The Condi is the pure DPS version of the Condi Banner and should only be played if you already have another with banners in your squad.
Just like the Banner-version, it has large firefields that allow you to kill adds in a distance without taking damage.
Unlike the Banner-build, however, you’ll have less need to adjust your rotation to the boss-phases and small mistakes won’t be that punishing as you can theoretically stay in &BuN2AAA= for an unlimited amount of time with this build.
As a you don’t have the typical warrior salves, rather only the &BuN2AAA= and the &BycHAAA=.
&BuN2AAA= requires 30 adrenaline to recharge, which is usually done by &Bod2AAA=.
All other bursts need 10 adrenaline each, but thanks to &B0IFAAA=, &B4gFAAA= and &B3kGAAA= this should not be a problem.
The &BuN2AAA= is your biggest source of damage and the key to your rotation, as it gives you access to &BuN0AAA= and &Btp3AAA=, which account for a large portion of your damage.
By default, your &BuN2AAA= lasts 15 seconds and only needs to recharge for 11 seconds (thanks to &B4kFAAA=), which can be shortened to only 8.8 seconds with .
In general, you will want to stay in Berserk longer to take advantage of the benefits.
You can do this by using rage skills during &BuN2AAA=, as these will lengthen it.
This table shows the lengthening of each skill and the lengthening per cooldown:
If you add up these increases, included, you can get a 17.7 second increase in the 15 second Berserk (purely theroetic, excluding casting times).
In practice, this means that if you use your Rage skills all the time, you will never leave Berserk.
As mentioned in the introduction, the Condi Berserker’s ability to kill more ads at a distance is his unique selling point.
To do this, you must align yourself so that the boss and the ads are in line in front of you, and you both hit them with your &Bl84AAA= or &Bhw4AAA=.
If you have trouble aiming at long range, you can also fix the ad yourself. Of course, you will have to be careful to hit the boss.
In addition to killing the ads, Cleave also gives you the advantage of stacking on top of them, increasing your condition damage, so you should do it at every opportunity.
One thing to keep in mind is that when cleaving, you trigger &AgHwXwAA by hits, which reduces your damage to the boss itself.
To avoid this, it is worth using a &AgGQrwAA bow for bosses with a lot of cleave.
Skills
The Base Warrior has no utility skills that are helpful for Coni damage, which is why the Condi Warrior only plays banner and rage skills.
Other skills and their benefits:
Traits
&B0IFAAA= will give you a conditon damage buff for each critical hit.
Because of this feature, you will want to clear more targets whenever possible.
&BzUFAAA=/&ByQFAAA=
Blade Master grants you expertise and improves your sword with lower cool downs and more Condition damage.
You can play &ByQFAAA= in the same slot if your party has no other source of (especially or the &Bs0wAAA=), but this will greatly reduce your damage.
Last Blaze / Smash Brawler
In general, you play &B/cHAAA= to do extra damage with your 2 Rage skills that you use regularly.
If you find yourself in a situation where you need a slightly longer Berserk, you can play &BwEIAAA= instead, as mentioned above.
&B/YHAAA=
Among other things, this trait allows you to explode for extra damage.
Since the rotation has the Rage skills already scheduled for this, this trait generally has little effect on your play. An exception to this is during intermediate stages, where you can use &Bh44AAA= (a jump completion) to get an Aura without sacrificing attacks.
Because of the armor traits and the short phases it is rather worthwhile to play Power Banner Berserker.
If your group still needs Coni players for the , you can play Condi here.
If your position allows it you can try to clear the with &Btp3AAA= or &BuN0AAA= to benefit from &B0IFAAA=.
Also, if the coolowns are correct, you can use your &Bnp1AAA= to block the teleport.
In an emergency, you can use your &Bqg4AAA= to help stop the .
&BvV0AAA= should be played because of the .
Your most important task here is to clear the orbs during your rotation.
In case of emergency, you can immobilize the ghosts with &Bqg4AAA=
&BvV0AAA= should be played because of the .
Here you can again clear the occasional adds and later Cardes flame towers to increase &B0IFAAA=.
You will probably be assigned to a cannon. To get to it faster you can use &Bh44AAA= and if you are up, you can come down early as the cannon will die by condis. Using &BqE4AAA= once in 50% or more and then leaving the cannon is safe.
Be aware that your &Bnp1AAA= is a reflect.
When the boss makes his jump and shoots projectiles, you should NOT reflect them.
During his dome attack, however, you may be able to save the team after your original reflect has died.
&BvV0AAA= should be played because of the .
Be careful not to reflect the boss’ projectiles with &Bnp1AAA=.
Try to clear as many of the statues as possible to keep them away from your team and use your &B0IFAAA=.
Here you can and should again cleave important mobs like Saul and Pride.
If after 40% pride appears you can immobilize it with &Bqg4AAA= if necessary.
Otherwise you can block the &Bu2SAAA= with your &Bnp1AAA= in case of emergency, which requires a very precise timing due to the short block time.
At the beginning you must use &BuN0AAA= to clear the worms to reduce the incoming damage onto the group.
While moving it is difficult to maintain damage, you can either use &BuN0AAA= if the boss is moving towards you or &Btp3AAA=, which makes you relatively independent of the boss’s movements.
Apart from that, with good timing of &Bnp1AAA= you can save yourself some dodging.
&BvV0AAA= should be played because of the .
After the first &BlK8AAA= you can clear the spiders from the the southern reaper.
If you need to drop another just before the &BlK8AAA= due to poor management, you should keep your &BvR0AAA= to get rid of the .
Use your &Bnp1AAA= to block attacks like Kenuts Wave or Nikares Geyser.
&BvV0AAA= should be played because of the .
You can block the , which does after destroying a pylon.
&BvV0AAA= should be played because of the .