The Condi together with an – offers an alternative to the widely used support-, to supply the group with and .
In addition, the has access to a handful of support options through &BjSjAAA= and &BhOlAAA=, which are described below. Many support possibilities and the relatively simple way of playing this class makes it very suitable for beginners.
Only switch to your scepter set when your &BkytAAA= is ready or almost ready. The rest of the time you spend on axe.
The trait &BzcCAAA= will always give you a &BoEjAAA=. Ideally, you should activate this skill manually so that you get two charges of &BpAjAAA= with the passive proc. You can then throw these &BoEjAAA= at your opponent twice in a row. This makes the rotation much easier.
Be sure to use both &BoEjAAA= before opening your &BkytAAA= or have them long enough on cooldown so &BzcCAAA=does not to trigger while you are in the tome.
Your most important task is to maintain on your subgroup. Proceed as follows:
Your skills and traits may vary depending on your teamcomp. With the solo condi- build, you will be able to maintain on your subgroup by yourself.
If there is a support in the other subgroup, which extends your with &BvwnAAA=, you can dispense the &AgGTGgEA and the &AgHCZgEA and take both equipment and food from Condi-DPS-.
In addition, there is the possibility that several split the generation of for their subgroup. Especially in battles with multiple adds, the &BkytAAA= is reset by &BzsCAAA=, so that you can cope with the loss of &BsIjAAA= as you are able to distribute through &Bg11AAA=. In addition, &BzUIAAA= or &BtOfAAA= can create additional . The ideal distribution of these skills and traits depends, among other things, on the length of the individual boss phases as well as the composition of the other subgroup (support-? sc name=”custom-icon” id=”quickness” ]-? several ? For details on the builds for the different bosses, please see the corresponding team comps and class guides.
Attention: Buffs, boons and condition removal through the tomes always only to 5 allies!
By using &BzsCAAA= you can reset the cooldown of &BkytAAA= when adds die in the boss battles.
Use &BvKiAAA= to distribute which can help your subgroup against the port fields &BqB6AAA=.
Save &Bg11AAA= for the boss phases, so that the members of your subgroup who don’t go to the Red Guard in the split get enough .
Pay attention on how you position yourself in relation to the seekers. &BlqxAAA= is a pull that you can use to bring your group downstate in the worst case.
If there is a phase coming up, be especially careful with this skill!
As a Condi DPS class, you will go to the Red Guardian in the Split Phase. If the seeker that appears there follows you, you can use &BosjAAA= to it.
With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.
You can use &BvKiAAA= to block any for your subgroup.
Keep &Bg11AAA= for the boss phases.
If you do not split during the split phase, you can use your &BkytAAA= in the DPS rotation for the first two adds normally, as it will be back off cooldown when is vulnerable again. With &BosjAAA= you can also the adds.
With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.
Adds spawn every 30 seconds, you should drag them into the group with &BlqxAAA=. If they die in cleave, your &BkytAAA= will be reset by &BzsCAAA=. If you have in both subgroups, you can stay in the group with &Bv16AAA= and block the damage with by &BvKiAAA= as long as two of the bombs do not appear at the same time.
Keep &Bg11AAA= if a cannon jumper from your subgroup is already on his way back, so that he will immediately get when he returns to .
With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.
Before the battle begins, you can set &BrcjAAA= to , as it will get to the group much faster with . You can move the caterpillars into the group with &BlqxAAA= because their death will reset your &BkytAAA= with &BzsCAAA=. If there are too many caterpillars alive and the pressure on the group is increasing, you can use in the &BhOlAAA= to set up a dome that reflects the projectiles that are fired.
Keep &Bg11AAA= if a player in your subgroup is playing the poison mechanism and is not in the group or is a mushroom-eater.
If your squad has problems with the after the phase, you can use &BsEjAAA= to give to 10 party members.
Do not try to go into the &BkytAAA= just before gets its . Here he will lose all his conditions.
shakes and fires several projectiles that cause severe conditions on your squad. If this attack is indicated, you can use in the &BhOlAAA= to create a field that will pulse . You can also use in the &BjSjAAA= and &BoAjAAA= to remove conditions from you and your squad members.
With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.
When sets its dome and starts shooting &BrCGAAA=, you should still do your DPS rotation, as can still get conditions. Just be careful not to stand in front of inside the dome and intercept his projectiles.
When performs its attack &BkyGAAA=, you can avoid this damage by using from your &BvKiAAA=.
As – you will probably be responsible for reflecting the &BrCGAAA=. You can do this with &BiMkAAA=. If the skill is still on cooldown, you can also reflect projectiles with in your &BhOlAAA=.
With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.
At you have to break the of your squad member.
Because of the burst phases, it is recommended that you play a Power DPS class at this boss, as you can achieve much higher damage with it.
With &BlqxAAA= you have the possibility to pull adds into the group so that they die in the cleave.
In the second phase, the group will occasionally stand in AOE fields of the red shards at the edge of the arena. Additional fields will also be created in the group when players are hit by approaching orbs. Here it is very useful to use in your &BhOlAAA= to provide your subgroup with . With in &BjSjAAA= and &BoAjAAA= you can remove conditions from yourself and your squad members.
With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.
is basically like a DPS Golem if all mechanics are played cleanly. &BuGUAAA= teleports you to a random location in the arena. If you distribute with your &BvKiAAA=, you can avoid this teleport. By using &BsEjAAA= you can distribute to your entire squad so that you will not become if you ignore the green circles. This will not prevent the &BgmVAAA= slowdown, but you can stack at and continue your rotation.
You should play with a boon here. That means that the has no place in your group.
Power DPS classes are better suited for because it gets a every 10%, during which time the added conditions persist, but the damage stops ticking.
With &BosjAAA= you have the option to the adds named “Pride” so that they can be killed before they reach Saul. With &BvKiAAA= you can block the attacks &Bu2SAAA= and &BimUAAA=.
Continue your DPS rotation during the Split-Phase, because you want to get back to as soon as possible. In the best case, kill the enemy Saul directly at in Cleave.
With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.
} Be careful with your &BlqxAAA= so that the golem that appears in the middle of the platform from 80% onward does not get into your group if it has just been pushed out of it.
Against severe condition damage to your subgroup, e.g. following the death of a golem or a scythe whirling through your squad members, you can use the combination of in the &BhOlAAA= and in the &BjSjAAA=, to first distribute and then remove conditions.
by your &BvKiAAA= can prevent the damage from &Buu8AAA= and &Bt+4AAA=.
With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.
If you see that one of the reapers has lost a significant amount of life, you can heal him with a combination of and several in your &BjSjAAA=.
Save &Bg11AAA= for when one of your subgroup’s players jumps a green square, so that he gets as soon as he gets back to .
You will get as a result of the &BlK8AAA=. Have your &BjSjAAA= ready to convert the of your subgroup with or remove it with .
In the 10% phase your subgroup will be very happy about through in your &BhOlAAA=. If you have to take over a button, you can then use to give yourself on the way there and back.
At you should prefer Power-DPS classes. The arms of the boss have to be burnt fast and the boss himself has a relatively short burn phase.
Due to the split into two groups, it is recommended to play with two s, making the – redundant.