The Condition is a condition-based damage class that specializes in , , and . The rotation has a higher ramp-up and a relatively stable DPS output making it therefore useful for short phases.
This build is often used on Condition vulnerable Bosses to provide with &BuGxAAA=. With the &B4YIAAA= trait, this skill generates 9 seconds of with a 20-second cooldown. Therefore, two condition with &B4YIAAA= are required to generate 18 seconds of with a real cooldown of 16 seconds (considering permanent ). However, you can also play the gear with 80 % and keep up for 5 players.
The variant also comes with &B/oGAAA=, making it suitable for bosses who prefer power damage. The rotation is also a bit easier but has less damage on its own than the variant.
Gear for Condition with enough to keep up on your own.
Default gear for the Condition . Identical to the gear of the Condition .
The Condition- with is almost entirely damage-based. It is therefore the more selfish variant and is played in most cases. This build is designed to generate and therefore uses &B4YIAAA=.
The Condition- variant improves power damage classes with &B/oGAAA=. For this reason, the build is only played on bosses that prefer power damage classes but also require condition damage or where power damage classes benefit from conditions. Since this build sacrifices damage to improve your party’s damage, your party members should do good damage to make &B/oGAAA= worthwhile. This build is designed to generate and therefore uses &B4YIAAA=.
The following rotation is played if you are playing with the specialization and need to generate at the same time. In hardcore groups, this is the most common way to encounter Condition .
The following rotation will be used if you are playing with the specialization and also need to give . This is a very specific build that sacrifices a lot of its own damage while improving the party. It should therefore only be used in specially designed groups, if at all.
The class of the has the unique ability of having an equivalent to mana, namely energy. Using skills (other than auto-attack) either consumes a fixed amount of energy or activates an enhancement that passively costs energy per second. Recovering energy occurs in 2 ways:
A lot of optimisation can be accomplished by cancelling the &BsVuAAA= aftercast with an auto-attack or , properly spacing your Shortbow attacks with auto-attacks and taking care to not end &Bn9uAAA= before the last enhanced &Bn9uAAA= proc has come in. You will also need to change the legend for energy recovery on , but always below 10 energy due to &B/8GAAA=. For these reasons the rotation is quite fast and error-prone.
It does not matter where in the loop on Kalla you use the skills &BlSnAAA=, &BvluAAA=, &BsWnAAA=, and &BiWeAAA=. The order shown here is optimized to break as few auto-attack chains as possible. The difference is only marginal.
In addition, the Condition--variant has the added difficulty that you always have to press &BuGxAAA= as soon as it is available again. Because the with permanent is 16 seconds, but you will be at the same location in the rotation every 20 seconds or so, this skill will shift in rotation as the battle progresses. Adjusting the rotation to use &BuGxAAA= without delay therefore slightly increases the difficulty level.
The class of the has the unique ability to have an equivalent to mana, namely energy. Using skills (other than auto-attack) either consumes a fixed amount of energy or activates an enhancement that passively costs energy per second. Recovering energy occurs in 2 ways:
A lot of optimisation can be accomplished by cancelling the &BsVuAAA= aftercast with an auto-attack or , properly spacing your Shortbow attacks with auto-attacks and taking care to not end &Bn9uAAA= before the last enhanced &Bn9uAAA= proc has come in. You will also need to change the legend to recover energy on . Without the , this does not necessarily have to happen at less than 10 Energy, but it does make sense. For these reasons, the rotation is quite fast and error-prone.
In addition, the Condition--variant has the added difficulty that you always have to press &BuGxAAA= as soon as it is available again. Because the cooldown with permanent is 16 seconds, but you will be at the same location in the rotation every 20 seconds or so, this skill will shift in rotation as the battle progresses. Adjusting the rotation to use &BuGxAAA= without delay therefore increases the difficulty level. Without , there is usually so little energy available that even major adjustments to the rotation are necessary.