Last Balance Patch: 07.07.2020 | Current state of the build: up to date | Current state of the rotation: up to date

Heal Alacrity Renegade-Overview

Difficulty to learn

The Heal is one way to provide the group with along with the . This class also acts as a strong healer, which can also distribute boons like .

The special thing about the is that thanks to the &B4YIAAA= feature, the is always distributed to ten people in a very large radius. This makes this build a very reliable source for this boon.

Just as the strengthens its subgroup with &B/gDAAA=, the also has extremely strong damage buffs for its subgroup through the &B/oGAAA= trait and the elite ability &Bs2yAAA=.

Even against the is extremely well established by the abilities &BjJxAAA= and &BgShAAA=.

The maximum boon duration of 100% is not normally required to maintain , but can provide a general buffer for the unexpected for inexperienced groups, for example.


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Very effective
Effective
Medium
Not good

Equipment

  • This build has a little more boon duration than necessary to permanently maintain . This provides a buffer in case someone misses a pulse . The increased boon duration is useful if you need a Healing outside of organized groups, or if you cannot be sure that all group members will always get all pulses of from &BuGxAAA=.

  • This build only makes sense if everyone in your squad always gets all pulses of from &BuGxAAA=.

  • Armor

    Harrier's Helm
    Superior Rune of the Monk
    Harrier's Shoulders
    Superior Rune of the Monk
    Harrier's Chest
    Superior Rune of the Monk
    Harrier's Gloves
    Superior Rune of the Monk
    Harrier's Leggings
    Superior Rune of the Monk
    Harrier's Boots
    Superior Rune of the Monk
    Runes and Infusions
    Superior Rune of the Monk
    6x
    Healing Infusions
    3x
    Mystical Infusions
    15x

    Trinkets

    Harrier
    Harrier
    Harrier
    Harrier
    Harrier
    Harrier

    Weapons

    Harrier's Sword
    Concentration Sigil
    Harrier's Sword
    Transference Sigil
    Harrier's Staff
    Concentration Sigil
    Transference Sigil

    Heropanel

    2381
    1000
    1000
    1000
    150
    0
    0
    1055
     
     
    2271
    15922
    5%
    160%
    1346
    0%
    95.33%

    Consumable

    Delicious Rice Ball
    Food
    Bountiful Maintenance Oil
    Enhancement
    Ascended
    Bowl of Fruit Salad with Mint Garnish
    Ascended Food
  • Armor

    Harrier's Helm
    Superior Rune of the Monk
    Harrier's Shoulders
    Superior Rune of the Monk
    Harrier's Chest
    Superior Rune of the Monk
    Harrier's Gloves
    Superior Rune of the Monk
    Harrier's Leggings
    Superior Rune of the Monk
    Harrier's Boots
    Superior Rune of the Monk
    Runes and Infusions
    Superior Rune of the Monk
    6x
    Healing Infusions
    18x

    Trinkets

    Harrier
    Magi
    Magi
    Harrier
    Magi
    Harrier

    Weapons

    Harrier's Sword
    Concentration Sigil
    Harrier's Sword
    Transference Sigil
    Harrier's Staff
    Concentration Sigil
    Transference Sigil

    Heropanel

    2036
    1000
    1233
    1233
    150
    0
    0
    829
     
     
    2271
    18252
    16.1%
    160%
    1458
    0%
    80.27%

    Consumable

    Delicious Rice Ball
    Food
    Bountiful Maintenance Oil
    Enhancement
    Ascended
    Bowl of Fruit Salad with Mint Garnish
    Ascended Food

Skills

  • This is the default build for the Healing as it provides the greatest possible healing.

  • The Invocation specialization can be played when a little less healing is needed because you give up some healing sources and modifiers. However, this will allow you to keep &Bs2yAAA= up longer, increasing the damage to your DPS players even more.

  • Utility Skills

    Optional Utility Skills

    Traits

    You can take &BxcHAAA= with you if you can use the healing orbs more than the general increase in healing.

  • Utility Skills

    Optional Utility Skills

    Traits

Rotation

  • This build has no strict rotation.

  • Written Rotation

    As a Heal you do not have a proper rotation. Just make sure to keep &BuGxAAA= always on cooldown. Otherwise your behaviour is rather reactive. The best healers are those who can predict damage and heal immediately before the group is destabilized. Try to get there, it will help your party a lot!

    Since you usually play without Invocation, you don’t necessarily have to change Legends at less than 10 energy. However, it’s always a good idea to use all of your energy instead of just wasting it. Keep in mind, however, that your Legends change will give you a 10-second healing boost (&BxoHAAA=) and you want to keep it up as much as possible!

    Rotation Video
    Tips

    The skill &BuGxAAA= pulses around you for 6 seconds. Try to keep all teammates in the area of effect during this time.

    Use &BiysAAA= at the beginning of the fight (or as needed, for example if you need to split up) to help out with the Might generation, especially if part of your team is separated from the primary Might generation.

    Your healing skill &BnayAAA= heals allies strongly and reduces damage from conditions on them. Also, this skill only costs five energy. It is therefore highly recommended that you use it at the appropriate times. Note, however, that it has a 30-second cooldown, so it should not be wasted.

    With &Bs2yAAA=, you can heal your teammates in no time at all by stealing lives, as long as they attack.

    The &Bs2yAAA= skill is more effective the more hits your teammates currently get. The skill is therefore extremely effective in the burst phases of the different professions. Try to adapt to them if possible and set the elite skill at the best possible times.

    Use &BiWeAAA= for if needed. Using &B9oGAAA= will also give you a tremendously powerful self-heal when causing .

    Your third auto-attack on the staff will cause healing orbs to appear. These are especially useful for maintaining the scholar rune buff, as it heals 3 allies around the healing orb as soon as someone steps on it. If you do not currently need healing, you can switch to Sword, but you will not do much damage.

    Apart from these orbs, your main source of healing can be found in the &BpFpAAA= and to a lesser extent &BgtvAAA=. Strong healing, but with a high cooldown, is caused by &BnayAAA=.

Contact & Videos

Contact person for Heal Alacrity : honky.3864
Available PoVs