The Heal-Quickness- is especially well suited for more inexperienced groups. This class excels in keeping up the and for one subgroup while bringing a lot of healing skills.
Permanent boons you can provide: , , , and 25 stacks of . You will also have decent uptime of and . In addition you will have access to , and if needed.
This build is very beginner-friendly, however the better you understand this build and the better you know encounters, the better you can support your team.
Your job is simple: give boons (, , etc), heal enough so no one will go downstate and do mechanics that dps players are too lazy to do.
: use &BjEkAAA=, &BtOfAAA= and with &BzICAAA= trait, so basically you just need to hit the boss to share (you have 25% crit chance with ). You will also apply some when you enter &BkytAAA=, so at the start of the fight you can place a fire field from and blast it with &BrQjAAA= to have an even faster might ramp up.
: Use &Bg11AAA= and &BrCeAAA= . If you don’t have an axe main hand (eg u took mace for more support) you won’t be able to provide permanent (sic!)
: From &BvKiAAA=, &BtOfAAA= and &Bg11AAA=
: main source is &Bn8jAAA= and the &B44CAAA= trait, so when you use heal mantra, you apply . Additionally, you share when you enter &BhOlAAA= or use (remember about additional toughness!)
: from &BvKiAAA=
: from and (remember about additional toughness!). You can also provide stability from &BsEjAAA= skill if needed.
: you share when you enter the &BhOlAAA=, &Bn8jAAA=, if needed you can take &BnwjAAA= or mace with &Bn4jAAA=.
Heals:
Condi cleanses:
You can play both axe or mace depending on what you need.
Advantages of the Axe:
Advantages of the Mace:
If you don’t have another source in your subgroup, it’s highly recommended to play axe. If you do and you want more support, take mace. If you play mace, you can take &B2sHAAA= trait for mace skills reduced recharged and more healing.
Attention: Buffs, boons and condition removal through the tomes apply always only to 5 allies!
By using &BzsCAAA= you can reset the cooldown of &BkytAAA= when ads die in the boss battles.
trait line
trait line
Main skills
These skills are your core:
so if you wanna swap skill for another utility, it’s highly recommended to keep these 3.
Useful skills:
Make sure to not pull seekers into group with your &BlqxAAA=
If your squad wants to overheal the green fields &Bmx6AAA=, you can use &BtcjAAA= or &Bh4kAAA= and followed by other heal skills in your &BjSjAAA= to heal your subgroup very quickly.
&Bh4kAAA= can be saved if a player is ported in front of a green field and thus goes downstate far away from the group.
With your &Bn8jAAA= you can distribute to your subgroup, so that if you’re lucky, players won’t be teleported through &BqB6AAA=.
You can support your by keeping seekers away from the group with &BoMjAAA=.
With your &BlqxAAA=, &BoMjAAA= and skills in your &BkytAAA=, you do damage to your opponent’s .
Feel free to tank, just take extra toughness.
You can use &BsEjAAA= to block every for your subgroup. You can also swap this skill for &BnwjAAA= if you trust your timing (it can be stripped by boss if applied to early). If you trust your skill you can take different skill in this place and trust &Bto9AAA= to cover
If you don’t need to provide block or , you should take &BqgjAAA= for big CC.
You can do damage with your abilities &BlqxAAA=, &BoMjAAA=, &BoUjAAA=, &BqgjAAA= and in your &BkytAAA=.
Use your &BqgjAAA= first, since this skill pulses for 6 seconds.
Enter your &BjSjAAA= at the start of the phases and use as well as several , to keep your subgroup alive.
Every 30 seconds there spawn ads, which you should pull in with &BlqxAAA=. If no one brings out the Time Bomb, you can give your subgroup from &Bn8jAAA=.
&BpSxAAA= is good for condi cleanse e.g. when kiter fail to bait Flak Shot. &Bh4kAAA= is also decent option for better heals and for emergency revives before flame wall.
Keep &Bg11AAA=, so you can give to someone from your subgroup. who does cannons, when they return to .
You can do -damage with &BlqxAAA=, &BoMjAAA= and in your &BkytAAA=.
At the start of the fight you can apply &BrcjAAA= onto , this way he will approach the group faster due to .
You can pull in the slublings with &BlqxAAA=. If there are too many leftover slublings and the incoming damage gets a bit too much you can use in &BhOlAAA= to cast a dome reflecting the projectiles.
Pick up &Bg11AAA=, if someone from your subgroup brings away the posion or is eating mushrooms as enemy-slubling.
If your subgroup struggles with afer the -phase, you can spread with &BsEjAAA=
You can take a mace instead on an axe if there’s too much pressure on your group.
shakes itself and shoot several projectiles, which cause heavy conditoin damage. If this attack is indicated, you can use in the &BhOlAAA= to create a field that pulses . You can also use in the &BjSjAAA= to remove conditoins from you and your fellow players.
You can do Mit euren Fertigkeiten -damage with &BlqxAAA=, &BoMjAAA= and in your &BkytAAA=.
Use &BqgjAAA= first, since it will pulse for 6 seconds.
If puts down his dome and starts shooting &BrCGAAA=, you should not stand inside the dome to catch the incoming projectiles.
When attack with &BkyGAAA=, you can avoid this with from &Bn8jAAA=.
During 40% phase, you can give your allies using your &BhOlAAA=
If your squad plays with a Boon- or –, swap &BtOfAAA= and &Bg11AAA= with &Bh4kAAA= and &Bv12AAA=, since you will not be responsible for .
As Heal- you will probably be responsible for refelcting the &BrCGAAA=. You can do so with &BiMkAAA=. Make sure to place wall inside boss hitbox. If your skill is on cooldown, you can also reflect with in your &BhOlAAA=.
You can do -damage with your abilities &BoMjAAA= and in your &BkytAAA=
On you have to break the of your sacrificed party member.
please don’t make Glenna die, we like her. Also don’t die to mine.
Feel free to tank, just take extra toughness.
You can block the from &Bg6JAAA= through &Bto9AAA= with .
Save your &BoUjAAA= for every burn phase, to improve your group’s DPS. You can also you use it for the main phase and for the of . At the start of the burn-phase you should patch up your fellow players and buff them with through &BjEkAAA=.
You can do -damage with &BlqxAAA=, &BoMjAAA= and in your &BkytAAA=.
Pull the adds into the group with &BlqxAAA= so they die in the cleave.
Save &Bg11AAA= for the beginning of the boss phases and do not use the skill in the split phase.
It’s very important to break as fast as you can, use everything you have.
Talk to your second healer, whoever uses the portal back to the group in case both be ported in the inbetween phase.
In the second phase, the group will occasionally stand in the AOE fields of the red shards at the edge of the arena. Additional fields will also be created in the group when players are hit by approaching orbs. Here it is very useful to use in your &BhOlAAA= to provide your subgroup with . With in the &BjSjAAA= and &BpSxAAA= you can remove conditions from yourself and your fellow players.
With your &BoMjAAA= and skills in your &BkytAAA=, you do damage to your opponent’s .
&BuGUAAA= teleports you to a random place in the arena. If you can generate , you can avoid said teleport – however remember that you can block only one teleport circle, if you stay in the multple teleports, you can be teleported. With &BsEjAAA= you apply for your subgroup squad. This way you won’t when you ignore the green circles. It allows your DPS-Players to stay close to and can continue their rotation.
If your party suffers from , after every exploded statue, you can use and in your &BjSjAAA= or in &BhOlAAA= for
If your squad plays with a Boon- or –, swap &BtOfAAA= and &Bg11AAA= for &Bh4kAAA= and &Bv12AAA=, since you are not responsible for .
Apply regularly against from ‘s attack &BhiVAAA=. Attention: this attack hits twice.
If needed you can take &BsEjAAA= for &BmyUAAA= attack. It is useful on challenge mode.
You can push Rigom with &BoMjAAA=. If needed you can use &BqgjAAA= to push him and keep him there for few seconds.
You can do -damage with &BlqxAAA=, &BoMjAAA=, &BqUjAAA= and in your &BkytAAA=.
Use &BqgjAAA= first, since it pulses for 6 seconds.
As a Heal- you can tank , if you have some minstrel equipment on you. You can block the attacks &Bu2SAAA= and &BimUAAA= with .
Share to your party to block pizza attack, to make sure your DPS classes have high dps uptime.
As a tank or black kiter you do not want to get ported and instead always stand close to . If you should stay with the group, for some reason, buff them with and .
With your abilities &BoMjAAA= and in your &BkytAAA= you can do -damage
After 80% there will spawn a golem in the middle of the platform. If it is your task to push it away from the group, swap staff for hammer and use &BqQjAAA= as well as &BoMjAAA=.
If you are one of the two tanks, switch your equipment to minstrel.
Against a lot of incoming conditions e.g. through a golem’s death within the group or a flying scythe, you can combine in &BhOlAAA= and in &BjSjAAA=, to generate first and then cleanse conditions.
from your &Bn8jAAA= can avoide damage because of &Buu8AAA= and &Bt+4AAA=
You can do -damage through &BoMjAAA= and in your &BkytAAA=.
Make sure Desmina always gets , so she will not take any damage when the bombers explode.
If you will miss too many , use your &Bv12AAA= to fully heal her.
If you play Among Us, GW2 edition, you can take &BxsIAAA= and troll your team with axe skills on Eyes.
Feel free to tank, just take extra toughness.
You can heal one of the reaper’s with and several ones with in your &BjSjAAA=, if they have lost a significant amount of their health.
If someone from your party is doing green mechanic, keep some so you can buff that person right after green.
You should clean the condition due to &BlK8AAA=. Keep your &BjSjAAA=, and cleanse of subgroup with or with . Check guide for more condition cleanses.
In the 10% Phase you should apply through in your &BhOlAAA= as well as with or &BrcjAAA= to make them very happy. Give them boons like or right after you are in the middle. If you see someone low hp during button mechanic, heal that person e.g. with &BrQjAAA=
&BnwjAAA= – very useful skill due to and on hand slams
&BlqxAAA= – amazing skill here, use it to pull swords into the group with &BlqxAAA= or to break the shield’s .
You can give through &Bn8jAAA= to your subgroup. This way they won’t get hit by the hands coming down.
You can easily collect shields or swords during burn phase, remember to give boons to your party before you will go collect and during collecting while running next to them.
You can easily tank this fight.
If needed swap &BpSxAAA= for &BtAjAAA= for better uptime. If that’s not enough, take Superior Sigil of Frailty.
Delay your symbols at start, so you won’t overwrite fields for
Use your &BoUjAAA= for the of all in-between bosses and to buff your subgroup.
You will probably have to tank one of the wyvern. Due to the large amount of abilities, that give you , this should not be a big issue.
You can pull in or push away the big lava elementals with &BlqxAAA= and &BoMjAAA=.
You can do -damage with &BlqxAAA=, &BoMjAAA= and in your &BkytAAA=.
Feel free to tank this boss (take additional , you don’t need much. Just make sure you are the highest). Make sure to block with the orange cone attack.
It’s advised to take a pillar, so your DPS-players can stay close to .
Make sure you can hit everyone from your party with all of your mantras.
If your squad play with a Boon- or –, swap &BtOfAAA= and &Bg11AAA= for &Bh4kAAA= and &Bv12AAA=, since you won’t be responsible for .
You give your fellow players through &BrcjAAA=, while they’re running from the sandblast. You can set down domes with , so you don’t get hit by the hand’s . through &BsEjAAA= helps with not getting thrown back into the quicksand while you’re moving towards the hands on the other side.
Save &Bg11AAA= for the boss-phases. In the final phase you can use in your &BhOlAAA= to block projectiles from the ads
You can do &BkytAAA=-damage with your abilities &BoMjAAA=, &BqgjAAA= and in your &BkytAAA=.
After breaking all the pylon’s or destroys a pylon, he will attack with a . You can avoid this by casting &BsEjAAA= for . It can be also blocked with your &Bn8jAAA=.
You can heal your kiters and tank with &BtcjAAA= or &BrQjAAA= from the distance.
You can drop &BtcjAAA=, if your squad struggles with the anomalies’ . Take &BqUjAAA= to fix this issue.
You can do -damage with &BlqxAAA=, &BoMjAAA= and in your &BkytAAA=.