The Heal is a strong heal build that can provide a wide range of boons including , and for 5 people.
The healing abilities are more than sufficient for most boss fights, but it has less healing output than some of the heal builds of other classes. Therefore, the Heal mostly shines in encounters where it’s the best in slot for dealing with some mechanics such as pushing.
The Heal is fairly easy to play. Depending on the encounter, it requires additional knowledge to select the right support skills and pets.
Overall the Heal is a perfect class for beginners that do not want to DPS race others, as it provides substantial amounts of healing and group support. Furthermore, it provides the learner with a great knowledge of a lot of mechanics a usually deals with. Moreover, the can easily tank most bosses because it can run minstrel’s gear without losing any DPS or group support.
Default equipment for the Heal with &AgEaDAEA.
If you consume regular ascended food (&AgEqZgEA), you can change one ring and your backpiece to magi, with everything else harrier to benefit from the 70 concentration.
The Heropanel attributes below were created with the following conditions:
Active , and . As well as an equipped &AgFleQEA.
The variant for the Heal . This build should only be used if you are tanking or the boss has no tanking mechanics that depend on the .
The Heropanel attributes below were created with the following conditions:
Active , and . As well as an equipped &AgFleQEA.
This is the default build of the Heal-.
This build is intended for pushing at .
Take &BzMEAAA= if you are playing with &BskwAAA=.
Take &B8UDAAA= if you are using a sidehand axe for extra pulls and change your pet as often as possible for .
Take &B48HAAA= if you need additional control effects for defiance bars. The ability will activate when you switch to staff or enter &Bn18AAA=.
Take &B9EHAAA= if you use Glyph skills.
Take &BygEAAA= to get important skills up faster.
Take &BwoIAAA= if you don’t have to provide
For the eyes at you should take &By4EAAA= so that the CC of the light balls on the eyes will last longer.
Take &BwoIAAA= if you don’t have to provide
has no real rotation.
Instead we listed the most common skill combinations.
With &Bn18AAA= you can easily apply to your subgroup. To do this, you must use skills in &Bn18AAA= and have &BwkIAAA= in your build.
You should use your spirits on cooldown to provide . You will need at least 2 spirit skills (not &BhkxAAA=) with 100% boon duration to uphold it permanently.
You should use &Bk0xAAA= as often as possible as this will give your group among others.
You should also use &BkwxAAA= as much as possible, as this will cause your target to suffer .
Before the fight starts – if possible – you should summon your spirits. Once you are at the boss, pull them into your group by using the active skills.
generation at the start of the fight (opening)
Most used combos:
Burst heal:
Maximal heal:
&Bgh7AAA= can be placed as a water combo field. If you use &Bk0xAAA= or &Bi97AAA= in the combo field, this will create area healing.
Use your spirits acitve skills off cooldown except for &Bs0wAAA= . Use it only for CC.