The gear for this build is put together for the purpose of good reusability, but it is still very capable to fullfill it’s job. If you happen to find yourself struggling to stay alive, you can always swap some parts to minstrels, but don’t forget that the person with the highest amount of is tanking .
Default legends and traits as Hand Kite
If you want more healing for your squad you can take &BxoHAAA= with the tradeoff of lesser selfsustain.
There is no rotation. However, there are some things to consider and the class and skills should be understood.
Besides a short list of skills to use on cooldown and surviving the Mind Crush your “rotation” is rather situational with the goal to stack the hands effective and to support your squad with heals if it is needed.
To stack the hands properly you should use your staff most of the time. The hands will spawn in interval of five with a break of a few seconds between each stack. If you use &BmhyAAA= right before the third hand spawns you will be able to block until all five hands are on the ground .
In the &BrVtAAA= use &BshpAAA=, &BhpqAAA= and &BtFtAAA= on cooldown. With &BxkHAAA= you will benefit from the boons. &BlRqAAA= and &BnBsAAA= however should be channeled as long as possible .
If you or your squad is in need of additional healing (or you need more energy for a weapon skill) swap into &BiNuAAA=. There you will have access to strong healing via &BppxAAA=.
To survive the Mind Crush you have three options. You can either use &BmhyAAA= or &BmZuAAA= to block it, or you use &BlxqAAA= and get healed.
Visit the class guide section for some neat tricks and a more detailed explanation.