The is characterized above all by its high burst through . The also has access to a handful of support options through &BjSjAAA= and &BhOlAAA=, which are described below. Because of the many support possibilities and the relatively simple way of playing this class is very suitable for beginners.
Only switch to your scepter set when your &BkytAAA= is ready or almost ready. The rest of the time you spend on axe.
The trait &BzcCAAA= will always give you a &BoEjAAA=. Ideally, you should activate this skill manually so that you get two charges of &BpAjAAA= with the passive proc. You can then throw these &BoEjAAA= at your opponent twice in a row. This makes the rotation much easier.
Be sure to use both &BoEjAAA= before opening your &BkytAAA= or have them long enough on cooldown so &BzcCAAA=does not to trigger while you are in the tome.
Besides the Condi- you can also support your subgroup as DPS with .
There is the possibility that several can split the distribution of for their subgroup. Especially in encounters with multiple adds, the &BkytAAA= is reset by &BzsCAAA=, so that you can cope with the loss of &BsIjAAA= as you are able to distribute through &Bg11AAA=. In addition, &BzUIAAA= or &BtOfAAA= can create additional . The ideal distribution of these skills and traits depends, among other things, on the length of the individual boss phases as well as the composition of the other subgroup [support-? –? several ? For details on the builds for the different bosses, please see the corresponding team comps and class guides.
Attention: Buffs, boons and condition removal through the tomes always only to 5 allies!
By using &BzsCAAA= you can reset the cooldown of &BkytAAA= when adds die in the boss battles.
As an alternative to &BvKiAAA=, you can play &BqBUAAA= to heal yourself directly after the damage caused by green &Bmx6AAA=. However, you will lose the ability to distribute through &BvKiAAA= which can help your subgroup against the port fields &BqB6AAA=.
sc name=”gw2embed” chatcode=”&BsIjAAA=” ] will give you so that &Bmx6AAA= and &BqB6AAA= will not affect you for three seconds.
Pay attention on how you position yourself in relation to the seekers. &BlqxAAA= is a pull that you can use to bring your group downstate in the worst case.
If there is a phase coming up, be especially careful with this skill!
As Condi DPS class you go to the Red Guard in the split phase. If the seeker that appears there follows you, you can use &BosjAAA= to it.
With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.
You can use &BvKiAAA= to block every for your subgroup.
If you do not split during the split phase, you can use your &BkytAAA= in the DPS rotation for the first two adds normally, as it will be back from the cooldown when is vulnerable again. With &BosjAAA= you can also .
With your skills &BrCeAAA= (via &BxsIAAA=) and &BlqxAAA= and the skill in your &BkytAAA= you do damage to your opponent’s .
In the phase, you can use in your &BjSjAAA= for additional healing for your subgroup or replace &BvKiAAA= with &BqBUAAA= and continue your rotation, but you will lose a lot of blocks for s .
Every 30 seconds adds will spawn on the platform which you should into your group with &BlqxAAA=. When they die through cleave damage your &BkytAAA= will be reseted through &BzsCAAA=. If you have a in both subgroups you can remain in your group with the &Bv16AAA=Â as long as you block the damage with from your heal-skill &BvKiAAA=.
Caution: You cant block both bombs with .
With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.
Before the battle begins, you can set &BrcjAAA= to , as it will get to the group much faster with . You can move the caterpillars into the group with &BlqxAAA= because death will reset your &BkytAAA= via &BzsCAAA=. If there are too many caterpillars alive and the pressure on the group is increasing, you can use in the &BhOlAAA= to set up a dome that reflects the projectiles that are fired.
Do not try to go into the &BkytAAA= just before gets its . Here he will lose all his conditions.
shakes and fires several projectiles that cause severe conditions on your squad. If this attack is indicated, you can use in the &BhOlAAA= to create a field that will pulse . You can also use in the &BjSjAAA= and &BoAjAAA= to remove conditions from you and your squad members.
With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.
After the phase, the squad will get . You can prevent this in advance by from &BvKiAAA= or by &BsEjAAA=. The second option is safer and affects all 10 players, but you will lose DPS.
When sets its dome and starts shooting &BrCGAAA=, you should still do your DPS rotation, as recieve conditions. Just be careful not to stand in front of inside the dome and get hit by his projectiles.
If performs its attack &BkyGAAA=, you can avoid this damage by using from your &BvKiAAA=.
As you can take over the reflection of the &BrCGAAA= by taking &BiMkAAA= instead of &Br8jAAA=. If the skill is still on cooldown, you can also use in your &BhOlAAA= to reflect projectiles.
With your skills &BrCeAAA= (via &BxsIAAA=) and &BlqxAAA= and the skill in your &BkytAAA= you do damage to your opponent’s .
For , however, you must break the of your sacrificed party member.
Because of the burst phases, it is recommended that you play a Power DPS class on this boss, as you can achieve much higher damage with it.
With &BlqxAAA= you have the possibility to drag adds into the group so that they die in the cleave.
In the second phase, the group will occasionally stand in the AOE fields of the red shards at the edge of the arena. Additional squares will also be created in the group when players are hit by approaching orbs. Here it is very useful to use in your &BhOlAAA= to provide your subgroup with . With in &BjSjAAA= and &BoAjAAA= you can remove conditions from yourself and your squad members.
With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.
is basically like a DPS Golem if all mechanics are played cleanly. &BuGUAAA= teleports you to a random location in the arena. If you distribute with your &BvKiAAA=, you can avoid this teleport. By using &BsEjAAA= you can distribute to your entire squad so that you will not become if you ignore the green circles. This will not prevent the slowdown, but you can stay at and continue your rotation.
Basically, is like a DPS Golem that you can practice your rotation on!
Power-DPS classes are more worth it at , because he gains a every 10 seconds. The conditions will remain but the damage won’t effect during the CC-phase.
With &BosjAAA= you have the option to the adds named “Pride” so that they can be killed before they reach Saul. With &BvKiAAA= you can block the attacks &Bu2SAAA= and &BimUAAA=.
Continue your DPS rotation during the Split-Phase, because you want to get back to as soon as possible. In the best case, kill the enemy Saul directly at in cleave.
With your skills &BrCeAAA= (via &BxsIAAA=) and &BlqxAAA= and the skill in your &BkytAAA= you deal damage to your opponent’s .
With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.
If you see that one of the reapers has lost a significant amount of life, you can heal him with a combination of and several in your &BjSjAAA=.
You will receive as a result of the &BlK8AAA=. Have your &BjSjAAA= ready to convert the of your subgroup with or remove it with .
In the 10% phase your subgroup will be very happy about through in your &BhOlAAA=. If you have to take over a button, you can then use to give yourself on the way there and back.
At you should prefer Power-DPS classes. The arms of the boss have to be bursted fast and the boss himself has a relatively short burn phase.
With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.
With &BlqxAAA= you can help to away the magma-elementals from the lava-elementals.
Keep in mind to don’t waste your &BkytAAA=, when phases, or one of his summoned creatures is about to die. Your won’t have the time to stack and increase its damage.
You can bypass the and the damage from s attacks with your &BsIjAAA=.
With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.
It is not recommended to play Condi DPS classes at . With good squad DPS the boss has relatively short phases, at the end of which all conditions are lost before they reach their damage maximum. You also want to burst the hands as fast as possible, which also favours Power DPS classes.
The first 2 phases should be pretty short if your group has enough DPS. Therefore it’s not really worth it to use &BsIjAAA= because you lose DPS due to the cast time. For this reason it makes sense, if you don’t play with a Power- teamcomp but instead with a ––-teamcomp, to play 2 Condi-DPS- with &BzUIAAA= and &Bg11AAA= instead of a pure Condi-Quickness-.
With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.
After you destroy the of the pylons, or after destroys one of the pylons he will cast an attack which will all of your teammates. You can prevent this from happening by taking &BsEjAAA= with you, which will provide for all 10 members in your squad.