The Heal-Quickness- is especially well suited for inexperienced groups, to solo provide for a subgroup, without the need for a to extend or replenish it, and to additionally support the group as a second healer besides a .
For a more inexperienced group, this build can also be played well as a standard build with to provide more room for errors and contingencies.
Also, in addition to , you will also be bringing , some , , , and if needed, but only for your own subgroup.
Standard equipment for the heal-–
Standard Skills and Traits for the Heal-– with traitline
Offensive variant of the Heal-– with -Traitline
There is no fixed rotation for the -Heal-.
Your goal is to keep on your party and heal your party members. All skills must be used depending on the situation.
You heal your subgroup by dodging, your &BjSjAAA=, with your symbols and by distributing .
If you need more healing, you can take a mace instead of an axe. However, you will lose your main source for the party.
If you lack damage, you can take a hammer and the &BoUjAAA= with you.
You create with &BjEkAAA= and with &BtOfAAA=.
Since Firebrand also has access to all helper skills, you should also use them. Many of these skills are very useful, so you should think about which skills will be most useful before you start the encounter. You will want to keep at least &BtOfAAA= to provide your subgroup with .
&BtcjAAA= can be exchanged for example on bosses where you need less heal.