The Condition ‘s damage is based on condition damage mainly from , and . Since the renegade’s conditions last relatively long, the needs longer than other classes to ramp up their DPS. Therefore the Condition profits from longer boss phases.
The Condition is a versatile build that can adapt its rotation to different situations. For example, the opener changes depending on the amount of energy you start with. In addition to that, the Condition can strip Boons with the Skill &BnFrAAA= and can provide decent damage through &BvluAAA=, &BlyjAAA= and &BgShAAA=.
Default gear for the Condition . Identical to the gear of the Condition with 0 % .
The Heropanel attributes below were created with the following conditions:
Active , and . As well as an equipped &AgFleQEA.
Standard Traits für the Conditon . You can swap out &B+4GAAA= for &B/UGAAA= or &B+AGAAA= if you need more or .
Rotation for the Condition .
The class of the has the unique property of having an equivalent to mana, namely energy. Using skills (other than auto attack) either consumes a fixed amount of energy or activates an enhancement that passively costs energy per second. Recovering energy occurs in 2 ways:
This class will need a little practice until you get good damage numbers. If you delay a skill, especially &BsVuAAA= and &Bu+cAAA=, it will reduce the damage significantly. You will also need to change the legend to recover energy on cooldown. Without the specialization, this does not necessarily have to happen at less than 10 energy, but it does make sense. For these reasons, the rotation is quite fast and error-prone.
It does not matter where in the loop on Kalla you use the skills &BlSnAAA=, &BvluAAA=, (&BsWnAAA=), and &BiWeAAA=. The order shown here is optimized to break as few auto-attack chains as possible. The difference is only marginal.