As a unique profession mechanic the has access to Jade Spheres. Each attunement has its own Jade Sphere which provides a combo field and a boon, depending on the attunement. For example the &Bl31AAA= provides a fire combo field and
The has very high power damage and it also provides some boons, like , , and . Due to the fast and error-prone rotation and the fact that s have low health and wear light armor, the is not suitable for beginners.
Currently, is a very strong meta class on many bosses. Learning the class and executing perfectly the rotation is very rewarding.
This build performs poorly on enemies where you cannot hit the boss with &Bpz1AAA=.
Default power DPS equipment for the Power . You cannot swap your weapons during the fight.
The Heropanel attributes below were created with the following conditions:
Active , and . As well as an equipped &AgFleQEA.
This is the default variant for the .
If You need additional and , You have to swap &B8cIAAA= for &B7oIAAA=
This is the standard rotation for the Power . The general Idea of the rotation is to combine your Hammer 3 Orbs (&Bib1AAA=, &BnL1AAA=, &Bqf1AAA= and &Bv/1AAA=) and combo your combo fields from &Bl31AAA= and &Btz1AAA=. Because of &B7cIAAA= you get an aura when you combo in a combo field and every time you get an aura your damage increases thanks to &B8cIAAA=.
Try to use your Hammers 3 (&Bib1AAA=, &BnL1AAA=, &Bqf1AAA= and &Bv/1AAA= while using a Skill with animation time, for example &Blz1AAA= or &Bjr1AAA= to not accidentally trigger &Bpz1AAA= too early.
After the first time you finished your loop you pick up your &BowVAAA=. In the following loops you replace your &BowVAAA= rotation with &Btv0AAA=.
Always try to be inside the enemy’s hitbox. Otherwise, you will lose a lot of damage.
You can and should switch attunements while casting skills with animation time.
Take care when using &BuP1AAA= to help breaking a because it knocks you back.