The Condi Banner Berserker is a hybrid of support and DPS. Unlike the Power Banner Berserker, the Condi Banner Berserker deals condition damage and can kill distant adds with its large firefields without suffering damage. For these reasons it is the preferred build on some bosses.
To master this build, in addition to your DPS rotation, you will need to learn how to place your banners correctly, time your Berserk mode, and cleave ads.
Your main task as a banner warrior is to set up &BkU4AAA= and &Bus4AAA= to buff your whole group.
In certain situations the &BlM4AAA= is also used to distribute .
The radius of action of all banners is 600 units, which is exactly the maximum range when they are set up. The radius is indicated by a fine white ring ( like Ranger Spirits).
Since this radius is large but not inexhaustible, you should always be aware of where your party will move to next and place the banners between your current location and the target point.
Once set up, your banners will last for 60 seconds, and you can set them up every 80 seconds, which is equal to every 64 seconds.
You can also pick them up to reduce the recharge time by 60 seconds, which is useful for group movement or in between to avoid running out for 4 seconds.
Overall, banner placement will always take precedence over your rotation, as the value of banners to your party is nearly half a DPS player, which you can’t even compensate with a perfect rotation.
As a Berserker you don’t have the typical warrior salves, but only the Berserk mode and the primal salves.
Berserk mode requires 30 adrenaline to recharge, which is usually done by &Bod2AAA=.
All other bursts need 10 adrenaline each, but thanks to &B0IFAAA=, &B4gFAAA= and &B3kGAAA= this should not be a problem.
Berserk mode is your biggest source of damage and the key to your rotation, as it gives you access to &BuN0AAA= and &Btp3AAA=, which account for a large portion of your damage.
By default, your Berserk mode lasts 15 seconds and only needs to recharge for 11 seconds (thanks to &B4kFAAA=), which can be shortened to only 8.8 seconds with .
In general, you will want to stay in Berserk longer to take advantage of the benefits.
You can do this by using rage skills during Berserk mode, as these will lengthen it.
This table shows the lengthening of each skill and the lengthening per cooldown:
So when you play the typical build, Berserk mode lasts 25 seconds and then has 8.8 seconds downtime.
Finally, Berserk can be extended once by 5 seconds by playing &BwEIAAA=, but without the damage of &B/cHAAA=.
If you are on a good team and know the length of each boss phase, you can delay your Berserk in some intermediate phases to finish a DPS phase with the Berserk.
As mentioned in the introduction, the Condi Berserker’s ability to kill more ads at a distance is his unique selling point.
To do this, you must align yourself so that the boss and the ads are in line in front of you, and you both hit them with your longbow F1 or sword F1.
If you have trouble aiming at long range, you can also fix the ad yourself. Of course, you will have to be careful to hit the boss.
In addition to killing the ads, Cleave also gives you the advantage of stacking on top of them, increasing your condition damage, so you should do it at every opportunity.
One thing to keep in mind is that when cleaving, you trigger &AgHwXwAA by hits, which reduces your damage to the boss itself.
To avoid this, it is worth using a &AgGQrwAA bow for bosses with a lot of cleave.
The Base Warrior has no utility skills that are helpful for Coni damage, which is why the Condi Warrior only plays banner and rage skills.
&Bnp1AAA= is the only Rage utility skill that deals Condi damage directly and is therefore the default.
&BvV0AAA= is an alternative to &Bnp1AAA= for some bosses, which extends Berserk and brings CC equally, but does not do direct Condition damage.
&Bu11AAA= is not only the sole rage-healing ability, but by recharging the primordial salve, it is also important for the rotation.
&Bod2AAA= is used for a quick start and your CC, but is relatively useless in situations without CC and can be replaced with &BlM4AAA= if it is more useful.
&BlM4AAA= gives the whole group , , and about 3x . It can also resurrect allies that have been struck once during deployment.
Other skills and their benefits:
&BvR0AAA= removes 2 conditions, which costs a lot of damage but can be useful for Dhuum, for example.
&Bh44AAA= can be used for mobility.
&Bqg4AAA= can immobilize an enemy.
&Bi04AAA= is an explosion finisher
&BqE4AAA= causes bleeding in enemies<50%
&B0IFAAA= will give you a condition damage buff for each critical hit.
Because of this feature, you will want to clear more targets whenever possible.
Blade Master grants you expertise and improves your sword with lower cool downs and more Condition damage.
You can play &ByQFAAA= in the same slot if your party has no other source of (especially or the &Bs0wAAA=), but this will greatly reduce your damage.
Last Blaze / Smash Brawler
In general, you play &B/cHAAA= to do extra damage with your 2 Rage skills that you use regularly.
If you find yourself in a situation where you need a slightly longer Berserk, you can play &BwEIAAA= instead, as mentioned above.
Among other things, this trait allows you to explode Fire Auras for extra damage.
Since the rotation has the Rage skills already scheduled for this, this trait generally has little effect on your play. An exception to this is during intermediate stages, where you can use &Bh44AAA= (a jump completion) to get an Aura without sacrificing attacks.