The Heal is an interesting support option with the recent addition of on the trait &B/EHAAA=.
Heal is very easy to learn, therefore it is suitable for beginners and PuGs.
The provides direct healing, , , , , , , and with &BhB1AAA= even protection from the next deadly hit.
Furthermore, the Heal can hold 25 on its own, 100 % and extend boons with &Bg1zAAA=, if it’s played with Dagger/Warhorn. The choice between Dagger/Warhorn and staff is up to you. For beginners, the variant with staff is best suited.
Standard equipment for Heal . Heropanel stats are displayed in &BnQVAAA= using the Dagger/Warhorn set.
The Heropanel attributes below were created with the following conditions:
Active , and . As well as an equipped &AgFleQEA.
Standard traits for Heal
You can use instead of if your team needs more condition cleanse. But you will lose access to
Use &B2MHAAA= if you struggle maintaining 25 stacks of .
Use &B2MHAAA= if you struggle maintaining 25 stacks of .
This build does not have a set rotation, it needs to be adjusted to the situation you find yourself in. For this reason, a couple of pointers are listed below on how to do that.
This way you hit a water or ice field three times with an explosion seal
Regardless of your attunement, you can use &BuB2AAA= as explosion seal
Use all these skills again shortly after recharge (depending on the rest of the group, less may be needed).
Remember that &B/EHAAA= only gives once you’ve completed an overload. For this reason you must ensure you don’t cancel your overloads or get interrupted.
The has two ways to save the group from death:
The Heal- has different sources of healing, which also depends on the weapon set.
Most important sources of healing:
Auras are distributed throughout:
The &BmxzAAA= gives and is therefore always useful, and the &Bvx0AAA= gives 10 % damage reduction, so should be used like from &BuB2AAA= at high pressure.
The &BpcVAAA= is situation dependent and can be used in most cases simply for the healing effect.