The Heal- is a build, which was optimized for beginner and LFG groups. It provides extreme safety and has a strong carry potential. First of all, it negates a lot of damage with the optimal use of the . Secondly, the Heal- can teleport multiple downed teammates to himself and revive them all at once.
Furthermore, the Heal- has a lot of -damage. If all you are concerned about is a raid’s success rate, then this class is the right choice.
Speedrun comps or well-organized static usually do not need to run this build.
This build has 1175 , this should be communicated with the tank. With this build, you can revive your teammates the fastest, but you give up almost all of your damage.
The Heropanel attributes below were created with the following conditions:
Active , and . As well as an equipped &AgFleQEA.
This setup is a hybrid between the condition and the heal . It still offers a lot of resurrection potential without neglecting personal DPS. It fits groups who are playing solid but are looking for emergency support.
The Heropanel attributes below were created with the following conditions:
Active , and . As well as an equipped &AgFleQEA.
This is the standard build of the Heal-. With the optional skills, you can optimize the Heal- for the bosses and your squad.
This is the standard build of the Plaguedoctor-. With the optional skills, you can optimize the for bosses and your squad.
The Heal- has no steady rotation. You have to act depending on the situation.
The role of the plaguedoctor- can be understood as a damage dealing heal-.
It therefore has the same rotation as the condition-. Furthermore the same tips apply for supporting the group, as for a normal heal-.
The dagger auto attack chain grants a lot of . Therefore it’s important to always be attacking.
&BwoDAAA= grants &BoytAAA= the ability to heal allies and port downed ones. The port happens immediatly after the skill is cast and a second time a few seconds later. This should only be used when the stands in a safe spot.
&Bm2fAAA= not only removes conditions from allies but converts them into boons. Conditions can also be removed by granting thanks to &B3cIAAA=.
&BwwDAAA= allows &Bq4pAAA= to revive downed allies. Additionally upon starting to revive an ally a &Bq4pAAA= is cast. It’s slightly weaker than the one the casts.
Allies in downstate don’t lose health thanks to &B4sHAAA=, if they are within a range of 300.
&BnMpAAA= and &B3kDAAA= passively generate . &BnMpAAA= can also be used actively to revive teammates from a range of 900. Though it costs 50% of total hp with a long cast time, it can come in clutch and should be kept in mind.
&Bj0pAAA= provides a lot of heal thanks to &Bx8DAAA=.
&BnwpAAA= can hit five enemies. If you stand in the hitbox of the boss and there are enemies close by, &BnwpAAA= can hit the boss up to five times. With every hit the &BnwpAAA= makes 150 -damage. So with five hits, it makes 750 -damage in total.
The has the advantage that you can see all cooldowns of the skills.
There should always be 3 active &BpKvAAA=.
&BneuAAA= needs to be used on cooldown, for 100% uptime of &B34DAAA=. &BneuAAA= triggers &B90HAAA=, which should be used in combination with &BjApAAA=.
&BtUpAAA= and &BiQpAAA= have the same cooldown and should be used back to back.
Your shade abilities (F2-F5) do not interrupt any skills. Auto attack chains shouldn’t be interrupted.
The plaguedoctor- deals the majority of its damage through . Thanks to the high the plaguedoctor- has a lot of . Because of that the shade abilities can be used more frequently compared to a condition-.
&BripAAA= and &BoytAAA= should only be used carefully, as these are important support skills of the kit.