The Heal is a viable off-heal supporter that comes with not only strong heal over time, burst heal and condition cleanse, but can also provide permanent , , , and for one subgroup.
Above that, he brings projectile reflect/destruction, decent amounts of CC, AoE blindness, , resurrection utility (&B6cHAAA=) and a unique buff to transfer group damage to himself via &BpV1AAA=.
Default equipment for the Heal Quickness . You cannot swap your weapons during the fight. If your group struggles with uptime hat, you can generate some with &AgF+YAAA.
The Heropanel attributes below were created with the following conditions:
Active , and . As well as an equipped &AgFleQEA.
Default Skills and Traits for the Heal Quickness-.
As usual for a heal spec, there is no fixed rotation for the Heal Quickness . To keep the uptimes of the particular boons, the respective skills have to be nearly pressed off-CD. Yet, in many cases it is reasonable to delay some skills for secondary effects.
Keep in mind that through of &BpV1AAA=, &Bit0AAA= and &BhB6AAA= is only applied after the gyros are depleted!
All sources grant 4 seconds of . If all sources are used off-CD, they will cover ~110% uptime for the group, thus &BhB6AAA= can be delayed for /CC or &B6cHAAA= for resurrects, respectively.
Additionally, these Elixir skills (that you’ll use to heal anyway) will generate 2 stacks each via &B9kBAAA=.
In total you will end up with more than 25 stacks of that can be applied each 24 seconds, approximately (the CD of &BgzFAAA= is a good guidance to start the rotation again. These stacks will drop after 16s as the &BhB6AAA= pulses only last that long, but all &B9kBAAA= and Blast Finisher stacks last 30 seconds, overlapping with the following rotation.
Using these skills generates 100% uptime, yet in many cases it is reasonable to delay &BqUXAAA= and/or &BqYXAAA= for CC.
Your is very long-lasting, so &Bk4XAAA= can be delayed for an emergency stunbreak at some bosses. Always keep up to boost your healing power through &BwcCAAA=.
Try to have one of your heal fields active as much as possible, as they grant decent heal over time:
As long as no squad member is in mortal danger, bridge your time between boon generation with your auto attack heal:
The remaining skills of the &BqoWAAA= should be used for burst heal:
When using &BmtzAAA=, watch out to stand inside of the hitbox of your target – this skill shoots 5 projectiles that (if all hit) will completely heal pretty much any character.
If you still need any heal, you can blast water fields that are created from &BpW/AAA= or &BlB1AAA=. Yet, keep in mind that this diminishes your generation:
If possible, stay in &BqoWAAA= to keep the significant heal boost of &BwkCAAA=.
Blasting light fields will remove 1 condition from 5 players, which nevertheless will also diminish your generation. These can be created through:
Cancel the animation of &BjAXAAA= by weapon swapping when you are using this skill as a blast finisher.
Make sure no non-fire fields are present when you start your rotation, as the oldest combo field will count for the finishers.
&BqUXAAA= and &Bkt1AAA= can be used to reflect/destroy projectiles.
Alternatively, &Bkt1AAA= can be an instant source of for 5 players.
Skills that heal you (including heal over time) will also heal group members by 33% every 3 seconds due to &B3wHAAA= – this also holds for AoE heals!