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Druid-Class Guide

The main task of the is to supply the squad with as many damage-enhancing buffs as possible. Here plays a special role, because the is able to maintain 25 stacks on its own.
Other important buffs are &B/gDAAA=, &BtEwAAA= and &BtIwAAA=, as well as , , , and .
Healing is more of a side job for the . Because again, the focus is on maximizing the group DPS. Dead or downstate players do not do any damage. Furthermore, the &AgEEYQAA and the &AgHnHQEA-uptime are important for power classes.
Furthermore, the often takes on special roles in a fight which do not require DPS. e.g. kite at / or pushing Tormented Dead at etc.

Table of Contents
  • Pet
  • Weapon-Skills
  • Utility-Skills
  • Traits
  • General Tips
Pets

As you take a CC-pet and a DPS-pet with you most of the time. If you lack -damage you can take both CC-pets with you.

  • DPS-pets: and
  • CC-pets: and
  • Situational pets: and
  1. is your first choice as DPS-pet. She deals the most damage with her auto-attacks. With her F2-skill (&BsSgAAA=) you can an enemy to and deal 150 -damage.
  2. The doesn’t deal that less dmg and has the advantage that he can an enemy for 5 seconds.
  3. The is the only pet that deals up to 300 -damage and therefore is the strongest CC-pet. However not everybody has access to it.
  4. The and the both deal 232 -damage. Keep in mind that the deals the -damage on a target and the on the other hand deals the -damage after an AOE-dash. Therefore you have to watch the positioning of the . The also leaves a combo-field: “Lightning” behind.

Tip: Jump finisher deal 1 second , so 100 -damage, in a lightning field. E.g.: This can be used as with your greatsword 3 &BngjAAA=.

Situational pets:

Always keep in mind that, if you want to change your pets, you have to remove a pet from your build. Generally, if you need more -damage, you can remove the DPS-pet, otherwise remove the CC-pet.

  • : the provides, with assistance of the F2 skill &BnoxAAA=, condition-cleanse. The cleanse only effects 5 people (your subgroup). This skill has a range of 600 (starting from the pet).
  • : the only has one purpose: increasing the DPS of and condi DPS-. These can stack with the assistance of the smoke field (F2 &BlB7AAA=) and therefore deal more damage. This is only worth it if you stack /condi . Therefore if you have atleast 3 /condi in your team, you can take with you.
Weapon-Skills

DON’T CAMP ON STAFF!

Why? With the knowledge that we want to increase the damage of our group, we take a look on following skills:

Axe/Warhorn:

  • &BrIwAAA=: damage + self
  • &BsAwAAA=: damage
  • &BsowAAA=: damage + +
  • &BkwxAAA=: 20 stacks + damage +
  • &Bk0xAAA=: Boons: + +

Staff:

  • &Bt57AAA=: healing, low damage
  • &BpF8AAA=: healing
  • &Bi97AAA=: healing
  • &BtR7AAA=:  1s  + condi cleanse
  • &Bgh7AAA=: healing + projectile transformation

The axe/warhorn weapon set gives our group everything we have to provide as our main task. Especially warhorn 5 (&Bk0xAAA=) is extremely strong and important. You should only change to your staff if you need burst heal and your &Bn18AAA= is not ready right now.

&Bn18AAA=:

  • &BjR8AAA=: minimal healing in a small area
  • &Bq56AAA=: minimal healing + condi cleanse +
  • &BlZ6AAA=: very strong burst heal in a big area
  • &BpZ8AAA=: much healing over time
  • &Bg97AAA=: slow while cast and like an “entangle” if the cast is finished. Remember that you can interrupt the spell when you move.

Due to the grandmaster trait in the traitline &BwkIAAA= you will generate with every &Bn18AAA= skill. Especially &BpZ8AAA= and &Bg97AAA= distribute much.
When you leave &Bn18AAA= you will lose 30% of your “astral power” and the skill will be on cooldown for 10 seconds (7,5 seconds with
Your &Bn18AAA= will recharge, if you attack an enemy or -more effectively- heal your teammates (pets and spirits also count).
&Bt57AAA= and &BpF8AAA= will generate “astral power” for you without any problems.
Even with a second healer in your squad, you shouldn’t have any problems, in most bossfights, regaining your &Bn18AAA= in time, so you can use it after the 10 seconds cooldown.

Utility-Skills

Spirits:

Spirits are an unique mechanic of the . These must be placed on the field and provide special buffs to your group in a range of 900. The spirits of the lose 5% every 3 seconds. As long as you heal the spirits they can remain for eternity. The spirits are an enormous bonus for your squad. Therefore you always want to take the DPS enhancing spirits with you. Even on bosses where you don’t need from the you want to take those spirits with you. In the form of a or as .

&Bg1VAAA=: is your main healing skill. He enables you to provide your whole squad and heal them a little bit.

&BtEwAAA=: provides a 5% DPS bonus on power attacks. So this one should be with you in every power based teamcomposition. Additionally, the &BtEwAAA= provides a little bit of .

&BtIwAAA=: your teammates will generate -stacks on the enemy with auto attacks. As these scale with condition duration of the attacking person this spirit is mandatory in a team with condition DPS-classes. Additionally the spirit provides when you activate it.

&Bs8wAAA=: is the spirit to go if your group lacks .

&Bs0wAAA=: is needed if you don’t have a source. Generally , , or condi can stack on the boss permanently. If you have one of these classes in your squad the &Bs0wAAA= will be unnecessary. If you don’t have a source this spirit will be a must go for your squad. Additionally this spirit inflicts 100 -damage and generates

&BhkxAAA=: the “Spirit of Nature” has a moderate passive healing. Additionally he provides a stack of , removes a condition and revives up to 5 teammates, if you activate it. &BhkxAAA= loses 20% of his for every teammate resurrected. This is your basic elite-skill and should be used to resurrect many downstated teammates at once.
Rule: you should use the &BhkxAAA= if you have to revive 3 or more players or if it is really difficult to revive a temmate.
Note: Because spirits can also die you should only use the &BhkxAAA= of you can ensure his survival. Otherwise you should only use it to resurrect your team.

Other Utility-skills:

&BskwAAA=: is your main alternative to &BhkxAAA=. She will be used in bossfights where your team will face a lot of conditions. The &BhkxAAA= not only has a moderate healing but also a strong condi cleanse as long as it is active.
Should you take &BhkxAAA= with you, you have to exchange &By0EAAA= for &BzMEAAA=.

The function of the glyphe changes for the depending on if he is in &Bn18AAA= or not.
&BvB2AAA=: in the normal for the &BvB2AAA= is a and in your &Bn18AAA= form a .

&BgWGAAA=: this skill pulls a downstated teammate to your position and your pet will start to resurrect him.

&BiQxAAA=: will be used in many bossfights (e.g. “Seeker” at or “Rigom” at ). Most of the time it is your job as . One of your strongest skills is &BiQxAAA=. This skill enables you to up to 5 enemies at once in a range of 600 for 10 seconds.

&BgbXAAA=: As with the &BvB2AAA= the &BgbXAAA= also has 2 different abilities.
in the normal form you remove conditions from your team and your team can’t be effected from new conditions in this time. This is useful to prevent attacks that would stack a lot of conditions on your team. e.g. s “Shake”, s “Ground Slam”.
In your &Bn18AAA= the &BgbXAAA= prevents downed teammates from losing more . Additionally they will be healed from the downstate and all players will gain , and .

Traits

&B/gDAAA=: +100 precision on 5 people

Variations:

&BzMEAAA= instead of &By0EAAA= if you take &BskwAAA= with you.

&BzMEAAA= instead of &B2AHAAA= if you need more healing or .

&B9IDAAA=: more healing power

&B8QDAAA=: less cooldown on warhorn skills + these also give

&Bw4EAAA=: boost on all spirits. More boons, less life loss, more range + 10 man effect.

Variations:

&ByQEAAA= instead of &B9IDAAA= if people or downed frequently.

&B8UDAAA= instead of &B8QDAAA= if you dont have a warhorn with you.

&BwUIAAA=: gives and when you leave &Bn18AAA=.

&BwkIAAA=: the reason why is played in nearly every squad. With this trait every &Bn18AAA= skill gives .

Variations:

&B48HAAA= instead of &B+AHAAA= if more CC is needed. &B48HAAA= activates when you enter &Bn18AAA= and deals 100 damage.

&B9EHAAA= instead of &BwUIAAA= to lower the cooldown if you take a glyphe with you.

&BwoIAAA= instead of &BwkIAAA= if you play in a boon- group and don’t have to generate
Caution: remember to change back to &BwkIAAA= after the fight.

General Tips

Activate “Thick Party/Squad Health Bars”, deactivate “Show All Player Names” and zoom out as much as possible, to have a good overview.
Your positioning is important aswell. The main priority of your heal will always be your own subgroup. If players are behind you, but they are not in your subgroup they won’t profit from the healing.
So place behind your teammates. &Bt57AAA= will profit aswell.

Although the doesn’t have a steady rotation, there is a skill sequence, you can play to accomplish your task as good as possible. If you play &Bn18AAA=:

Max healing:

  • &BpZ8AAA=
  • &BlZ6AAA=
  • &Bq56AAA=
  • &BpZ8AAA= (with &BygEAAA=)

Maximal burst heal:

  • &BlZ6AAA=
  • &BpZ8AAA=
  • &BlZ6AAA= (with &BygEAAA=)

Maximal generation:

  • &BpZ8AAA=
  • &Bg97AAA=
  • &BpZ8AAA=(with &BygEAAA=)
  • &BlZ6AAA=
  • &Bq56AAA=

Maximal condi cleanse / ranged :

  • &Bq56AAA=
  • &BjR8AAA=
  • Repeat

Due to the low cooldown from &BjR8AAA= and &Bq56AAA= im &Bn18AAA=, you can press them pretty fast in a row. With this you get a strong condi cleanse, moderate healing and acceptable generation, if only ranged is possible.

Otherwise:

Always use &Bn18AAA= on cooldown to keep the up for your group. This is just a general rule. On some bosses you have to adjust your skills to play mechanics or to outheal DPS-spikes.

&Bk0xAAA= should be used on cooldown.

&Bgh7AAA= for the waterfield + &Bi97AAA= for a blast finisher in the water field. You can also use this with the waterfield from &BskwAAA= and every other blast finisher. When using &BskwAAA= you should keep in mind that it only triggers if a player falls below his maximal . As soon as the trap triggers you can blast the waterfield to heal your squad.

Spirits have to be kept alive and be pulled to your group if they move. In “Hall of Chains”, “Mythwright Gambit” and the “Key of Ahdashim” you have to keep in mind that your spirit die when you use a mount and fall on a 20 second cooldown.

CC-Skills
Blast Finisher
  • Vale Guardian

    Health: 22021440
    Toughness: 687
    Breakbar: 2000
    Place: Spirit Vale
    Hitbox: 140
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Seeker

    The second main task of the Heal is to prevent the red s from running into the squad. They are not fast, but will sooner or later reach the squad and cause massive damage when players are in their red circle. &BiQxAAA= provides a good and easy way to . The will be for 9s and will stop on the spot. When the from &BiQxAAA= ends, the still move a little bit, but disappear shortly after and the next wave appears.

    In speedrun groups the second wave of can be ignored, because the boss is pushed fast enough into the next phase.

    In most groups a second or even third wave will appear, which you have to take care of. In this case there are two possibilities:

    Instead of using &Bs8wAAA= or &BtIwAAA=, use the &BvB2AAA= and use it outside the Celestial Avatar when are too close to the squad.
    You have a second or in the squad, who also has &BiQxAAA= with them and coordinate with them, who will take care of the first and second wave.

    Split

    In the split phases you will go to either the or the .

    The most common strategy is to move the to the and attack them at the same time. Your task is to go to the and get the fixation of the . Then move to the .
    It’s important to have your Celestial Avatar ready when the blue and green attunement (big red circle around the Guardians) intersect, as they do a lot of damage to players with a different attunement. In addition, the Guardian’s attacks cause significant damage to the Guardians themselves. You can use the entire duration of the avatar.

    Use , , or &BlZ6AAA= as control effects when the appears.

  • Gorseval the Multifarious

    Health: 21628200
    Toughness: 1374
    Breakbar: 4500
    Place: Spirit Vale
    Hitbox: 250
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Heal Tips

    Do the opening as fast as possible, because you want to have &Bn18AAA= again for the phase. Players will receive damage from attacks on the boss (similar to ) and must be healed quickly. &BlZ6AAA=, &BpZ8AAA= and &BjR8AAA= are especially important. If players are in the black field and get , remove them by &Bq56AAA=.

    Breakbar

    Start with &BsSgAAA= on the (note: long animation time) and then switch to for &Bpd7AAA=.
    Use &BjIxAAA= or &Bqp7AAA=; if the additional healing of &B+AHAAA= is not needed, you can also play with &B48HAAA=. The feature will activate when you enter &Bn18AAA=. In the &Bn18AAA= you use &BlZ6AAA= and &Bg97AAA= for more control effects. Be sure to also use &BlZ6AAA= as a burst healing at the same time.

    Split

    If you are splitting into 2 or 4 groups for the split phase, you should go back to &Bn18AAA= and distribute shortly before.
    Use &Bg97AAA= as soon as the spirits come close to the boss. You should use the &BygEAAA= ability. Make sure to run the animation completely, because only the last pulse will generate .
    If your  squad is not fast enough due to low DPS or other circumstances, you can take &BiQxAAA= to keep the spirits .

  • Sabetha the Saboteur

    Health: 34015256
    Toughness: 1374
    Breakbar: 0
    Place: Spirit Vale
    Hitbox: 48
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Opening

    At best, another player should take over the first or second firefield, so you can easily distribute boons. If this is not the case, you will need to set up your &BtEwAAA= and &BtIwAAA= and walk out of the group immediately. However, you can use your ranged skills in the &Bn18AAA= to still distribute . &BjR8AAA=, &Bq56AAA= and &BlZ6AAA= are important here.
    Once you run back into the group, you can set up the remaining spirits.

    You should have &Bn18AAA= ready when players come back from the cannon.

    Mechanics

    Your main task will be to kite the fire fields from Sabetha. For this you have to be as far outside the group as possible. Sabetha does this attack every 7s. Therefore you only have a short time to stand with the squad and give boons before you run out again. If possible, place the fields between the cannons so that the paths to the cannons are clear. Be careful not to stand in them yourself.

    During the fight you will also have to push away heavy bombs, otherwise they will damage the platform considerably.

    For Knuckles, you should switch to if the damage is not enough.

  • Slothasor

    Health: 18973828
    Toughness: 1374
    Breakbar: 4000
    Place: Salvation Pass
    Hitbox: 360
    Difficulty: Easy
    Utility Skills
    Weapon sets
  • Bandit Trio

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Salvation Pass
    Hitbox: 0
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General Tips

    There’s not much to do here. Distribute regularly while your opponent is being killed. Places spirits and heal them. There is no fixed role assignment.

  • Matthias Gabrel

    Health: 25953840
    Toughness: 1374
    Breakbar: 2500
    Place: Salvation Pass
    Hitbox: 140
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General Tips

    Be especially careful not to place &Bgh7AAA= when he is using his dome, otherwise his projectiles will be absorbed rather than reflected. However, you should use this skill for his jump attack to avoid unnecessary conditions from non-dodging players. Place the skill directly under him when you see the animation and always teleport your spirits to the new location, as will be moving a lot.
    As a , you can also make sure gets back to the middle of the arena by standing far out. This will automatically give you his fixation.

    In the first phase (100-80%), your squad will receive regularly. You will need to remove this as soon as possible as it reduces skill recharge time and slows you down significantly. Use &BskwAAA=, &Bq56AAA=, and &BtR7AAA= to do this. But make sure the skill is well placed so that all players are in it. Players with the Corruption Mechanism must also be removed from Conditions if they are outside the squad. Use &Bq56AAA= and keep in mind the animation time of the skill. Condition removal will only take place when the field disappears. If necessary, you can also blow this field with &BlZ6AAA= to get ranged condition removal.
    For the you can again take &B48HAAA= and switch to staff or go to the &Bn18AAA=. Use your usual control effects from ( and , as well as &Bn18AAA= and &Bqp7AAA=. Both pets will be available for each . Once your teammate’s breakbar has been broken, immediately start distributing boon again.

  • Siege the Stronghold

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Stronghold of the Faithful
    Hitbox: 0
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General Tips

    Normally your task will be to watch out for Glenna and use the special action key to move her to the next field. Glenna is very susceptible to damage and dies quickly if there are too many enemies nearby. If necessary, pull her further back to avoid enemy attacks or heal her. Don’t leave Glenna alone for too long, though, as she will be attacked by ninjas.

    It is often difficult to get Astral Power for &Bn18AAA=. Set your &BskwAAA= as often as possible to distribute .

    You can keep away the Warg with &BiQxAAA=, &BtUwAAA= and &Bg97AAA= .

    Druing the McLeod battle, you must use &BskwAAA= to remove the that your fellow players will be receiving all the time.

  • Keep Construct

    Health: 55053600
    Toughness: 687
    Breakbar: 3500
    Place: Stronghold of the Faithful
    Hitbox: 200
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General Tips

    Always teleport your spirits to the new location; you will usually move in the direction of the conjured illusions.

    &BskwAAA= provides a good way to quickly remove conditions when players are in the AoEs of its rotating attack.
    It causes and . You should also have &Bn18AAA= ready for that exact attack, as your squad will take a lot of damage.
    If you see the large expanding fields among you and your fellow players, redistribute and heal them to 100% before splitting. Afterwards, go back to the boss immediately.

    Orb and Burn-Phase

    Be sure to give your fellow players 25 before the Burn Phase. If you are the only in the squad, another player should move the orb through the rifts. If you still need to move the orb, set up the &BhkxAAA= before you begin the task to passively heal players. Place your other spirits in the middle of the arena.
    To move the orb, use &BjR8AAA= and set your pet to passive to prevent them from accidentally attacking the orb. Ask your if they can use &BsonAAA= to pull the orb to the next rift. Otherwise, you will not be fast enough to avoid the illusions.

    Collecting Orbs

    Use the full duration of &Bn18AAA= to heal players during this phase. All players should be near the boss to be healed sufficiently. Unfortunately this is not always the case…
    Be sure to have &Bn18AAA= ready again when this phase ends to heal your squad and remove conditions with &Bq56AAA=.

  • Xera

    Health: 22611300
    Toughness: 1374
    Breakbar: 2000
    Place: Stronghold of the Faithful
    Hitbox: 48
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General Tips

    should only be used in organized groups, as it causes on the boss, which can be converted to when Xera stand in the shards.

    On the first platform after the ley lines you can generate 25 for your group. Use &Bq56AAA= to remove coming from the shards. Leave &Bn18AAA= and then distribute to get astral power. On the second platform, you should no longer go to &Bn18AAA= and save your avatar for boss battle.

    You can take a secondary axe to pull in additional enemies with &Bl4xAAA=. Xera will summon many enemies, which must be pulled in immediately or they will deal significant damage to your fellow players. You can also blind them with &Bq56AAA= or interrupt them with &BlZ6AAA=. If you still have problems with these enemies, &BskwAAA= is a recommended healing skill.

    Xera has a fairly large . If it is not broken quickly, your squad will lose a lot of damage. Your focus should therefore be on damage. Use &B48HAAA= and both of your pets’ CC skills and &BlZ6AAA=.
    In the split phase after 50%, you can occasionally teleport your spirits to you and heal them. Otherwise they might die at an inconvenient time and you might not have them back in time for the second boss phase.

  • Cairn the Indomitable

    Health: 19999998
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 200
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General Tips

    If you start the battle from the cliff, you can cleverly place &Bgh7AAA= on the platform and absorb the first shards to avoid being knocked back.
    The player who is furthest out on the timer at 7:37 and every 20s later will receive and additional damage. These players need to be healed regularly. Use &BlZ6AAA= and &BjR8AAA= for this.

    In Speedruns you will take the first and go to the other side of the boss. You can get Minstrel’s or Giver’s equipment for this to take less damage. You will use almost all of your &Bn18AAA= to heal the party and other people with , you should not take unnecessary damage. If you are the only healer in an unorganised group, it is recommended that you do not receive and stay with the group.

    Use the &BlB7AAA= (animal skill from ) if you have at least one condition damage for more through &B54HAAA=; otherwise you can use .

  • Mursaat Overseer

    Health: 22021440
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 160
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Healing Tips

    As healers, you usually have the task to use “Dispell” or “Protect”.

    Use the opening rotation from the Overview. For this boss it is especially important to distribute as soon as possible.
    If you are more experienced in this class, you can try to counteract the aura tick (every 3s) in &Bn18AAA= to increase the uptime of the Scholar Buff. &BpF8AAA= and are equally important.
    Use the &BlB7AAA= (animal skill of ) non-stop if you have Power in your squad

  • Samarog

    Health: 29493000
    Toughness: 1374
    Breakbar: 4500
    Place: Bastion of the Penitent
    Hitbox: 420
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General Tips

    increases the uptime of and on the boss and is therefore used in groups with Power s.
    The pet skill &BsSgAAA= also deals 150 damage, making it well suited for combat.

    For more control effects you can use &B48HAAA= again and use a sidehand axe. sc name=”gw2embed” chatcode=”&Bl4xAAA=” ] will do another 150 damage. Remember to change your pet at the beginning of the fight for . If you use , start at , otherwise the order doesn’t matter.

    Since Samarog can’t get conditions during , you can use &Bg97AAA= and &BtR7AAA= just before , so that your damage is caused by , and .

    During the split phase, you can teleport your spirits to the next location. Use &Bg97AAA= to get Rigom while he is near Samarog. If you’re not familiar with &Bg97AAA= you can also take &BiQxAAA= with you for an additional .

  • Deimos

    Health: 35981456
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 140
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General Tips

    Give your squad , and before you are teleported to the higher platform. With you should have &Bn18AAA= again by the time the battle starts. Repeat this if your squad needs several attempts to destroy the statues. In this case, it is better to stay on the lower platform and prevent Pride from running into Saul’s prison by . &Bg97AAA=, &BtR7AAA=, and the &BrSvAAA= (animal skill of ) are useful here. Do not use control effects on these Prides, or they will run faster to Saul’s prison.
    When the fight with Deimos starts, put boons on your fellow players again.

    Normally you go with them into the green field. As soon as you are teleported, your spirits will die because they are out of range. Therefore you have to put them up again immediately after the split phase. Do not use &BhkxAAA= until you have 25% or more of the bosses’ life points, or 50% if you let the player with the green field at 25% go up alone. If your squad has high DPS and your split phases are completed very quickly on the higher platform, you should not enter the green field and stay with Deimos for higher spirit uptime.

    Be sure to do damage on the second half of the split-boss when you are back on the main platform.

  • Soulless Horror

    Health: 35391600
    Toughness: 1374
    Breakbar: 3000
    Place: Hall of Chains
    Hitbox: 160
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General Tips

    Place your spirits on the cliff in front of the boss and then glide itno the arena. Teleport them to the boss at the beginning and generate boons immediately. Typically, you will have a condition damage in your squad, so you should not use &Bq56AAA= to distribute &BjApAAA= at the beginning, otherwise the will not be able to transfer conditions from &BjApAAA=. Use &Bg97AAA= and &BjR8AAA= instead.

    During combat you will often receive and . causes 33% reduced healing and should be removed as soon as possible. Therefore, in &Bn18AAA= you will use &Bq56AAA= more often during combat. This skill removes a 5-player condition. You will need at least 4 &Bq56AAA= to remove all conditions from the squad. The skill also has the advantage over the auto attack &BjR8AAA= of healing across, which is important for groups with many s.

    In this battle, it is recommended to use the full duration of the Celestial Avatar. Heal the current tank in particular, as it takes the most damage.

    should only be used if the is not a problem for your squad and there is at least one Condition present. Use the F2 skill &BlB7AAA= non-stop.

    Tormented Dead

    Get a longbow (instead of an axe and warhorn) for this battle and replace Skirmishing with Marksmanship trait line.

    You also need &B9EHAAA= as .
    Your task will be to push the Tormented Dead out of range. Normally you will have a with &Bm4pAAA= to coordinate this skill with you. Once you see the conditions of &Bm4pAAA= on the Tormented Dead, you must knock it back as far as possible. To do this, you have the skills &BvB2AAA= and &Bt8wAAA= (note the change of target). You can knockback the Tormented Dead first with &BvB2AAA=  and then with a short range shot. If you have weapon changes available, you can also them through &BtR7AAA=.

    The Tormented Dead appears every 20s. Be sure to have your longbow ready when it appears again. With &BrUwAAA= you can better control it before it appears with . If you do not have a weapon change ready after pushing it back, you will need to heal your squad with &Bn18AAA= instead.

  • River of Souls

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 0
    Difficulty: Easy
    Druid is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Statues of Grenth

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 0
    Difficulty: Easy
    Druid is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Dhuum

    Health: 32000000
    Toughness: 1374
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 400
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General Tips

    &Bi97AAA= is great for moving quickly across half the arena for bombs or green fields. Use &BygEAAA= for this if possible.

    Just before the actual fight with begins, you can set up your spirits at the tank position and heal passively using &BhkxAAA=. This will allow you to do mechanics such as Green Fields or Bombs and buff your team with the effects of the spirits.
    In general, you should have &Bn18AAA= ready when the next bomb explodes or when makes his &BlK8AAA= so you can heal quickly. While is making his attack, your team should be close to each other so that everyone gets condition removal.

    To do this, switch to the and use the F2 skill &BnoxAAA= as soon as you see on you, or slightly before that if you know the timing. &Bq56AAA= is also suitable and guarantees that the other subgroup will also be freed from . Immediately start spreading boons again via &Bn18AAA=, &Bk0xAAA=, &BjMxAAA=, and &Bg9VAAA= and teleport your spirits to the next location. Then switch back to your other pet.

    &BskwAAA= can be used to remove for added security.

    Kiter

    As a healing druid you usually have the task to kite Messengers of Dhuum. They fix the player who hits them first with a skill. You can easily attack the Messengers with the staff auto attack &Bt57AAA=. With &Bi97AAA= you can put a great distance between yourself and the Messenger and have time to give your team healing and .
    If you need to take a green field during the fight (usually Green 2 or Green 3), another player should take the first field for you, so you can continue kiting the Messengers from the pre-event.

    If you are tanking at Dhuum’s throne, you will need to take the &BwUIAAA= trait with you and near the last reaper &BrN6AAA=. After that you have 15s time to make the second Reaper to the left of the throne invisible. Note that this feature prioritizes your fellow players. So use &BrN6AAA= outside the group but close to the Reaper. &BwUIAAA= is also useful to keep the Messengers of Dhuum away from you, as they stop moving when you are cloaked.

     

    Ritual:
    Wait until all players have collected their orbs and are back at the boss. Then activate &BjMxAAA=, &Bg9VAAA= and &Bk0xAAA= so that your team can go to each button. Ideally the of the &Bs8wAAA= will be extended by your .

  • Conjured Amalgamate

    Health: 52290000
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 1670
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General Tips

    If you have two healers, one or both of them can collect swords and shields. However, there should always be one healer with the group to heal them. Put boons onto the suqad before you go collecting.
    Teleport your spirits into your range occasionally to heal them.

    Use &BlZ6AAA=, &Bg97AAA= and to break the of the surrounding shields and warriors. You should use &Bq56AAA= to remove . This is caused by the surrounding field of the shields.
    If your squad does not have shields for the Clap Attack, you can use &BjQxAAA= ahead of time to resurrect your team immediately. You will need to know the timing of the skill

     

  • Nikare and Kenut

    Health: 17548336
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 120
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General Tips

    In most cases, you will have two Heal s for this battle, as you will be split into two groups. This gives you the opportunity to split the tasks at the beginning of the battle. One can set up their spirits, while the other distributes to all 10 players. However, make sure that both s have &Bs0wAAA=, &BtIwAAA= and &Bs8wAAA= to guarantee and . You can teleport your spirits to any platform below. &BhkxAAA= should only be used on the last or penultimate platform as that’s where most problems occur.

    After the first two phases, Nikare and Kenut will occasionally receive a . Once you see this, you can put &Bgh7AAA= under the boss to absorb all projectiles, so your party will not be damaged. Also, switch to for more control effects and play with &B48HAAA=

    Nikare

    You should have &Bn18AAA= ready when he does his dash, as it does a lot of damage. &BlZ6AAA= and &BpZ8AAA= are useful here. As a healer, it is crucial not to be hit by the bubble attack that appears under every player. So pay special attention to this.

    Kenut

    Kenut creates tornadoes that cause on players and do high damage. So use &BskwAAA= all the time, as it is possible that a player will be hit. Furthermore Kenut has an attack, which is announced by an orange field. One of the two druids must kite this attack by standing outside the group. She fixes the player who is furthest away. If you know the timing well, you can spend most of the fight with the group.

  • Qadim

    Health: 19268760
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 240
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General Tips

    After the Hydra Phase and the Destroyer Phase, your spirits should stand as far away from Qadim as possible, otherwise they will die relatively quickly. Leave them in your position and heal them if necessary before you go to the Pyre. You will want to have the active skill ready again once you stand at the boss to teleport the spirits to you.

    During the boss phase, you will need to use &Bq56AAA= more often to remove from your opponents. Qadim will do high damage. You can also spend some time in &Bn18AAA= if you need to.
    If your does not have a focus for &BsonAAA=, you can use an off-hand axe or &Bl4xAAA= or by using the F2 skill &BsSgAAA= of the to pull the larger Earth Elementals into the boss.

    For the Destroyer phase, you can use &BlZ6AAA= and &Bg97AAA= to cause damage to the surrounding Destroyer as well as the boss.

  • Cardinal Adina

    Health: 22611300
    Toughness: 1374
    Breakbar: 0
    Place: The Key of Ahdashim
    Hitbox: 160
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General Tips

    During the Boss Phase, your squad will receive minimal damage, so (unless there is a Boon- in the party) make sure you maintain all relevant boons. The damage will come from the stone hands during the split phase, so make sure you have a good chance, that your squad has and heal with &Bn18AAA= and the &Bgh7AAA=&Bi97AAA=/&Bk0xAAA=-combo against it. The &Bn18AAA= should be used early enough so that it is available to give new boons when the boss can be attacked again.

  • Cardinal Sabir

    Health: 29493000
    Toughness: 1374
    Breakbar: 15000
    Place: The Key of Ahdashim
    Hitbox: 240
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General Tips

    Since the squad gets a lot of small damage in intervals during the boss phase, you should spend as little time as possible on the Axe / Warhorn set. So when you switch from the staff directly after the &Bk0xAAA= try to have the &Bn18AAA= ready to keep your squad over 90% health for as long as possible. The weapon change should then only have a few seconds cooldown left, if any, so you can switch back to staff.

    After the boss has been phased, you should also distribute boons so that your party can finish the elementals as quickly as possible. If your squad has , your &Bn18AAA= should be ready before the boss phases. &Bgh7AAA= and &Bk0xAAA= with &B8QDAAA= can also be used during the Elemental Phase to distribute .

  • Qadim the Peerless

    Health: 47188800
    Toughness: 1374
    Breakbar: 0
    Place: The Key of Ahdashim
    Hitbox: 400
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General Tips

    Always use your control effects on the pylons. You can use your F2 abilities &BsSgAAA= and &Bpd7AAA=, and also &BtR7AAA= and &BlZ6AAA=. However, make sure you use &BlZ6AAA= last (if you need it at all) so that you have enough celestial energy left to heal your squad and give them 25 .
    You should also break the of the anomalies. If your is nice, you’ll also get a &Bk84AAA= to help you, then it’s enough to use one of your pet abilities. Otherwise, you will need &BlZ6AAA= or use the second pet ability.
    The rest of the battle is pretty standard: keep your boons intact and heal your squad. The tank in particular can take a lot of damage, so keep your friend alive and make sure the pylon kiters don’t die if they take unexpected damage. For remote healing you can use &BjR8AAA= and &Bq56AAA=. Be careful with &BlZ6AAA= if you still need it as a control effect. In the worst case, you can of course put a &Bgh7AAA= on the wounded player, then burst the field with &Bi97AAA= and run back to the group immediately.

Contact person

Contact person for Druide : Nightmare.5026