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Condition Quickness-Class Guide

The Condi together with an offers an alternative to the widely used support-, to supply the group with and .

In addition, the has access to a handful of support options through &BjSjAAA= and &BhOlAAA=, which are described below. Many support possibilities and the relatively simple way of playing this class makes it very suitable for beginners.

Table of Contents
  • The Condi-Quickness-Firebrand
  • Quickness for your subgroup
  • The Teamcomp influences your build!
  • Class mechanic: Tomes
The Condi Quickness Firebrand

Only switch to your scepter set when your &BkytAAA= is ready or almost ready. The rest of the time you spend on axe.

The trait &BzcCAAA= will always give you a &BoEjAAA=. Ideally, you should activate this skill manually so that you get two charges of &BpAjAAA= with the passive proc. You can then throw these &BoEjAAA= at your opponent twice in a row. This makes the rotation much easier.

Be sure to use both &BoEjAAA= before opening your &BkytAAA= or have them long enough on cooldown so &BzcCAAA=does not to trigger while you are in the tome.

Quickness for your subgroup

Your most important task is to maintain on your subgroup. Proceed as follows:

  1. &Bg11AAA=
  2. the first charge of &BtOfAAA=,
  3. the first charge of &BvKiAAA= (by &BzUIAAA= and &BxwIAAA= you distribute )
  4. and finally the second charge of &BtOfAAA=.
  5. then use the mantras again whenever you get a new charge.
  6. you also use &Bg11AAA= on Cooldown.

 

The Teamcomp affects your build!

Sub 1: – Sub 2:

Your skills and traits may vary depending on your teamcomp. With the solo condi- build, you will be able to maintain on your subgroup by yourself.

Sub 1: – Sub 2:

If there is a support in the other subgroup, which extends your with &BvwnAAA=, you can dispense the &AgGTGgEA and the &AgHCZgEA and take both equipment and food from Condi-DPS-.

Several in one subgroup

In addition, there is the possibility that several split the generation of for their subgroup. Especially in battles with multiple adds, the &BkytAAA= is reset by &BzsCAAA=, so that you can cope with the loss of &BsIjAAA= as you are able to distribute through &Bg11AAA=. In addition, &BzUIAAA= or &BtOfAAA= can create additional . The ideal distribution of these skills and traits depends, among other things, on the length of the individual boss phases as well as the composition of the other subgroup (support-? sc name=”custom-icon” id=”quickness” ]-? several ? For details on the builds for the different bosses, please see the corresponding team comps and class guides.

Class Mechanics: Tomes

Attention: Buffs, boons and condition removal through the tomes always only to 5 allies!

&BkytAAA=, the “DPS” tome

  1. : Part of the DPS rotation, causing
  2. : Part of the DPS rotation, causing and .
  3. : 150 damage
  4. : Part of the DPS rotation, causing
  5. : Part of the DPS rotation, distributes a buff of the same name, thus additional , which is scaled by its own Condi-Stats and is also assigned to its own DPS

By using &BzsCAAA= you can reset the cooldown of &BkytAAA= when adds die in the boss battles.

&BjSjAAA=, the “Heal” tome

  1. : strong healing skill
  2. : Removal of 3 conditions each
  3. : , and
  4. : pulsating healing, water combination field and
  5. : distributes a buff of the same name, strong healing boost of 33% each; should be used first if you want to use the folio for healing; also 3 condition conversions each

&BhOlAAA=, the “Support” tome

  1. and
  2. and
  3. : 5-second dome reflecting projectiles
  4. : pulsating field
  5. , and , but also 300 each for 5 seconds – be careful with tanking!
CC-Skills
Blast Finisher
  • Vale Guardian

    Health: 22021440
    Toughness: 687
    Breakbar: 2000
    Place: Spirit Vale
    Hitbox: 140
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Vale Guardian

    Use &BvKiAAA= to distribute which can help your subgroup against the port fields &BqB6AAA=.

    Save &Bg11AAA= for the boss phases, so that the members of your subgroup who don’t go to the Red Guard in the split get enough .

    Seeker

    Pay attention on how you position yourself in relation to the seekers. &BlqxAAA= is a pull that you can use to bring your group downstate in the worst case.

    If there is a phase coming up, be especially careful with this skill!

    Split phase

    As a Condi DPS class, you will go to the Red Guardian in the Split Phase. If the seeker that appears there follows you, you can use &BosjAAA= to it.

    Breakbar-Phase

    With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.

  • Gorseval the Multifarious

    Health: 21628200
    Toughness: 1374
    Breakbar: 4500
    Place: Spirit Vale
    Hitbox: 250
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Gorseval

    You can use &BvKiAAA= to block any for your subgroup.

    Keep &Bg11AAA= for the boss phases.

    Split Phase

    If you do not split during the split phase, you can use your &BkytAAA= in the DPS rotation for the first two adds normally, as it will be back off cooldown when is vulnerable again. With &BosjAAA= you can also the adds.

    Breakbar-Phase

    With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.

  • Sabetha the Saboteur

    Health: 34015256
    Toughness: 1374
    Breakbar: 0
    Place: Spirit Vale
    Hitbox: 48
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Sabetha

    Adds spawn every 30 seconds, you should drag them into the group with &BlqxAAA=. If they die in cleave, your &BkytAAA= will be reset by &BzsCAAA=. If you have in both subgroups, you can stay in the group with &Bv16AAA= and block the damage with by &BvKiAAA= as long as two of the bombs do not appear at the same time.

    Keep &Bg11AAA= if a cannon jumper from your subgroup is already on his way back, so that he will immediately get when he returns to .

     

    Breakbar-Phase

    With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.

  • Slothasor

    Health: 18973828
    Toughness: 1374
    Breakbar: 4000
    Place: Salvation Pass
    Hitbox: 360
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Slothasor

    Before the battle begins, you can set &BrcjAAA= to , as it will get to the group much faster with . You can move the caterpillars into the group with &BlqxAAA= because their death will reset your &BkytAAA= with &BzsCAAA=. If there are too many caterpillars alive and the pressure on the group is increasing, you can use in the &BhOlAAA= to set up a dome that reflects the projectiles that are fired.

    Keep &Bg11AAA= if a player in your subgroup is playing the poison mechanism and is not in the group or is a mushroom-eater.

    If your squad has problems with the after the phase, you can use &BsEjAAA= to give to 10 party members.

    Do not try to go into the &BkytAAA= just before gets its . Here he will lose all his conditions.

    Shake

    shakes and fires several projectiles that cause severe conditions on your squad. If this attack is indicated, you can use in the &BhOlAAA= to create a field that will pulse . You can also use in the &BjSjAAA= and &BoAjAAA= to remove conditions from you and your squad members.

    Breakbar-Phase

    With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.

  • Bandit Trio

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Salvation Pass
    Hitbox: 0
    Difficulty: Easy
    Utility Skills
    Weapon sets
  • Matthias Gabrel

    Health: 25953840
    Toughness: 1374
    Breakbar: 2500
    Place: Salvation Pass
    Hitbox: 140
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Matthias Gabrel

    When sets its dome and starts shooting &BrCGAAA=, you should still do your DPS rotation, as can still get conditions. Just be careful not to stand in front of inside the dome and intercept his projectiles.

    When performs its attack &BkyGAAA=, you can avoid this damage by using from your &BvKiAAA=.

    Reflect

    As you will probably be responsible for reflecting the &BrCGAAA=. You can do this with &BiMkAAA=. If the skill is still on cooldown, you can also reflect projectiles with in your &BhOlAAA=.

    Breakbar-Phase

    With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.

    At you have to break the of your squad member.

  • Siege the Stronghold

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Stronghold of the Faithful
    Hitbox: 0
    Difficulty: Easy
    Utility Skills
    Weapon sets
  • Keep Construct

    Health: 55053600
    Toughness: 687
    Breakbar: 3500
    Place: Stronghold of the Faithful
    Hitbox: 200
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Keep Construct

    Because of the burst phases, it is recommended that you play a Power DPS class at this boss, as you can achieve much higher damage with it.

  • Xera

    Health: 22611300
    Toughness: 1374
    Breakbar: 2000
    Place: Stronghold of the Faithful
    Hitbox: 48
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Xera

    With &BlqxAAA= you have the possibility to pull adds into the group so that they die in the cleave.

    Shard AOE’s

    In the second phase, the group will occasionally stand in AOE fields of the red shards at the edge of the arena. Additional fields will also be created in the group when players are hit by approaching orbs. Here it is very useful to use in your &BhOlAAA= to provide your subgroup with . With in &BjSjAAA= and &BoAjAAA= you can remove conditions from yourself and your squad members.

    Breakbar-Phase

    With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.

  • Cairn the Indomitable

    Health: 19999998
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 200
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Cairn the Indomitable

    is basically like a DPS Golem if all mechanics are played cleanly. &BuGUAAA= teleports you to a random location in the arena. If you distribute with your &BvKiAAA=, you can avoid this teleport. By using &BsEjAAA= you can distribute to your entire squad so that you will not become if you ignore the green circles. This will not prevent the &BgmVAAA= slowdown, but you can stack at and continue your rotation.

     

  • Mursaat Overseer

    Health: 22021440
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 160
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Mursaat Overseer

    You should play with a boon here. That means that the has no place in your group.

  • Samarog

    Health: 29493000
    Toughness: 1374
    Breakbar: 4500
    Place: Bastion of the Penitent
    Hitbox: 420
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Samarog

    Power DPS classes are better suited for because it gets a every 10%, during which time the added conditions persist, but the damage stops ticking.

  • Deimos

    Health: 35981456
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 140
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Deimos

    With &BosjAAA= you have the option to the adds named “Pride” so that they can be killed before they reach Saul. With &BvKiAAA= you can block the attacks &Bu2SAAA= and &BimUAAA=.

    Split-Phase

    Continue your DPS rotation during the Split-Phase, because you want to get back to as soon as possible. In the best case, kill the enemy Saul directly at in Cleave.

    Breakbar-Phase

    With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.

  • Soulless Horror

    Health: 35391600
    Toughness: 1374
    Breakbar: 3000
    Place: Hall of Chains
    Hitbox: 160
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Soulless Horror

    } Be careful with your &BlqxAAA= so that the golem that appears in the middle of the platform from 80% onward does not get into your group if it has just been pushed out of it.

    Against severe condition damage to your subgroup, e.g. following the death of a golem or a scythe whirling through your squad members, you can use the combination of in the &BhOlAAA= and in the &BjSjAAA=, to first distribute and then remove conditions.

    by your &BvKiAAA= can prevent the damage from &Buu8AAA= and &Bt+4AAA=.

     

    Breakbar-Phase

    With your skills &BrCeAAA= (through &BxsIAAA=) and &BlqxAAA= as well as in your &BkytAAA= you can inflict damage to the of your enemy.

  • River of Souls

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 0
    Difficulty: Easy
    Utility Skills
    Weapon sets
  • Statues of Grenth

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 0
    Difficulty: Easy
    Utility Skills
    Weapon sets
  • Dhuum

    Health: 32000000
    Toughness: 1374
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 400
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Dhuum

    If you see that one of the reapers has lost a significant amount of life, you can heal him with a combination of and several in your &BjSjAAA=.

    Save &Bg11AAA= for when one of your subgroup’s players jumps a green square, so that he gets as soon as he gets back to .

    You will get as a result of the &BlK8AAA=. Have your &BjSjAAA= ready to convert the of your subgroup with or remove it with .

    In the 10% phase your subgroup will be very happy about through in your &BhOlAAA=. If you have to take over a button, you can then use to give yourself on the way there and back.

     

  • Conjured Amalgamate

    Health: 52290000
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 1670
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Conjured Amalgamate

    At you should prefer Power-DPS classes. The arms of the boss have to be burnt fast and the boss himself has a relatively short burn phase.

  • Nikare and Kenut

    Health: 17548336
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 120
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Nikare and Kenut

    Due to the split into two groups, it is recommended to play with two s, making the redundant.

  • Qadim

    Health: 19268760
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 240
    Difficulty: Easy
    Utility Skills
    Weapon sets
  • Cardinal Adina

    Health: 22611300
    Toughness: 1374
    Breakbar: 0
    Place: The Key of Ahdashim
    Hitbox: 160
    Difficulty: Easy
    Utility Skills
    Weapon sets
  • Cardinal Sabir

    Health: 29493000
    Toughness: 1374
    Breakbar: 15000
    Place: The Key of Ahdashim
    Hitbox: 240
    Difficulty: Easy
    Utility Skills
    Weapon sets
  • Qadim the Peerless

    Health: 47188800
    Toughness: 1374
    Breakbar: 0
    Place: The Key of Ahdashim
    Hitbox: 400
    Difficulty: Easy
    Utility Skills
    Weapon sets

Contact person

Contact person for Condition Quickness : Nightmare.5026