The characterizes himself through long-lasting conditions and defensive support. The main damage source comes from . Secondary effects are , and a little bit . One of his most useful skills is &Bm4pAAA=. The can provide a lot of -damage.
The won’t really fit into Speedrun groups because his damage potential isn’t as high as from other classes.
This build uses the &AgHgYAAA and can be chosen as standardbuild.
This build uses the &AgEuRgEA and should only be used to transfer conditions with &Bm4pAAA= from an enemy to the boss.
This build uses the &AgFwYAAA and can be chosen as standardbuild.
This is the standardbuild of the . You should especially keep the optional skills in mind because they can often be pretty useful in bossfights.
If you have enough lifeforce you can take &B34DAAA= instead of &B3wDAAA= with you.
The -rotation is more of a priority-list than a steady rotation.
The has the advantage that you can see all cooldowns of the skills.
Use the skills on the priority-list on cooldown.
Use the weapon switch every time if its available.
&BpKvAAA= should be used when a skill has a really small amount of cooldown left and another autoattackchain wouldn’t fit.
The auto attacks (weapon skill 1) shouldn’t be interrupted.
Make sure you always have three Sand Shades active.
Use &BneuAAA= during &BjApAAA=.
You should never have full life force. So use the shroud skill.
These have the following priority if you play &B34DAAA=:
If you play &B3wDAAA=:
Keep in mind that &B4kDAAA= has an internal cooldown.
Use &Bl4pAAA= on cooldown.
You can use &BjUpAAA= together with &BjApAAA= and then use &BneuAAA= to transfer the conditions of both skills. For bosses, this should be handled with care, as the conditions can be removed by other players.