Last Balance Patch: 07.07.2020 | Current state of the build: up to date | Current state of the rotation: up to date

Heal Scourge-Overview

Difficulty to learn

The Heal- is a build, which was optimized for beginner- and LFG-groups. It provides extreme safety and has a strong carry-potential. First of all it negates a lot of damage with the optimal use of the barrier. Secondly the heal- can teleport many teammates to himself and revive them at once.

Furthermore the Heal- has a lot of -damage. The class itself is pretty much “overpowered” if you only aim for the kill.


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Very effective
Effective
Medium
Not good

Equipment

  • This build hasĀ 1175 , this should absolutely be communicated with the tank. With this build you can revive your teammates faster.

  • This build has condition therefore it has a stronger &Bm4pAAA=. For example this can be usefull at to kill the golem with &Bm4pAAA=. With those properties this build is a good hybridvariant between heal and condition damage.

  • Armor

    Magi's Masque
    Rune of Mercy
    Magi's Epaulets
    Rune of Mercy
    Magi's Doublet
    Rune of Mercy
    Magi's Gloves
    Rune of Mercy
    Magi's Leggings
    Rune of Mercy
    Magi's Footwear
    Rune of Mercy
    Runes and Infusions
    Rune of Mercy
    6x
    Healing Infusion
    18x

    Trinkets

    Magi's
    Magi's
    Magi's
    Magi's
    Magi's
    Magi's

    Weapons

    Magi's Dagger
    Sigil of Transference
    Magi's Torch
    Sigil of Water
    Magi's Dagger
    Sigil of Transference
    Magi's Warhorn
    Sigil of Water

    Heropanel

    1000
    1175
    2141
    1961
    0
    0
    0
    0
     
     
    2142
    30622
    50.76%
    150%
    1656
    0.00%
    0.00%

    Consumable

    Delicious Rice Balls
    Food
    Bountiful Maintenance Oil
    Utility
    Ascended
    Bowl of Fruit Salad with Mint Garnish
  • Armor

    Marshal's Masque
    Rune of the Flock
    Shaman's Epaulets
    Rune of the Flock
    Marshal's Doublet
    Rune of the Flock
    Shaman's Gloves
    Rune of the Flock
    Marshal's Leggings
    Rune of the Flock
    Shaman's Footwear
    Rune of the Flock
    Runes and Infusions
    Rune of the Flock
    6x
    Healing Infusion
    18x

    Trinkets

    Marshal's
    Marshal's
    Shaman's
    Shaman's
    Marshal's
    Shaman's

    Weapons

    Marshal's Dagger
    Sigil of Transference
    Marshal's Torch
    Sigil of Water
    Marshal's Dagger
    Sigil of Transference
    Marshal's Warhorn
    Sigil of Water

    Heropanel

    1772
    1000
    1814
    1391
    0
    760
    0
    0
     
     
    1967
    30087
    23.62%
    150%
    1506
    0.00%
    0.00%

    Consumable

    Delicious Rice Ball
    Food
    Bountiful Maintenance Oil
    Utility
    Ascended
    Bowl of Fruit Salad with Mint Garnish
    Ascended Food

Skills

  • This is the standardbuild of the Heal-. With the optional skills you can optimize the Heal- for the bosses and your squad.

  • Utility Skills

    Optional Utility Skills

    To block projectiles, so they don’t reach your group.

    Gives your group a little bit of .

    Provides direct healing and can heal downstates.

    To cover distances in a short time or to skip mechanics.

    Transfers conditions from your target to surrounding enemies. (Scales with condition-damage)

    Traits

Rotation

  • The Heal- has no steady rotation. You have to act depending on the situation.

  • Basic idea

    With the auto-attack chain from the dagger you’ll gain a lot of life force. So try to attack as much as possible. Otherwise you thoughtfully try to use your sand shade-skills as often as you can.

    The trait &BwoDAAA= lends &BoytAAA= the ability to heal, such as porting teammates in downstate to your position and heal them. This happens after you use the skill and a second time after a few seconds. So be smart and only use the skill when you stand in a safe spot.

    Your &Bm2fAAA= not only removes conditions from your allies but also changes them into boons for them. You also remove conditions when you give your teammates barrier.

    Your general revival-speed is greater, because through &BwwDAAA= you gain a fountain every 35 seconds when you revive. This fountain also revives people and you also have this fountain in a better form as a skill. Your teammates in downstate also dont lose health because of your trait &B4sHAAA= when they lie in a radius of 300 around you.

    Your &BnMpAAA= gives you life force passively which is a nice thing to have. But it can also be used actively to revive your teammates from a range of 900. Although the cast time is pretty long.

    The &BnMpAAA= can pull enemies and gives you life force when being used. The pull inflicts 150 -damage.

    Rotation Video
    Tips

    &BnwpAAA= can hit five enemies. If you stand in the hitbox of the boss and there are enemies close by, &BnwpAAA= can hit the boss up to five times. With every hit the &BnwpAAA= makes 150 -damage. So with five hits it makes 750 -damage in total.

    On &AgGKtwAA you can also use a &AgE/YAAA. This increases the -damage of &BjwpAAA=.

Contact & Videos

Contact person for Heal : eragon.3152
Available PoVs