists of keeping your main condition damage skills off-cooldown. As these are scattered across three kits and the pistol set and the particular cooldowns do not align well, the ideal rotation turns out to be very complicated.
Additional to your own rotation, your mech’s &Bmb3AAA=, &Bof3AAA= and &BpH2AAA= have to be pressed off-cooldown. Watch out to not interrupt one of them with another.
Be careful not to interrupt your pistol skills with &BsUWAAA=.
Your skills will NOT be interrupted by equipping a kit (or dropping it via the utility skill), but they are when dropping it via the weapon swap key. Knowing this can significantly save you swapping time, most prominently seen when transitioning from &BsQWAAA= into &Bq0WAAA=.
Your rotation consists of keeping &Bq8WAAA= and all important skills off-cooldown. Remaining time will be bridged with auto-attacks, yet these should be interrupted situationally because of the high after-cast of the third chain skill.
Additional to your own rotation, your mech’s &Bmb3AAA=, &Bof3AAA= and &BgT3AAA= have to be pressed off-cooldown. Watch out to not interrupt one of them with another.
Your skills will NOT be interrupted by equipping a kit (or dropping it via the utility skill), but they are when dropping it via the weapon swap key. Knowing this can significantly save you swapping time, most prominently seen when transitioning from &BsQWAAA= into &Bq0WAAA=.