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Power DPS-Class Guide

The is currently one of the most popular specializations in the raid scene of Guild Wars 2.
Because of the versatility of this specialization, the can be played by almost any boss. It also has an immense repertoire of support options.
So it can not only do good damage but also help the group with: , , , and strong CC! It can do all this while losing relatively little damage.
The general gameplay and rotation of this specialization is quite simple and ideal for beginners.

Table of Contents
  • Virtues
  • Traps
  • Sword vs Scepter
  • Important Skills
  • Things you need to consider
  • Weaponstow
  • Signet Share
  • Trait Variations
  • Virtues (Trait)
  • General Gameplay Tips
Virtues

Your special class mechanic as Guard are your virtues. Though, the -Tratiline changes them up a bit.
There are still three different virtues:

  1. &Br90AAA=
  2. &Bj94AAA=
  3. &Bk11AAA=

All three -virtues have their special place and will all be used frequently during boss fights.

  • &Br90AAA=:

This spear is an essential part of your rotation as it provides a 1,200 unit targeted pull through &Br90AAA= as well as a strong DPS increase.

If an opponent has been hit by your spear they have the debuff &B6MHAAA= on them for 10 seconds. The main reason why you always want &Br90AAA= to be active on your opponent is the trait &B6MHAAA=. Enemies that are hit by your spear suffer 15% more damage from your attacks!

For this reason, this virtue is the most important virtue and is an integral part of your rotation!

The &B2gHAAA= trait reduces the cooldown of &Br90AAA= by 3 seconds (3 second cooldown) per successful block.
The &BzsCAAA= trait recharges your &Br90AAA= directly(!) after you have successfully killed an enemy!

In raids, however, there are only a few opponents that cause this. These are mainly only found in Wing 1 and 2:

  • Blue , Red and Green Guardian from
  • Sappers at
  • The slublings from

It can be useful to enable your &Br90AAA= outside of your burst for these bosses, if you know that your &Br90AAA= will reset immediately.

  • &Bj94AAA=:

Your &Bj94AAA= (Core-) skill turns into an AoE attack. You can jump up to 800 ranged units through this. This skill heals after landing.

So this skill is not only good healing for your party but also a great way to get mechanics out faster or to be on the boss again quicker.

  • &Bk11AAA=:

In addition to for your entire subgroup, &Bk11AAA= also creates a shield that blocks all incoming attacks for 3 seconds! But this does not apply to attacks from behind!

This powerful skill can be used to grant to your subgroup so that they do not become ed for example at . Or to be able to simply tank  attacks like the flame breath of without losing any health points!

A good always saves this skill for emergencies and thus it serves as a panic button!

Traps

Another special class mechanic besides the new virtues are the traps of the . You place these traps on the ground and as soon as an enemy triggers these traps they will be activated.
There are  one healing, one elite and four utility traps. In this guide we will only deal with the important traps.

  • &Bpx2AAA=: Is your most powerful trap, as it accounts for a large part of your damage. It also grants you .
  • &Blp0AAA= ]: &Blp0AAA= is a trap often used for precasting. It has an initial damage and a damage that is triggered when the opponent tries to cross the ring created by the trap.
  • &BkF2AAA=: This is your elite trap and provides solid CC , 10 stack and a strong DPS , especially in bursts. On the Golem, this trap makes roughly 500 DPS.

All traps can be placed before a fight starts and can be triggered! However, the following applies here: As soon as you try to activate the same trap again and your previously placed trap has not been triggered yet, it will disappear. Therefore it is important to wait for the traps to be triggered and only cast your new traps after they have been triggered.

All traps cause some slow CC, through the trait &B2oHAAA=! All your traps cause 1 1/2 seconds on your enemies.

Sword vs Scepter

For the there are two options for the main weapon in the second weapon set, the scepter and the sword. While the sword has a much better burst damage and continuous damage, the scepter is much more powerful. beginner friendly and has a slightly easier rotation. So if you’re a bit more experienced, you can play directly with sword, as this is simply the stronger build!

But the Sword-Build has two disadvantages!

  1. You can’t attack a ranged target that is not in your melee range and are forced to wait until you can attack it! It is therefore highly recommended to play a scepter if you need to attack from a distance in an encounter (such as range strategy). If this is not the case, and you can attack the boss most of the time, you should play sword!
  2. In the sword rotation you start on your sword weapon set, so you won’t get the retaliation of your &BrojAAA= directly! Therefore, if you don’t get through your and this is extended by a .

There are three ways to avoid this:

  • Instead of &BtAjAAA= you play with &BsEjAAA= for additional . Since this will result in a large loss of DPS, this should not be an option.
  • If you have more than one in your subgroup, one can start on the greatsword set, so that both have enough at the beginning of the fight.
  • You can take the trait &Bz4CAAA= with you and activate your healing skill at the beginning of the battle, which will grant you through this trait.

Bosses you can play scepters on: (Logically the sword set is still better! But the difference is smaller!)

: In addition to range attacks on the stack mechanics or during the start of the last phase, you can also Rigom with “&BosjAAA=!
: Here it can sometimes happen that you cannot attack the boss because he is standing in a black field!
: If you need to place one of the 5 pillars, you can continue attacking from afar.

Important Skills

Basically you always exchange &BtAjAAA= as first skill,  if you need another utility skill!

&BqBUAAA= is by far your best heal skill, which you can use as ! You heal yourself based on a percentage of the damage you deal. As this is very high this skill is comparable to an insta full health! It can also be used to bypass ticking damage (like the circle of ) for a short time!

&Bo4jAAA= can be a very useful heal skill if you need extra blocks, as it blocks all attacks for 2 seconds!

&BsEjAAA= should be used when your uptime is very low! It gives you and , which can be very useful in many cases!

&BnwjAAA= should only be used if your -Uptime is low (Virtues build), and good positioning and &Bk11AAA= is not sufficient! However, you can also take &BnwjAAA= with you, if you don’t feel safe enough and thus gain a Back-Up !

&Bg11AAA= serves as additional and source for your subgroup! Since you don’t have an elite that will give you more damage, this is the best alternative!

&Bv12AAA= is an alternative to &Bg11AAA= or &BkF2AAA=. If your group has enough and , you can play with this signet to heal your group and increase the &AgEEYQAA uptime! However, you will lose some damage by removing &BkF2AAA=.

&BoUjAAA= is the strongest CC skill you have as ! It should only be used in emergency situations or when you play with &B0MCAAA=.

&BiMkAAA= can be taken along for additional reflection.

Things you need to consider

What do I have to look for as to get the best possible damage out of my class?

A good rotation is always a very important factor for good damage, but there are other factors to consider when playing the .

:

gives you a massive DMG boost of 10%! You can get this gain by using the trait &BzUCAAA=, if you only have active on you.
There are many ways to get a good to very good uptime.

Starting with the &BrojAAA= icon which gives you as long as it is active.
Virtues (only when playing Virtues build): You will also receive through the &B1wCAAA= trait whenever you activate one of your virtues. Since this is a permanent feature of your rotation, you have another reliable source of .

In addition, the &Bz4CAAA= trait will give you whenever you activate a healing skill. However, this trait should only be used in an absolute emergency if your uptime is very bad, as you will lose 80 power, 80 precision, and cool down reduction on your sword.

Other classes will also give you or extend it. For example, a will extend your with &BvwnAAA= very often during a fight. A will also distribute to its subgroup when it switches to the &BoKjAAA=.

Since this happens very quickly at the beginning of each fight, the combination alone : &BrojAAA= + + &BvwnAAA= gives you a very good uptime!

Of course, the -Uptime also increases by several or (&BvwnAAA= in your subgroup.

&B+EHAAA=:

A simple yet important trait is &B+EHAAA=. For each active symbol you have, you get one stack of that trait for each tick of the symbol. Each stack gives you 2% more damage and it is stackable up to 5 stacks.

Therefore you should always start your bursts under the effect of 5 stacks. Once you have 5 stacks, with a good rotation, you will be able to keep them up for the rest of the match (if there is no inbetween phase).

If you are unable to attack the boss, or if you are not attacking and waiting, try casting your symbols on the ground to maintain 5 stacks. Because as soon as the boss is attackable again, you want to start with 5 stacks!

&Br90AAA=:

As a good you must always make sure that you use your &Br90AAA= in combination with your burst rotation. Using your &Br90AAA= irregularly or in the wrong places can result in a massive DPS loss, as you deal 15% more damage to an enemy connected to your spear. Therefore, it is always a good idea to activate your &Br90AAA= shortly after you activate your &Bpx2AAA=.

Weapon Stow

“Weapon Stow” is a way to draw or stow your weapons at the touch of a button.

However, this is not the only effect of this button: once you press “Weapon Stow”, 95% of all skills in the game will be interrupted immediately, regardless of whether you have already activated them.

Experienced players can take advantage of this by using the key to interrupt the aftercast on various skills.

The “aftercast” is the time that an animation of the skill lasts (usually a few milliseconds). At this point, the skill is already finished, so it does no more damage.
This way you can bypass the short waiting time of the aftercast and activate the next skill directly.

The most important skills with a longer aftercast are &BrojAAA= and &BrsjAAA=.
Both are interrupted with “Weapon Stow” immediately after they have been activated. This means, you press e.g. &BrojAAA= and directly after that “Weapon Stow” to interrupt the aftercast.

This takes some practice until you get the hang of it, but you will be rewarded with a significant increase in DPS because you can rotate faster than other .

On the golem, this difference is usually around 1,000-1,500 DPS.

Signet Share

Using the &B0MCAAA= trait, you can distribute the passive effect of a signet to your allies for 10 seconds after actively using that signet!

What is it for?

The active effect of &BoUjAAA= when you activate the signet causes 300 damage, which is quite a lot. Therefore, if your group needs help for the CC or if you are fighting a CC heavy boss in general, such as : , , or , you should take this trait with you!

If you play with &B0MCAAA=, you will lose the &B5MGAAA=, which gives you a lot of precision. It is therefore recommended that you play a different gear set, otherwise you will lose a lot of damage.

See Overview, Signet Share Build.

Try to cast your signet towards the end of a CC Bar, so that your party can benefit from the active effect of the signet for as long as possible.

Note: Due to a bug this signet share does not work as it should. As soon as you activate your signet, you will lose all (!) signets (of the same type) that are currently in effect. This means that if you have received a stack of &BoUjAAA= from another , you will lose it immediately if you press your signet.

An example: 4 who activate their signet. After every has pressed the signet, not every has 4 stacks as normally assumed, but: 1 – 1 stack , 2 – 2 stacks , 3 – 3 stacks and 4 – 4 stacks.

So the person who activates his signet the earliest will have the most stacks in the end!

Trait Variations

  • &Bz4CAAA= instead of &BzYCAAA= for a better uptime
    &B0MCAAA= to buff your subgroup and create a strong CC (300 damage) by &BoUjAAA=
    &B4UHAAA= for a better generation on yourself. This is reinforced by a scepter. You will lose 7% power damage and should only be used if you have no more sources in your party.
Virtues (Trait)

The “Virtues” traitline can lead to a massive DPS increase if you have enough boons and a good to very good uptime.

You replace the “Radiance” traitline for the “virtues” traitline. By this change you lose 80 Precision through the &BzYCAAA= trait and 25% Critical Hit chance through the &B5MGAAA= trait. Therefore a change of the equipment is inevitable. To do this, you can go to the build page and select the Virtues tab!

The damage increase through the “Virtues” traitline results from 3 important traits in total:

  1. &B3ACAAA= which grants you a 20% damage increase if is active
  2. &B1sCAAA= which grants you a 10% damage increase for 6 seconds after activating a virtue
  3. &B2wCAAA= which grants you a 1% damage increase for each boon that actively affects you

Therefore it is especially important to maintain a good uptime and if possible many boons. This is most often the case for bosses that have a Boon- or –, as it can permanently grant you every boon except . Examples of this are: , and .

General Gameplay Tips

As already mentioned in the section “Weapon Stow” it is a big DPS increase and you should use this trick on the skills &BrojAAA= and &BrsjAAA=!

Make sure that you do not cancel your &BpgjAAA= with &BoIjAAA=!

Use &BnkjAAA= always in the of the boss so that all projectiles hit the opponent!

Tried to activate &BtAjAAA= always under the effect of &Br90AAA= or shortly before activation of &Br90AAA=. Be especially careful not to activate &BtAjAAA= without an active symbol beneath you. It has a fixed part in the rotation!

A very important and also quite useful skill is &BtAjAAA=. Besides great damage when it explodes (shouldn’t all 3 stacks have disappeared), it can also block up to three attacks, which an experienced can use for one or two situations! But you should be careful not to waste all 3 stacks, otherwise this skill will not explode and do its damage!

A big mistake of many -players is to use &BnojAAA= as first skill when they start a boss fight (like on the golem). This is a big DPS loss because in most cases, &BnojAAA= will explode if you don’t have full 25 ! Accordingly it is recommended to delay &BnojAAA= a little bit, so that it explodes with 25 !

One of the most important and strongest DPS skills is &BrsjAAA=. Many don’t use it properly in certain situations, which leads to a big DPS loss.

The skill works as follows: You turn once in a circle and one (or more) projectiles (swords) will fly towards the boss. The moment you activate this skill, a sword will be created per enemy (max 5) in a 600 radius around you, which will fly towards those enemies (which you can theoretically when you hit them). However, there is a little trick that leads to a massive DPS increase. If you stand in the of your opponent, around it are several opponents (max 5) and you use &BrsjAAA= now, there will be created a maximum of 5 swords, which try to reach the targets. Since you are inside the boss all your 5 projectiles hit the boss, which is a very strong DPS boost. Therefore it is sometimes useful to delay &BrsjAAA= and only use it when enemies are nearby, like (Seeker) or (Slublings).

CC-Skills
Blast Finisher
  • Vale Guardian

    Health: 22021440
    Toughness: 687
    Breakbar: 2000
    Place: Spirit Vale
    Hitbox: 140
    Difficulty: Easy
    Utility Skills
    Weapon sets
  • Gorseval the Multifarious

    Health: 21628200
    Toughness: 1374
    Breakbar: 4500
    Place: Spirit Vale
    Hitbox: 250
    Difficulty: Easy
    Utility Skills
    Weapon sets
  • Sabetha the Saboteur

    Health: 34015256
    Toughness: 1374
    Breakbar: 0
    Place: Spirit Vale
    Hitbox: 48
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Slothasor

    Health: 18973828
    Toughness: 1374
    Breakbar: 4000
    Place: Salvation Pass
    Hitbox: 360
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Bandit Trio

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Salvation Pass
    Hitbox: 0
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Matthias Gabrel

    Health: 25953840
    Toughness: 1374
    Breakbar: 2500
    Place: Salvation Pass
    Hitbox: 140
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Siege the Stronghold

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Stronghold of the Faithful
    Hitbox: 0
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Keep Construct

    Health: 55053600
    Toughness: 687
    Breakbar: 3500
    Place: Stronghold of the Faithful
    Hitbox: 200
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Xera

    Health: 22611300
    Toughness: 1374
    Breakbar: 2000
    Place: Stronghold of the Faithful
    Hitbox: 48
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Cairn the Indomitable

    Health: 19999998
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 200
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Mursaat Overseer

    Health: 22021440
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 160
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Samarog

    Health: 29493000
    Toughness: 1374
    Breakbar: 4500
    Place: Bastion of the Penitent
    Hitbox: 420
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Deimos

    Health: 35981456
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 140
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Soulless Horror

    Health: 35391600
    Toughness: 1374
    Breakbar: 3000
    Place: Hall of Chains
    Hitbox: 160
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • River of Souls

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 0
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Statues of Grenth

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 0
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Dhuum

    Health: 32000000
    Toughness: 1374
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 400
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Conjured Amalgamate

    Health: 52290000
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 1670
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Nikare and Kenut

    Health: 17548336
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 120
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Qadim

    Health: 19268760
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 240
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Cardinal Adina

    Health: 22611300
    Toughness: 1374
    Breakbar: 0
    Place: The Key of Ahdashim
    Hitbox: 160
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Cardinal Sabir

    Health: 29493000
    Toughness: 1374
    Breakbar: 15000
    Place: The Key of Ahdashim
    Hitbox: 240
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Qadim the Peerless

    Health: 47188800
    Toughness: 1374
    Breakbar: 0
    Place: The Key of Ahdashim
    Hitbox: 400
    Difficulty: Easy
    Power DPS is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!

Contact person

Contact person for Power DPS : Nightmare.5026