The Condition is a very popular class and is especially suited for battles where is strong.
Because of its simple general idea, the is still one of the more difficult builds to play in Guild Wars 2, because its execution and perfection can be very difficult and complex.
For this reason, the DPS difference between a good and a mediocre player can be very high.
Due to the massive creation of on an enemy, the is especially strong on bosses like, , , , and .
The basic idea of this build is to apply permanent 25 stacks of , one stack of und one stack of on your subgroup. This happens due auto-attacks of you and your clones as well as your ambush skill.
For the damage part, try to create as much and as possible. This is achieved by combining Shatter skills and the generation of a lot of clones.
Clones are created after you have activated an illusion. This illusion first activates an attack and then turns into a clone after the attack is done.
You can have a maximum of 3 cones. In your build there is &BugnAAA= which can create two illusions. There are also abilities to directly create clones.
An important one is &BkYoAAA=, which is an important part of the rotation.
Also, all deception skills in your build, such as &BmmgAAA= and &BomxAAA= creates a clone because of the trait &B10IAAA=. There are 4 shatter skills: &Bs8nAAA=, &Bs4nAAA=, &Bi8oAAA= and &BtAnAAA=. All four are important parts of your rotation.
Besides the direct damage by &Bs8nAAA=, the damage per clone by &Bi8oAAA= and the &BtAnAAA= awarded by &BtAnAAA= , your F2 shatter &Bs4nAAA= is probably the most important shatter.
This Shattering skill creates one stack per active clone (including you).
However, there are some traits that improve your Shattering skills such as &B2EHAAA= will cause &Bs4nAAA= to create !
is an important point in the gameplay of a . Any that you create is turned into by the trait &B54HAAA= !
Due to the traits &B5sCAAA= and &B0kHAAA=, as long as you have you will deal 10% more damage, take 10% less, gain 250 expertise and 250 concentration. Therefore it is a major priority to allways have !
In summary, the idea of this build is to create and shatter your clones for and !
Combinations are important here, which will always allow you to maintain 3 clones once your Shattering skills are ready.
Besides Illusions and Shattering skills, an important part of your rotation is the use of Ambush Skills.
Ambush skills change your auto attack on any weapon set while you have Mirage Cloak active! Using your Auto Attack now creates a different skill – your Ambush Skill.
There are two ways to get Mirage Cloak, so you have access to ambush skills.
&BoWuAAA= is a crystal that explodes when you run into it and grants you Mirage Cloak. This &BoWuAAA= is created each time at the end of the &BmmgAAA= skill at the position where you aim this skill.
The &B2YIAAA= trait will change your animation. You just stand on the spot and get Mirage Cloak. However, this has no cooldown, so you can get Mirage Cloak whenever you dodge!
Besides creating ambush skills, Mirage Cloak also gives you the ability to evade all attacks for a short time! Note, that your Auto Attack chains can be interrupted once you receive Mirage Cloak, as your Auto Attack will chang immediately.
Not only you will gain access to these ambush skills, your clones get them aswell, through the trait &BxYIAAA=.
For this reason, the permanent and activating your ambush skills is a very important part of your rotation.
Many players mistakenly assume that you can do not much damage as . This is complete nonsense, though, because you can actually do a lot of CC.
All you have to do is adjust your rotation a bit and/or activate/replace one or the other skill.
As a mirage, you have the following CC skills that you can use:
&BrknAAA= can simply be delayed if you know that CC is needed soon.
&BvgnAAA= should be used only in worst case scenarios, because you will lose a lot of condition damage!
&Bk9zAAA= will change your rotation significantly.
&Bi8oAAA= can be used at any time instead of any shatter skill. However, it is a good idea to adjust your rotation so that you have 3 clones active if CC is required.
Depending on your timing, this can result in almost no DPS loss.
Replacing &BomxAAA= with &Bk9zAAA= is a slightly larger DPS loss, as a major source of clone generation is lost! However, in return you will get access to a very powerful CC skill. This should only be played in absolute emergency situations! Since you have to change your rotation completely!
To summarize this, it is always a good idea to adjust your rotation with &BrknAAA= and even &Bi8oAAA= so you can contribute extra CC with these skills if its needed!
For emergency situations you should play with &BvgnAAA= or even play with &Bk9zAAA=!
As a Mirage, you have a lot of skills that can get you from point A to point B more quickly.
Mirage Cloak grants you a 66% increase in movement speed.
&BkYoAAA= is a small teleport directly away from your enemy (or opposite where your character is facing should no target be selected)
&BomxAAA= is a very important movement skill, because it provides a teleport of up to 450 range units.
For newcomers, it may be a good idea to replace &BvgnAAA= with Blink, which will give you a 1200 teleport to play mechanics safer.
In general, you should replace only one utility skill as if possible. This is &BvgnAAA=, as it grants you “only” 180 condition damage.
One will often be asked to run &Bj4oAAA= to reflect the &BrCGAAA= back into the &BtaGAAA=. If you are, drop &BvgnAAA= for &Bj4oAAA=.
If you get &BqmGAAA= or &BpKGAAA= try to use &BomxAAA= to deal with the mechanics faster and cleanse a condition from you, If you do not happen to have a stack of &BomxAAA=, try using a for the increased movement speed from &B0UIAAA=
You will always have to use &BrknAAA= on the sacrifice to break its CC bar,additionally consider also using &BvgnAAA= (if you dont run &Bj4oAAA=)
It is generally a good idea to save a &BomxAAA= or 2 to deal with mechanics in the fight if you happen to get them.
Be mindful of the &BuGUAAA= positioning as you will be moving around the boss quite a bit with &BkYoAAA= and &BruwAAA=. These skills are both your biggest strenght in avoiding the &BuGUAAA= as they offer great mobility. Additionally you can or worst case &BiSUAAA= to avoid getting teleported.
If you happen to get &BqGUAAA= you should not longer be in the group to provide boons, since you woul kill them.
For the battle with Mursaat Overseer it is adviced to have the rotation prepared at the special forces training area. Since you can and will use the very same one here.
Try to dodge the add explosions with .
For the battle with Deimos the should try to keep enough endurance for to be able to dodge &BkCVAAA=. In dire need you can try to use &BomxAAA= into a just by &BkCVAAA= hit area to dodge the attack.
If the is the target of the green-circle-mechanic, do not use &BkYoAAA= during it.
Should the be within an oilfield, you can use or &BomxAAA= to not trigger it.
Do the very same opener you would do at the golem.
If you are trapped behind a wall you can &BomxAAA= or &BkYoAAA= over it very consistently.
Do not use &BrknAAA= or &BgidAAA= while there is a Tormented Dead nearby as stunning it will cause your to have massive problems pushing it.
Use &BrknAAA= and &Bi8oAAA= to quickly break CC bar
If you want to shatter and there is a scythe in the boss, stopping you from using &BruwAAA=, it is a good idea to shatter &BtAnAAA= with the other one so you do not get hit.
Pay attention to your clone count as they can die in this fight -> Make sure to resummon immediately
You’ll want to copy paste the golem rotation you hopefully practiced here.
Evade attacks and AoEs of via or well places mirrors through &BgidAAA= and &BmmgAAA=.
For the fight with The Voice in the Void (Dhuum) Information is key.
For the should aim to play &Bh66AAA= and &Bqq7AAA= with the intent to maximise the own damage output and minimize the pressure on the group.
Therefore &Bh66AAA= should be handled as late as possible by using &Bh66AAA= and &BomxAAA= away from the group and returning quickly via &BomxAAA=.
Furthermore for &Bqq7AAA= one must quickly use &Bh66AAA= and &BomxAAA= in the opposite direction of your ally and return quickly with &BomxAAA=.
As soon as Dhuum uses his &BjC8AAA= react with &BomxAAA= by using it in the opposite direction of where Dhuum is facing and continue to attack.
When you see Dhuum uses &BlK8AAA= as soon as you get knockback use &BomxAAA= to clear the six stacks of and be able to fight immediately.
During his pull continue using abilities, especially &Bh66AAA=.
Consider doing a seal or two during the last 10%, since &Bh66AAA= and &BomxAAA= offers great mobility and &BtAnAAA= can be used during the interaction to shelter you.
In the beginning as well as after every &BlK8AAA= and during the 10% phase you should use the typical golem opener.
As soon as Dhuum reaches 60% only use &BomxAAA= for clone generation for it can be essential to play mechanics quickly.
If you happen to get the &BkzOAAA= mechanic move to the edge of the arena (Preferably with the movement speed from ) and &BomxAAA= back to the boss
Should you get hit by &BsPOAAA= it is generally a good idea to use &BvonAAA= active to break free
You can also use the &BomxAAA=‘s active here if you get hit by &BhrPAAA= to mitigate the . This is necessesary when you would be getting knocked into a tornado.
It can be a good idea to also use &BtAnAAA= in a shatter sequence when facing a high pressure situation. This would allow you to shatter despite Kenut standing in a tornado for example.
While dodging Kenuts &BhrPAAA= works, it is better to jump over them, allowing you to use s in order to increase DPS.
You can either shatter &Bs4nAAA= before his dash attack or afterwards. Shattering before the dash has a few upsides but is significantly harder to pull of, which is why I’d recommend less experienced players to shatter after the dash.
Since this depends on phasing a lot I cannot give you a fixed opener here. However you hopefully held a Phantasm and a &BomxAAA= from Nikare, which allows you to genererate 3 clones and immediately shatter &Bs4nAAA= with them.
We only delay &Bs4nAAA= for Nikare, not Kenut. Try to get back to 3 clones as soon as possible and then youre on your own.
For the fight with Cardinal Sabir a lot of -damage will be essential.
For that make sure &BrknAAA= and &Bi8oAAA= are always be used during the phase.
During the 80-60% phase try to avoid &BkPdAAA= by using &BkYoAAA= in advance and use &BomxAAA= to get back to Sabir.
During the 60-0% phase use &BomxAAA= after &BjTcAAA= to get back to Sabir quickly.
In general try to have one charge of &BomxAAA= avaivable at all times, to not get overwhelmed by mechanics or &BtcCAAA=.
At the start and also after each change of plattforms open with the golem rotation.
For the battle with Qadim the Peerless skills with damage, such as &BrknAAA= or &Bi8oAAA= should be used for the pylons and Qadim himself.
Try to avoid the knockback on the start of each dps phase with .
If you have &BljbAAA= aktive reposition yourself with &BomxAAA= to be in range of the Pylon-Kite again.
To beginn and after each phase open with the standart rotation.