The Power Damage Might is a niche build to provide the group with . This only makes sense if the group does not have a . In addition, you will ideally need one for spirits and of course some form of healer e.g. a Healing-.
The build is easy to learn and play. It is therefore suitable for beginner and ordinary groups.
Default build for Power Might
Note: This build is designed without &B/gDAAA=. If you do have it, you can simply replace your food with &AgFhogAA.
You can also play &B2MHAAA=, your shouts will apply and affect 10 people.
Your primary task is to maintain 25 for the entire squad.
You can extend/distribute with &BmxzAAA= and &Bg1zAAA=. The difficulty is to generate only once.
For many boss fights you should therefore generate faster at the beginning than it is shown in the golem rotation. You can do this for example:
a) start the fight with the &Bgp0AAA=.
b) play &BsZ3AAA= or
c) from external sources such as a using &BiysAAA= or a placing its scepter field, get which you then redistribute.
If uptime is not good enough during the fight, you can also play &B2MHAAA= for personal damage loss, and then distribute it with &BsZ3AAA=, &Bl9zAAA= or even &BhB1AAA= .
Beginner’s Tip: If you are still having trouble maintaining , you can use &AgGKYAAA instead of &AgEEYQAA.