Last Updated: 25.07.2020

Heal Tempest-Class Guide

The healing is a special build of the that focuses almost exclusively on healing the party and maintaining 25 stacks .

In addition to massive healing, this build can permanently maintain 25 stacks , , , and .

You can also save your group’s life by enabling &BhB1AAA=! This can be useful in many situations!

The healing has 3 different types of skills/effects that you need to understand to fully learn and understand this class!

  1. Overloads
  2. Auras
  3. Shout
Table of Contents
  • Overloads
  • Auras
  • Shouts
  • Trait Variations
  • General Tips on Healing and Rotation
Overloads

The overloads are a special property of the . Only this one can use overloads. There are four different overloads, one for each element.

Your rotation is based on using these overloads in the best possible way! All overloads are also so-called stuns breaks and can remove stuns or other stunts from you!

&Bgp0AAA=: is one of your main sources for ! And should always be used when you are tuned for fire!
&BudyAAA=: is one of your most powerful healing skills and a very good Condition Damage Remover for your subgroup! Additionally it grants at the end of the animation.
&Bhd0AAA=: is an important part of your rotation as it is a DPS increase for your subgroup and can generate a lot of and is a large damage field that can hit many enemies!
&BrJzAAA=: is an important source for ! Furthermore it causes the state on enemies within a radius of 240!

As you can already see, all overloads have a very important job and should be an integral part of your rotation! Therefore it is very important as a good healing to switch between all 4 elements to get the maximum support out of this class!

However, you should always keep in mind that overloading an element will cause that element to have a longer recharge time. This may not always be helpful, so you always have to judge for yourself when you should overload and when not! (More in the general tips for each boss)

Auras

Auras are also a special property of the . He is not the only one who can create them, but he can create them very often and distribute them to the group.

The healing is the only class that specializes in auras like no other. These auras appear in your class buff bar and last a few seconds and generally cannot be removed.

There are also 4 different types of auras that the can create. These depend again on your 4 elements!

  • : causes burning and creates for every hit of an enemy on you
  • : reduces the damage taken by 10% and causes on enemies that attack you
  • : Stun all enemies that attack you (cool down: 2 seconds for each attacker)
  • : Reflects projectiles

There are many traits that enhance the effect of auras or grant them to you and your party:

  • &B1QBAAA=: removes states from your group when getting an aura
  • &B2kBAAA=: is probably the most important trait, because it makes sure that all auras you grant yourself are copied to your group!
  • &BwkBAAA=: creates a geyser when resurrecting a player who is in downstate, which helps resurrect allies faster and also grants an aura based on the element you are currently in!
  • &B8IHAAA=: heals allies whenever they receive an aura. This is one of your most important healing traits.
  • &B14HAAA=: make sure that all overloads create a specific aura depending on the element!
Shouts

The shouts are probably the most important skills of the healing . Besides , and other blessings, they also grant auras and can be given to 10 people.

With the help of the &B2MHAAA= trait, you will be able to have all your shouts reach the entire group. In addition, each shouts creates 2 additional stacks through this trait, making it very easy for you to maintain the .

There are a total of 6 different shouts that you can use as . Of these 6 you use 5 in your standard template as a healing.

  • &Bl9zAAA= is the strongest healing skill (besides your &BudyAAA=) in your build. In addition, this skill also removes Conditions per pulse (3 pulses)
  • &BsZ3AAA= created Fire Aura
  • &Bvx0AAA= created Frost Aura
  • &Bl91AAA= creates and saves the stunt for your group.
  • &BuB2AAA= creates Magnetic Aura
  • &BhB1AAA= is a very powerful skill that cancels deadly damage from allies and heals them instead! This skill can be used in many situations to save your subgroup! Once the effect of &BhB1AAA= expires you will receive an aura matching the item you have tuned in.
Trait Variations:

The two trait lines and are always mandatory for this build to work as it should, so you should never change these traitlines.

The third traitline, however, is very variable and can be adapted to the situation.

The is damage-wise your strongest trait line. You can also use it to permanently keep and on your party. Since damage is lower on the priority list, this traitline is only responsible for and .

However, in most groups there are other and sources. So you should only play the Air Traitline if you have no other and sources in your group!

The Tratline:

Besides additional boons like , , and through the trait &BwgBAAA= you also have access to the trait &BwkBAAA=. This trait creates a geyser when you resurrect an ally and helps resurrect them. This extra resurrection rate (7% per second) can be very useful for groups with inexperienced players, as you can resurrect them quite quickly. Therefore, this traitline is recommended in battles with many downstates.

The Traitline:

The fire traitline should be your default traitline, as it provides additional state removal through the &B1QBAAA= trait, as well as additional state removal.

The &Bz4BAAA= trait will create a every time you tune in to fire! Furthermore, your will also be extended by the &B1QBAAA= trait!

Why is this so important? By creating additional , you can simultaneously heal the group better and also provide massive DPS boost to all Condition Damage , as they benefit from

General Tips on Healing and Rotation.

Healing tips:

As a healing , it’s especially important to know what skills and traits you can use to heal your party! It is not absolutely necessary to always camp on the water. This is even bad. As a good healing- you always try to adjust your rotation as much as possible to the boss and not to waste all your heal at once.

  • is a very important blessing for you and your group and we constantly provide passive healing which can result in a very good &AgEEYQAA uptime.
    With 4 skills you can distribute to yourself and your group:

    • &BudyAAA=
    • &Bvx0AAA=
    • &BpB4AAA=
    • &Bq8VAAA=
    • where you do not need &BudyAAA= to permanently maintain !
  • &B14BAAA= is one of your most important traits, because your rotation is built around it. Each time you tune in to water you will receive which will heal you and your group every second. This buff lasts for 10 seconds and is redistributed every 3 seconds if you are still in the Water Attunement.
    For this reason, you will almost never want to use &BudyAAA=, otherwise your Water Attunement will have a 20 second cool down, which means you will be able to switch to water less often. This will result in less &B14BAAA= uptime on the group, which is worse for the group overall.
  • &BudyAAA= should only be used if your group needs a lot of healing and condition removal very quickly! It’s a kind of panic button that can save the group’s life!
  • &B18BAAA= is another reason why you might want to overburden your Water Attunement, as every time you switch to Water you will heal your group massively (4000-5000 heals).
  • &B8IHAAA= make sure that each of your auras heals the group at the same time!
  • Additional healing through skills is available through:
    • &Bl9zAAA=
    • &BqEVAAA=
    • &BpB4AAA=
    • &Bu52AAA=
    • &Bq8VAAA=
    • where &Bl9zAAA= is the strongest healing skill and can be used to heal the group very quickly if it has received a lot of damage from an attack! The 20 second cool down allows you to use this skill very often so don’t hesitate to use it!

As you can see there are many ways to heal your party. However, as with any other healing class, you must act according to the situation and always adjust your rotation to the situation!

 

Rotation tips:

As mentioned so often, you always have to act and adjust your rotation according to the situation! However, you still need to pay attention to your rotation so that you can maintain , (), and 100%!

Your general rotation should take place between all elements in order to distribute or extend the respective boons! So if possible you should always switch to coolown on water for &B14BAAA= and &B18BAAA= and switch to fire whenever possible to keep your alive! Here you should try to use alternately &Bgp0AAA= and &BmxzAAA=! In the meantime, switch to earth for and air for , damage and additional auras. Keep in mind that you can always spread at least 2 auras on each attunement, so you can heal your group strongly!

If it’s possible to precast attacks at the beginning of a boss battle or at the beginning of a new phase, you should precast &Bhd0AAA= to quickly get 25 stacks on the boss!

  • Extend Blessing
    There are two very important skills that can extend your blessings to you and your group! You have to use them on Cooldown to get a very good uptime.

    • &Bg1zAAA= increases the duration of all (!) blessings currently being applied to you and your allies by 3 seconds each
    • &BmxzAAA= copies all stacks and that currently affect you to your allies. So you can quickly double the boons you give to your group!

  • It is quite simple to generate a lot more than . There are many ways you can bring your group very quickly with 25 stacks of and keep them up.

    • &Bgp0AAA= is probably the most important source and should be used quite often. Each pulse grants you 2 stacks . You get up to 20 stacks just by this overload
    • &BsZ3AAA= grants you and your group 3 stacks
      the trait &B2MHAAA= gives each stack per activated shouts
    • &BmxzAAA= is the most important skill to keep your alive! You first get 3 stacks and then copy all (!) stacks that currently affect you to 10 allies. It is therefore very easy to maintain the by just activating your auras and enabling &BmxzAAA= on Coolddown. However, you should still occasionally use &Bgp0AAA= to generate more than enough for everyone.

  • To give 100% to your group you need the air traitline! Therefore you should always inform yourself first if you have to give to your group or not!

    • &B+MAAAA= grants 5 seconds to each base whenever you distribute an aura to allies.
    • &BhB1AAA= also gives 5 seconds
      this can be extended by the two skills &Bg1zAAA= and &BmxzAAA=

  • with &Bg1zAAA=, &BuB2AAA= and &BrJzAAA= you can distribute to your group.
  • &Bi0WAAA=
    A very important role in the whole rotation should be played by your &Bi0WAAA= if you have one or more Condition Damage in your group.

  • A very important role in the whole rotation should be played by your if you have one or more Condition Damage in your group. This will result in a massive DPS increase for the Condition damage &BuN2AAA= skills, as they can explode your skills and cause a lot of burning! Therefore you always want to try to spread your skills as much and evenly as possible over the .  The fire traitline is optimal for this, as your will last 1tens longer and grant you an additional if you agree to fire!  Another way to get an additional is to combine &Bl1zAAA=/&BgwWAAA= with &BrcVAAA=. &BrcVAAA= is a combo termination that can be created by a fire field .  Therefore, &Bl1zAAA= or &BgwWAAA= should be enabled slightly outside the group (run one two steps backwards), that your firefield is alone on the outer position and then with &BrcVAAA=, triggers it and creates a !
CC-Skills
Blast Finisher
  • Vale Guardian

    Health: 22021440
    Toughness: 687
    Breakbar: 2000
    Place: Spirit Vale
    Hitbox: 140
    Difficulty: Easy
    Utility Skills
    Weapon sets
  • Gorseval the Multifarious

    Health: 21628200
    Toughness: 1374
    Breakbar: 4500
    Place: Spirit Vale
    Hitbox: 250
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Sabetha the Saboteur

    Health: 34015256
    Toughness: 1374
    Breakbar: 0
    Place: Spirit Vale
    Hitbox: 48
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Slothasor

    Health: 18973828
    Toughness: 1374
    Breakbar: 4000
    Place: Salvation Pass
    Hitbox: 360
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Bandit Trio

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Salvation Pass
    Hitbox: 0
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Matthias Gabrel

    Health: 25953840
    Toughness: 1374
    Breakbar: 2500
    Place: Salvation Pass
    Hitbox: 140
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Siege the Stronghold

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Stronghold of the Faithful
    Hitbox: 0
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Keep Construct

    Health: 55053600
    Toughness: 687
    Breakbar: 3500
    Place: Stronghold of the Faithful
    Hitbox: 200
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Xera

    Health: 22611300
    Toughness: 1374
    Breakbar: 2000
    Place: Stronghold of the Faithful
    Hitbox: 48
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Cairn the Indomitable

    Health: 19999998
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 200
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Mursaat Overseer

    Health: 22021440
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 160
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Samarog

    Health: 29493000
    Toughness: 1374
    Breakbar: 4500
    Place: Bastion of the Penitent
    Hitbox: 420
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Deimos

    Health: 35981456
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 140
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Soulless Horror

    Health: 35391600
    Toughness: 1374
    Breakbar: 3000
    Place: Hall of Chains
    Hitbox: 160
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • River of Souls

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 0
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Statues of Grenth

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 0
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Dhuum

    Health: 32000000
    Toughness: 1374
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 400
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Conjured Amalgamate

    Health: 52290000
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 1670
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Nikare and Kenut

    Health: 17548336
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 120
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Qadim

    Health: 19268760
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 240
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Cardinal Adina

    Health: 22611300
    Toughness: 1374
    Breakbar: 0
    Place: The Key of Ahdashim
    Hitbox: 160
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Cardinal Sabir

    Health: 29493000
    Toughness: 1374
    Breakbar: 15000
    Place: The Key of Ahdashim
    Hitbox: 240
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Qadim the Peerless

    Health: 47188800
    Toughness: 1374
    Breakbar: 0
    Place: The Key of Ahdashim
    Hitbox: 400
    Difficulty: Easy
    Heal Tempest is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!

Contact person

Contact person for Heilungs-Sturmbote : Nightmare.5026