The is a class, which is hard to master but will reward you with high DPS. The special ability of the is &B2YIAAA=, which replaces and can be used during any ability.
The primarily relies on the distribution of conditions. The conditions that cause the most damage are , and .
Currently, the is one of the strongest DPS class in terms of condition damage, since both and are very strong on some bosses.
Due to &BvGqAAA=, &BomxAAA= and &B2YIAAA= the has almost always a way to deal damage and outplay otherwise deadly mechanics and therefore excels in chaotic situations.
The has some quirks which can make clean gameplay rather challenging.
This is the default equipment of the .
The Heropanel attributes below were created with the following conditions:
Active , and . As well as an equipped &AgFleQEA.
This is the default build of the using &B10IAAA=.
The advantage is the strong clone generation and the therefore lower punishment of clones dieing or being used for &Bi8oAAA=.
This is an alternative build of the using &Bz4IAAA=.
The advantage is the stronger damage due to more .
If the subgroup is not able to provide then consider running &ByIIAAA= .
The has no rotation, due to not aligning.
Although for the opener you usually want to generate three clones as quickly as you can, while using energy to fuel &BiGtAAA=.
For the rotation of the you want to have the greatest possible uptime of three clones.
These clones should always be shattered if new ones would be generated. To do this you should use &Br8nAAA= or &Bs0nAAA= early enough, followed by twice &BruwAAA=.
You always want to use two shatter skills in a row. The order is important because the first skill shatters three clones and around you and the second only around you.
Phantasms turn into clones after a short time, so you should always consider this for the order of your abilities.
The stamina should never be full, as leads to &BiGtAAA=.
If you are using shatter abilities where you start by conjuring a phantasm (&Bs0nAAA= or &Br8nAAA=) you can use &BiGtAAA= or &BvGqAAA= before using &BruwAAA=.
To get a clone of &BruwAAA=, you must use both of your Shatter Skills before the animation of &BruwAAA= is over, otherwise the newly summoned clone will be shattered immediately.
Try to prioritize as follows:
The should be used on .
Be aware though to not use if your stamina is below 50 %, as you will restore 50 % of your stamina with &AgEfYAAA.
Using will break the cast of abilities such as &BiGtAAA=. Therefore let the spell cast finish first.
Prioritize while you are in an animation of another skill to queue up animations.
&Bi0oAAA= should always be used while this skill has no . If you use &Bi0oAAA=, you should make sure you are close to the boss to benefit from the &B54HAAA= trait. After using this skill, you should attack the boss with Weapon Skill 1 to lose the effect.
&BvUnAAA= should be used while this skill has no (if you know that damage will be needed soon, keep this skill for that).
You should be careful where you place your &BoWuAAA= since you want to pick it up later.
&BruwAAA= can only be used back to back when there is an action (movement, spell cast) in between.
If an illusion becomes a clone while already three clones are active, the new clone will disrupt the action of the oldest clones and take its place.
Due to their lack of clones are slower at casting &BiGtAAA=.
The attack chain of clones has its main damage on &BsygAAA= to optimize the time of skill casts, clones should be synchronized via &BiGtAAA=.