Last Updated: 12.04.2022

Condition Mechanist-Class Guide

The condition damage is a condition damage variant of the with the specialization. One of the main appeals of this build is the large number of different conditions it can create.

Currently, this build is (depending on its variation) one of the strongest condition damage builds in the game, has a comparably high burst, can keep up with s at bosses and offers a whole spectrum of beginner-friendly up to hard but rewarding rotations.

Above that, the can support its group with minor or major adaptions; such as &B8AHAAA= by swapping runes or a sigil, and by adapted gear; or (in the extreme case) every single boon of the game (except ) and decent heal potential.

Table of Contents
  • Kits
  • Kit Abilities
  • Engage Photon Forge
  • Toolbelt Skills
  • Utility Skills and Heal Skills Variants
  • Traitvariation
  • Slow CC and Condition Distribution
  • General Holosmith Advice
  • Simplified vs Tryhard Rotation
Pistol vs. Mace vs. Kits

First things first: Which build should you play when? Which one suits me best?
As with many other dps builds, each build can be played at each boss, yet the different builds also shows significant differences depending on the situation. In the following, we will look at signet builds (pistol and mace) and the kits build (pistol).

The by far most beginner-friendly rotation is using pistols and signets. It requires no real opener, has a simple rotation, is independent from positioning and forgives a lot of errors. All skills (except &BscWAAA=) can be freely used within 900 range. Above that, signets can be used without dps loss thanks to &B/oIAAA=. This especially holds for the multifarious &Bof2AAA= which can break stun, remove 2 conditions and/or cause a shadowstep for the and his mech. The latter can be combined with &BgT3AAA= to correctly place the mech’s crash landing and cause 332 CC.

So what favors other variations? The mace build requires a more complex, but straight-forward learnable rotation and restricts the s movement, as most mace skills have to be executed in melee range. For the most bosses, this does not make a big difference though, as you would stack with your group close to the boss anyway. To bridge short occurrences of being out of melee range, you can still draw on &Bq0WAAA= skills. The mace convinces with at least two important arguments: Compared to the pistol, it offers a low-cooldown CC skill with &BgL3AAA= that is executed by both the as well as the mech. Above that, the mace shines at bosses, as the average turns out to be roughly twice as high. Eventually, the mace generates a little bit of and (through &BsH2AAA=) and (through &Bsb2AAA=). If the range bonus of pistol is not necessary, the mace build comes close or exceeds pistol dps at most bosses, so learning the rotation is highly recommended.

The extreme case of the condition is based on classic condition builds and draws on the best skills from all of his kits, while the  mech is doing extra damage in parallel. On the other hand, he has to renounce the vast utility potential of the signets and requires management of invisible cooldowns from four kits plus the pistol weapon set. As these do not really align, the ideal rotation is one of the hardest in the game. The range advantage from the first pistol build also gets lost, as some frequent skills have to be casted from melee range. Apart from that, the boss should not move too much to not exit &Br8WAAA=, &Br4WAAA=, &BikXAAA= or &BqV4AAA=. If this rotation is mastered though, it rewards the player with the highest dps among the builds (if not encountering bosses).

To wrap up, we recommend:

  • The pistol signet rotation for beginners that have no previous experience with other condition builds
  • The mace rotation by default, if it works for you on the training golem
  • The kits rotation for players that want to get everything out of the spec (but only for static, non- bosses)
Kits

The has, akin to its core , different kits which you can equip.

Once you have equipped a kit, your weapon skills will change to the five weapon skills in the kit.
You can leave a kit with a weapon change, or switch directly to a new kit. The cooldown for changing your kits is one second. If you use to exit a kit, currently executing skills will be canceled – if use you the kit utility skill however, not!

Based on its decent damage skills with low cooldown, the &Bq0WAAA= is essential for basically each dps build (independent from power or condition damage). Above that, &BrQWAAA=, &BicXAAA= and &BlB4AAA= offer a wide spectrum of condition damage (and slow cc) skills that are especially used by the kit . For this, you will constantly switch back and forth between all your equipped kits to get the most damage out of your build. Virtually all skills in a kit are almost impossible or very difficult to break. This means that once you have activated a skill, you can change your kit without aborting that skill! This is especially important for the rotation, as a quick kit change is essential.

Utility Skills

The condition – in any of the listed variations – does not allow utility skills that deviate from the ideal build without a massive dps loss. The signet plays with &B/oIAAA= and can thus use his signets for dps or utility without losing their passive effects. These are mainly:

  • &Bon2AAA=: 12% condition damage for the and his mech – above that, pulsing , and – and a lightning field that can be combined with &BsH2AAA= for additional 100 CC. If your mech is summoned, this field will be centered around it, thus bosses can’t move out of it in most cases.
  • &Bof2AAA=: One of the most compressed and versatile skills of the and the whole game. Not only is it essential for the mech’s boon uptime and offers 30% movement speed, but it can be used for utility freely. This covers stun break, cleansing 2 conditions and a 1200 range shadow step for the and his mech. This extends their freedom of movement immensely and allows to reposition the mech. The latter can be helpful if you want to harness the big CC potential of &BgT3AAA= when the mech is not in the target’s hitbox.
  • &Bnf2AAA=: The elite signet improves all other signets of the by lowering their cooldowns. Above that, activating it commands the mech to fire a strong laser that even follows its target’s movement. On top of that, if the mech would be destroyed in battle, it can resummon it even if it is still on cooldown.

The kit refrains from using signets and focuses on his individual condition damage rather than boosting the mech. For this, he utilizes the following kits:

  • &BicXAAA=
  • &BrQWAAA=
  • &Bq0WAAA=

All kits have very strong condition damage skills, that you should always keep off cooldown.
The most important skills summarized:

  • &BicXAAA=
    • &BisXAAA=
    • &BioXAAA=
    • &BikXAAA=
  • &BrQWAAA=
    • &Br8WAAA=
    • &Br4WAAA=
  • &Bq0WAAA=
    • &Bq8WAAA=
    • &BrEWAAA=
    • &Bq4WAAA=
  • &BlB4AAA=
      • &BqV4AAA=

Additional to the kit rotation you also have your pistol skills and the mech commands in parallel. Everything else should be filled with &BvoWAAA=.

Apart from that, there are other useful abilities in your kits, which you can use in special situations without much DPS loss.

  • &BioXAAA= does some solid damage as well as a that does 150 -damage and reflects incomming projectiles.
  • &Bg8YAAA= causes (5 Seconds) to every enemie in a 180 radius.
  • &BsAWAAA= also causes . &BsAWAAA= pulses three times, adding with each pulse. Therefore, several enemy attacks can be blinded
  • Same holds for &Bql1AAA=.
  • &BjMXAAA=  causes
  • &BrAWAAA= applies a stack of
Jade Mech

The Jade Mech is probably the largest addition that separates the from its core . Depending on the choice of traits, it either supports the group or causes direct or (in this case) condition damage. Similar to pets it permanently follows the , can be configured towards aggressive or passive modes, adopts the s target and attacks this.

It can be desummoned by &BnH2AAA= which is only useful in limited cases, rarely to prevent incurring damage, but rather to cause 223 CC through &Bkr2AAA=. As it loses all boons, this method should be considered wisely.

Even if it is unsommened, it supports you with aerial bombardement if you play with &B/oIAAA=. This however has little dps impact.

Jade Mech Commands

The most frequent interaction with your mech is executed through jade mech commands. These replace the classic toolbelt skills of the core . Depending on the chosen trait, these commands change. With respect to the condition , you will mainly use the following commands:

  • &Bmb3AAA=: Your mech jumps onto the target and causes .
  • &Bof3AAA=: Your mech creates a field that pulses , and . As this field also follows your mech, even moving bosses are getting hit reliably.
  • &Bof3AAA= (Signet Build): Your mech jumps into the air and fires up to 5 projectiles to nearby enemies. After that, it lands on the same spot and causes direct damage as well as 332 CC. In many cases it is wise to reposition the mech via &Bof2AAA= to actually hit the target’s hitbox – this however can be done while casting.
  • &BpH2AAA= (Kits Build): Your mech fires one projectile at its target and causes 100 CC.
  • &Bnf2AAA= (Signet Build): Technically, the elite signet also causes a command (&Bo73AAA=), which inflicts high amounts of direct and condition damage, pierces and follows the target.
  • &BgL3AAA= (Mace Build): When the executes this skill, the mech will also hurl its fist towards the enemy, which causes two times 100 CC in total.

In contrast to the player, a mech cannot queue its skills! Be careful to not interrupt its skills with each other (especially &Bo73AAA= with &BgL3AAA=)!

Utility Skills and Heal Skills Variants

In general, you should not take any other utility skills as a condition , as you would lose a lot of damage otherwise.

However, what you can adjust depending on the situation is your healing skill. Here you have two strong options, which should always be adjusted depending on the encounter.

  • &BqF4AAA= saves you from deadly damage for a short amount of time, which can be harnessed to skip certain boss mechanics.
  • &BuEWAAA= produces a small AoE heal, cleanses conditions and creates a water-combo-field which you can blast with &BkkXAAA= for additional healing!
Trait Variations

There is currently only one real trait change you can make. However, this change is relatively strong and can actually increase party damage in many cases.

You can replace &B9YHAAA= for &B8AHAAA=. This change grants your party the &B8AHAAA= boon, which increases the condition damage by 100 points.

However, you will personally lose 5% Condition damage and 150 expertise (10% condition duration). To compensate for this, you will need to make various gear changes to restore enough condition duration. Ideally, you would equip Superior Runes of Nightmare. If this is not possible for you, you can replace the Superior Earth Sigil by a Superior Sigil of Malice however.

If you do not have the required gear, it is not recommended that you play this trait. If you have the gear, you will be able to play this trait if you have 2 or more additional condition damage classes in your subgroup. Eventually, it will result in a personal dps loss of about 5%, but grants each group member almost 4% condition dps.

Slow CC and Condition Distribution

In general, the Condition has a massive number of Conditions and Slow CC that it can use during a battle.

  • : &BwUCAAA=‘s explosions cause ! This includes all bomb and grenate abilities as well as &BisXAAA=. Additionally, this can be caused by the mace (&BsH2AAA=) and &Bon2AAA=.
  • : &B/kBAAA= all explosions have 33% chance to inflict and . The condition is also distributed by &BsYWAAA= and &BjMXAAA=.
  • &B/kBAAA= all explosions have 33% chance to inflict and . Critical hits with the trait &BwMCAAA=. &Bq8WAAA=. &Bmb3AAA=
  • : critical hits through &B7EBAAA=. &BscWAAA=, &Br8WAAA=, &BisXAAA=, &BioXAAA=, &BikXAAA=, &BgL3AAA=, &Bof3AAA=, &BpH2AAA=, &BgT3AAA=, &Bon2AAA=, &Bnf2AAA=.
  • : &BsQWAAA=, &Bq4WAAA=
  • : &BsUWAAA=, &BsAWAAA= , &Bg8YAAA= , &BrAWAAA=, &Bql1AAA=
  • : &BsUWAAA=, &Br4WAAA=. &BtL2AAA=, &BmX2AAA=, &Bsb2AAA=, &BsH2AAA=, &Bof3AAA=, &Bon2AAA=.
  • : &BsYWAAA=, &BjMXAAA=
  • : &BrEWAAA=
  • : &Bof3AAA=
General Mechanist Advice

In general, you should always try to follow your rotation and not delay any skills (unless they are needed for CC).

For the mace and kits rotation, there is an opener and your loops. If a boss battle is interrupted by intermediate phases or similar, always try to start with your opener as soon as the boss is attackable again.

Use &BjMXAAA= and &BsYWAAA= for additional on opponents like the Prides at .

Always try to place all of your AoE skills right in the middle of the boss. This is especially true for your grenades, which can miss their target very quickly on small hitbox bosses if they are not placed exactly where they should be. The option “Snap Ground Target to Current Target” can be helpful for static bosses – if they move however, you would unfortunately throw grenades right behind them.

CC-Skills
Blast Finisher
  • Vale Guardian

    Health: 22021440
    Toughness: 687
    Breakbar: 2000
    Place: Spirit Vale
    Hitbox: 140
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Main Fight

    We recommend to choose the mace build, as it has a slightly higher power damage share (which is favored by the lower toughness of the vale guardian), has the highest CC potential and can make the most out of the short boss phases (compared to the kits build).

    Try to think of this boss as a golem and always play your optimal golem rotation.

    Delay &BgT3AAA= in Phase 2 for CC.

    &BptUAAA= can be used just before &BgZ8AAA= (the green field) hits, if you don’t trust your healer.

    If you accidentally get ported, &Bof2AAA= allows you to return to the boss instantly.

    Seeker

    You can help controlling the seekers with from &BsYWAAA=.

    Split-Phase

    In the Split Phase, you should usually go to the Red Guard, as your main damage comes from conditions.

    If you lack CC there, you can unsummon your mech when the boss phases – and throw it on the Guard’s with &Bkr2AAA=. Keep &BgT3AAA= for boss CC. &BgL3AAA= can be used for any CC though.

    For even more CC, you can inflict a lot of slow CC just before the guardian gets his by using &BrEWAAA=, &BsYWAAA= and/or &BrAWAAA=

    Be careful not to start your rotation too early, as the Guards are invulnerable for a short time at the beginning.

    Split Phase

    In der Split Phase solltet ihr für gewöhnlich zum Roten Wächter gehen, da Euer Hauptschaden über Zustände kommt.

    Falls es Euch dort an CC mangelt, könnt ihr euren Mech am Anfang der Zwischenphase zurückrufen und mittels &Bkr2AAA= auf seine schmeißen. Behaltet &BgT3AAA= für den Boss-CC. &BgL3AAA= kann immer genutzt werden.

    Für noch mehr CC könnt ihr, kurz bevor der Wächter seine bekommt, viel langsamen CC durch &BrEWAAA=, &BsYWAAA= und/oder &BrAWAAA= verursachen.

    Achtet darauf, dass Ihr eure Rotation nicht zu früh startet, da die Wächter zu Beginn kurz unverwundbar sind.

  • Gorseval the Multifarious

    Health: 21628200
    Toughness: 1374
    Breakbar: 4500
    Place: Spirit Vale
    Hitbox: 250
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Sabetha the Saboteur

    Health: 34015256
    Toughness: 1374
    Breakbar: 0
    Place: Spirit Vale
    Hitbox: 48
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Slothasor

    Health: 18973828
    Toughness: 1374
    Breakbar: 4000
    Place: Salvation Pass
    Hitbox: 360
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Bandit Trio

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Salvation Pass
    Hitbox: 0
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Matthias Gabrel

    Health: 25953840
    Toughness: 1374
    Breakbar: 2500
    Place: Salvation Pass
    Hitbox: 140
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Siege the Stronghold

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Stronghold of the Faithful
    Hitbox: 0
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Keep Construct

    Health: 55053600
    Toughness: 687
    Breakbar: 3500
    Place: Stronghold of the Faithful
    Hitbox: 200
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Xera

    Health: 22611300
    Toughness: 1374
    Breakbar: 2000
    Place: Stronghold of the Faithful
    Hitbox: 48
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Cairn the Indomitable

    Health: 19999998
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 200
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Mursaat Overseer

    Health: 22021440
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 160
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Samarog

    Health: 29493000
    Toughness: 1374
    Breakbar: 4500
    Place: Bastion of the Penitent
    Hitbox: 420
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Deimos

    Health: 35981456
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 140
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Soulless Horror

    Health: 35391600
    Toughness: 1374
    Breakbar: 3000
    Place: Hall of Chains
    Hitbox: 160
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • River of Souls

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 0
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Statues of Grenth

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 0
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Dhuum

    Health: 32000000
    Toughness: 1374
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 400
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Conjured Amalgamate

    Health: 52290000
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 1670
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Nikare and Kenut

    Health: 17548336
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 120
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Qadim

    Health: 19268760
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 240
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Cardinal Adina

    Health: 22611300
    Toughness: 1374
    Breakbar: 0
    Place: The Key of Ahdashim
    Hitbox: 160
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Cardinal Sabir

    Health: 29493000
    Toughness: 1374
    Breakbar: 15000
    Place: The Key of Ahdashim
    Hitbox: 240
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Qadim the Peerless

    Health: 47188800
    Toughness: 1374
    Breakbar: 0
    Place: The Key of Ahdashim
    Hitbox: 400
    Difficulty: Easy
    Condition Mechanist is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!

Contact person

Contact person for Zustandsschadens-Mech-Lenker : gorKjan.5019