The staff variant offers the best long-range healing and with &BjEWAAA= resurrection at range.
The dagger/warhorn variant offers on ten players and more CC, but has less healing and less range
Standard selection of traits for Heal- with staff
Standard selection of traits for Heal- with dagger/warhorn
&B+wHAAA= provides more healing over time than &B2kBAAA=, but is not as good at absorbing large numbers of damage.
&B98HAAA= should be used instead of &B2MHAAA=, if you don’t have a with &BtIwAAA= and no &Bl91AAA= ( and stunbreak to ten people is too strong).
&B88FAAA= is merely self-healing and can be replaced by one of the alternatives: &B/0AAAA= provides more , &BwoBAAA= gives you , you should neither have a with &BtIwAAA= nor run &B98HAAA=.
&B+wHAAA= is worse than &B2kBAAA= because you rotate more through the attunements.
&B98HAAA= cannot be used either, because &B2MHAAA= is necessary for the .
&B88FAAA= is mere self-healing and can be replaced by one of the alternatives: &B/0AAAA= provides more , &BwoBAAA= gives you , you should not have a with &BtIwAAA= with you.
The Heal- has different sources of healing, which also depends on the weapon set.
Most important sources of healing:
Auras are distributed throughout:
The &BmxzAAA= gives and is therefore always useful, and the &Bm8VAAA= gives 10% damage reduction, so should be used like from &BuB2AAA= at high pressure.
The &BpcVAAA= is situation dependent and can be used in most cases simply for the healing effect.
In the class guide, the combination degrees are explained in more detail.
This way you hit a water or ice field three times with an explosion seal
Regardless of your attunement, you can use &BuB2AAA= as explosion seal
Use all these skills again shortly after recharge (depending on the rest of the group, less may be needed).
The has two ways to save the group from death: