The power-– is one possibility besides the to provide the group permanently with and also helps to keep boons like or at a high uptime.
Like the reinforces its subgroup with &B/gDAAA=, the – also has extremely strong damage buffs for its subgroup through the &B/oGAAA= trait and the elite ability &Bs2yAAA=.
The – is also very strong against s due to &BjJxAAA= and &BgShAAA=.
The maximum boon duration of 100% is usually not required to maintain , but it can provide a nice buffer for e.g. inexperienced groups or unexpected disturbances.
This build can maintain 100% without any help, but &BuGxAAA= has to be used on cooldown without delay.
It is possible to replace one power infusion with a precision infusion, but the benefit is minimal. Since Mighty Infusions are generally more versatile than precision infusions, a build without precision infusions is listed here.
This build is optimized without &B/gDAAA=. If, contrary to expectations, you get &B/gDAAA=, change your food to &AgFhogAA or &AgF8aQEA.
This build is not capable of sustaining 100% by itself, but requires the help of a with &BvwnAAA=. The upside is its higher damage output than the build with 80% boon duration. So, if you have a with &BvwnAAA= in your group, you can use less boon duration without dropping . To have room for error, the 80% boon duration build is not a bad choice in this case either.
This build does not require &B/gDAAA=.
This build can maintain 100% without any help from others and provides enough to have 2 spare seconds before &BuGxAAA= has to be used again. Unfortunately, this build loses damage compared to the 80% boon duration build.
The displayed build is not the optimal build for 100% boon buration, but the optimal build requires 15-16 concentration infusions. Since power infusions are much more versatile, a build with full power infusions is shown here. If you are interested in the very optimal build including concentration infusions, please contact the contact person listed at the bottom of the page or ask in the public discord.
The standard specializations for the power-–. Except for minor changes (see below) this is always played.
&BwgHAAA= instead of &B9oGAAA=, if the damage from 50% to 0% is more important than from 100% to 50% and self healing is not necessary.
The rotation for large hit boxes (larger than 300). The only difference between large and small hitboxes is in &BuZtAAA= if &BuGxAAA= has to be used.
The rotation for small hit boxes (smaller than 300). The only difference between large and small hitboxes is in &BuZtAAA= if &BuGxAAA= has to be used.
The most important aspect of the rotation is the usage of &BuGxAAA= directly whenever it is ready.
You will also need to use up the remaining energy as much as possible so that you profit from &B/8GAAA= when swapping the legend.
Since the cooldown of &BuGxAAA= (including ) is 16 seconds, but ideally the legend swap should occur every ten to eleven seconds, there is no fixed rotation for &BuGxAAA=. Instead, once you start on a new Legend, you will need to check the cooldown of &BuGxAAA= and decide whether you can use the skill in the current Legend or the next one. As a rule of thumb, if your cooldown is less than 12 seconds, you will be able to use the skill before swapping the legend. There are two possible rotations on both &BoKjAAA= and &BuZtAAA=: One with &BuGxAAA= and one without it.
In some cases it is possible to use &BuGxAAA= only every 20 seconds. In this case your rotation will be simplified by using &BuGxAAA= only on &BoKjAAA=.
The most important aspect of the rotation is the usage of &BuGxAAA= directly whenever it is ready.
You will also need to use up the remaining energy as much as possible so that you profit from &B/8GAAA= when swapping the legend.
Since the cooldown of &BuGxAAA= (including ) is 16 seconds, but ideally the legend swap should occur every ten to eleven seconds, there is no fixed rotation for &BuGxAAA=. Instead, once you start on a new Legend, you will need to check the cooldown of &BuGxAAA= and decide whether you can use the skill in the current Legend or the next one. As a rule of thumb, if your cooldown is less than 12 seconds, you will be able to use the skill before swapping the legend. There are two possible rotations on both &BoKjAAA= and &BuZtAAA=: One with &BuGxAAA= and one without it.
In some cases it is possible to use &BuGxAAA= only every 20 seconds. In this case your rotation will be simplified by using &BuGxAAA= only on &BoKjAAA=.