The Heal is an option for the second healer in PuGs, beginner groups or groups for whom safety is more important than speed. The provides direct healing , , , , , , and with &BhB1AAA= even protection from the next deadly hit.
Standard equipment for Heal . Heropanel stats are displayed in &BnQVAAA= using the dagger/warhorn set.
Standard traits for Heal
Use &B2MHAAA= if you struggle maintaining 25 stacks of .
The Heal- has different sources of healing, which also depends on the weapon set.
Most important sources of healing:
Auras are distributed throughout:
The &BmxzAAA= gives and is therefore always useful, and the &Bm8VAAA= gives 10% damage reduction, so should be used like from &BuB2AAA= at high pressure.
The &BpcVAAA= is situation dependent and can be used in most cases simply for the healing effect.
In the class guide, the combination degrees are explained in more detail.
This way you hit a water or ice field three times with an explosion seal
Regardless of your attunement, you can use &BuB2AAA= as explosion seal
Use all these skills again shortly after recharge (depending on the rest of the group, less may be needed).
The has two ways to save the group from death: