The Heal is an option for the second healer in PuGs, beginner groups or groups for whom safety is more important than speed.
The Heal is very easy to learn, therefore it is suitable for beginners and ordinary groups.
The provides direct healing , , , , , , and with &BhB1AAA= even protection from the next deadly hit.
Furthermore, the Heal can hold 25 on its own, distribute boons with &BmxzAAA= and extend boons with &Bg1zAAA=, if its played with Dagger/Warhorn. The choice between dagger/warhorn and staff is up to you. For beginners, the variant with staff is best suited.
Standard equipment for Heal . Heropanel stats are displayed in &BnQVAAA= using the dagger/warhorn set.
Standard traits for Heal
You can use instead of if your team needs more condition cleanse. But you will lose access to
Use &B2MHAAA= if you struggle maintaining 25 stacks of .
Use &B2MHAAA= if you struggle maintaining 25 stacks of .
The Heal- has different sources of healing, which also depends on the weapon set.
Most important sources of healing:
Auras are distributed throughout:
The &BmxzAAA= gives and is therefore always useful, and the &Bm8VAAA= gives 10% damage reduction, so should be used like from &BuB2AAA= at high pressure.
The &BpcVAAA= is situation dependent and can be used in most cases simply for the healing effect.
In the class guide, the combination degrees are explained in more detail.
This way you hit a water or ice field three times with an explosion seal
Regardless of your attunement, you can use &BuB2AAA= as explosion seal
Use all these skills again shortly after recharge (depending on the rest of the group, less may be needed).
The has two ways to save the group from death: