The Heal is one of the most important builds in raids because it not only heals the squad, but also buffs it with damage buffs such as &BtEwAAA= and &BtIwAAA=. Moreover the Heal can maintain and for 5 players.
The healing abilities are more than sufficient for most boss fights, but not comparable to those of dedicated healers (e.g. ). It is therefore rather called a “buffer” than a “healer”.
The Heal is fairly easy to play. Depending on the encounter, it requires additional tasks from the player, which are explained in the class boss guides. Also, a certain amount of class knowledge is required to select the right support skills and pets.
Overall the Heal is a very good class for beginners that do not want to DPS race others. As it provides strong amounts of healing, group support and damage buffs (e.g. &B/gDAAA=). Furthermore, it provides the learner with a great knowledge of a lot of mechanics a usually deals with. Moreover, the can easily tank most bosses because it can run minstrel’s gear without losing any DPS or group support.
Default equipment for the Heal with &AgEaDAEA.
If you consume regular ascended food (&AgEqZgEA), it’s worth playing a custom build to profit from the 70 concentration.
The variant for the Heal . This build should only be used if you are tanking or the boss has no tanking mechanics that depend on the .
This is the default build of the Heal-.
This build is intended for pushing at .
Take &BzMEAAA= if you are playing with &BskwAAA=.
Take &B8UDAAA= if you are using a sidehand axe for extra pulls and change your pet as often as possible for .
Take &B48HAAA= if you need additional control effects for defiance bars. The ability will activate when you switch to staff or enter &Bn18AAA=.
Take &B9EHAAA= if you use Glyph skills.
Take &BygEAAA= to get important skills up faster.
For the eyes at you should take &By4EAAA= so that the CC of the light balls on the eyes will last longer.
has no real rotation.
Instead we listed the most common skill combinations.
With &Bn18AAA= you can easily apply 25 stacks to your subgroup. To do this, you must use skills in &Bn18AAA= and have &BwkIAAA= in your build.
You should use &Bk0xAAA= as often as possible as this will give your group among others.
You should also use &BkwxAAA= as much as possible, as this will cause your target to suffer .
Before the fight starts – if possible – you should summon your spirits. Once you are at the boss, pull them into your group by using the active skills.
generation at the start of the fight (opening)
Most used combos:
Burst heal:
Maximal heal:
&Bgh7AAA= can be placed as a water combo field. If you use &Bk0xAAA= or &Bi97AAA= in the combo field, this will create area healing.
Use your spirits acitve skills off cooldown except for &Bs0wAAA= . Use it only for CC.