Last Updated: 26.07.2020

Power Alacrity Renegade-Class Guide

The power- is one of the currently most important meta builds available in the raid area.

In addition to solid damage, the ability to grant to the group through &BiysAAA= and increase the total group damage through &Bs2yAAA=, the can also give permanent to the entire squad.

With this build it is possible to play the combination, because you will no longer need a for () and ().

Table of Contents
  • Energy
  • Legends
  • F-Skills
  • Alacrity and Boon Duration
  • Important Skills for every Legend
  • When do I play which Legend
  • Important Traits
  • Soulcleave’s Summit
  • General Tips
Energy

Every specialization has the so-called energy bar. All of your skills either cost energy or draw energy over time.

Outside of combat, you always start with 50 energy. This can rise up to 100 or drop to 0 during combat. There are 5 arrows to the left and right above your energy bar.

These arrows show how exactly your energy increases or decreases. One arrow represents one energy point per second. This can be a maximum of 5 energy points per second that you regenerate or lose.

Many skills normally cost energy (20 , 30 , 5 ), but there are also skills like &Bn9uAAA= (Mallyx’s Elite) or &Bs2yAAA= (Kalla Elite) that reduce your energy regeneration by a certain number of arrows. You may lose your energy relatively quickly. If you reach 0 energy, all skills that passively prevent energy regeneration are disabled.

Your goal is to manage your energy and skills so that you end up at exactly 0 energy before you change legends. This is because once you arrive at a new legend, you will receive another 50 energy or 75 energy with the trait &B/8GAAA= if you have changed the legend under 10 energy.

That’s why a good always knows when he can use which skill and when not!

A small example: You still have 30 energy left, which is slowly ticking down. Normally you want to activate &BiWeAAA= for a DMG Increase. However, &BuGxAAA= is ready to activate for .
Now you have to decide. Personal DPS or for the whole group! The choice should be clear, ! For this reason, do not(!) activate &BiWeAAA= but &BuGxAAA=!

Legends

Just like every specialization has energy, they also have different legends that you can switch to.

Each Legend has its own set of 5 utility skills that cannot be changed.

These Legends are standard:

  • &BuZtAAA= – Shiro
  • &BiNuAAA= – Ventari
  • &BgNvAAA= – Jalis
  • &Bk5vAAA= – Mallyx

The specialization gives you additional access to the &BoKjAAA= .

Almost all legends are important for this build, so you should know when to use which legend.
Your default legends are &BuZtAAA= and &BoKjAAA=.

There are two important traits that work in combination with your legends.

&B+4GAAA=, grants boons to you and your subgroup depending on the legend you are currently switching to. For example, you can distribute to your group when you switch to &BgNvAAA=! This can be very useful in many situations.

One of the most important traits is &B/8GAAA=. As mentioned above, if you are below 10 Eeergy at the time of legend swap, you will receive an additional 25 energy after switching to a new legend!

This is a very important key point in the build and should always be a top priority, as it allows you to activate more skills or maintain boons while in a legend.

F-Skills

As a , you have three F Skills in addition to your legend swap. All three can be an important part of your rotation.

  • &BiysAAA=, grants you and your group additional . It grants two stacks per stack on top of you! This means you can grant up to 10 stacks of . With the trait &BzQIAAA= even up to 15 stacks .
  • &BlSnAAA= is a strong DPS skill that fires ten projectiles at the enemy that cause a lot of damage in addition to . This skill is an integral part of your rotation.
    It is also the first skill to replace if you want to enable additional skills such as &BjJxAAA= , &BiysAAA=, or &BuGxAAA=.
  • &BuGxAAA= grants you, your group, or the entire squad (with &B4YIAAA=) . You can find more information in the “ – and Boon Duration”  Section!

 

Alacrity and Boon Duration

Your main task and real reason why you want to play this build is to spread all over the squad!

This requires the &B4YIAAA= trait, which increases the duration of you distribute through &BuGxAAA= and grants it to 5 additional members.

So your goal is to keep 100% on your group by yourself. &BuGxAAA= pulsates six times in a 240 radius and can be activated at any time in all legends if you have 20 energy points ready.

If you are a good player, you will want to keep &BuGxAAA= always on cooldown so that you can play with as little boon duration as possible and still maintain 100% .

Now you have to differentiate, because depending on the group combination and boss you have to adjust your boon duration. Basically the following applies:

Without a or any kind of boon extensions on allies it is sufficient to have a boon duration of exactly 80%. This means that if you &BuGxAAA= always activate your exactly on coolown, your will never expire!

However, this is very tight and your will expire as soon as you delay it by one second. You will also need to be aware of any additional mechanics you may need to complete. For example, if you need to take over a cannon at you can play with 100% boon duration so that your party has enough when you leave. In general, it is always recommended for inexperienced players to play at 100%, as it leaves room for small mistakes!

The exception to this 80% / 100% rule is one or more who, by using &BvwnAAA=, extend the boons of all other players. For example, it is sufficient to run with only 50% or even 30% boon duration for many bosses. Depending on the group, experience of the and speed of the boss kill, you can adjust your blessing boon.

A rough rule of thumb is: 80-100% without and 30-50% with !

Important Skills for every Legend

  • &BuZtAAA=:
    • &BuNpAAA=: is your DPS ability. It allows you to hit the boss one additonal time with each hit (0,25sec Cooldown)
    • &BvZuAAA=: 300 damage

 

  • &BoKjAAA=:
    • &BnayAAA=: Small Heal-AoE for the group
    • &BiWeAAA=: DPS ability, does
    • &BgShAAA=: Stun Break and pulsing CC, every second 100 damage
    • &Bs2yAAA=: Very Important Attack, increases group’s DPS!

 

  • &BiNuAAA=:
    • &BsVoAAA=: Creates a dome, protetcing you from projectiles.

 

  • &BgNvAAA=:
    • &Br1nAAA=: DPS ability
    • &BmRvAAA=: You whip out a giant cobblestone pathway, granting pulsing to allies.

 

  • &Bk5vAAA=:
    • &BnFrAAA=: removes boons from enemies
When do I play which Legend

In general you can say that you should always (!) play with the &BoKjAAA=, because it has massive group support with &Bs2yAAA= and increases the group damage greatly.

Your second legend is always situation dependent.

  • If you are not playing special mechanics and you do not need projectile destruction, or boon removal, you can play &BuZtAAA=, as this is your best DPS Legend and also provides CC.
  • If you need projectile destruction, on or , you can play &BiNuAAA=. Which also allows you to heal the group a little bit with &BpFpAAA=.
  • For additional , such as , play with &BgNvAAA=.
  • If your group requires boon strips, on or , you can play with &Bk5vAAA=.
Soulcleave’s Summit

&Bs2yAAA= is one of your most important and powerful skills. When you place this skill, all players within a 360 radius will receive the &Bs2yAAA= boon in their boon bar.

This boon will cause you and your party members to hit the enemy one more time per hit, which will steal health and grant you 400-500 DMG as well as life.

As a result, you and your party will receive a strong DPS buff as well as a health steal, which can heal your party greatly. For this reason, you can enable both Offensive (DPS) and Defensive (health steal) &Bs2yAAA=.

It’s important to note that this boon has no (!) internal cooldown, so classes that have a lot of hits per second will receive a higher damage gain than classes that attack less often.

For example, &Bs2yAAA= works best on classes like , or .

On the other hand, classes like , or get less damage because they simply have fewer hits per second.

However, you must always consider at what time you activate this skill. If you activate this skill after a burst of a or is over, they will logically get a smaller DPS increase.

Therefore it is always important to place this skill in combination with the burst timings of the other classes. This is usually at the beginning of a phase!

Important Traits

Besides &B/8GAAA=, which we have already covered in great detail, there are other traits that are important to this build.

  • &B14IAAA= gives you 33% critical hit chance if your endurance bar is full! This means you want as power to as little as possible, since you depend on these 33%. So always try to have a good positioning or block attacks with &BmhyAAA= in case of emergency.
  • &B/oGAAA= grants you and your party a buff that increases ferocity by +150!
  • &B+4GAAA= will grant boons to you and your party as mentioned above based on the legend you switch to. By obtaining when you switch to &BoKjAAA=, you will create a large amount of . For this reason, you should always try to be in the group with s or s as they depend on your .
  • &BzQIAAA= gives you the option to distribute to your group instead of 10 , 15 if you have maximum stacks active. However, you will lose the &B4YIAAA= trait, which allows you to maintain for 10 players. So you should only play &BzQIAAA= if you need this and there are other -sources for the squad.
General Tips

You can use &BmhyAAA= to block all incoming attacks.

Use &BkduAAA=, &BhlyAAA= or &BsJpAAA= for better movement, to get mechanics out or return to the boss faster.

&BolyAAA= is a useful condition removal.

Activate &BjFyAAA= and place &BiWeAAA= always inside the boss’ hitbox to ensure that all projectiles from these attacks hit the boss.

&BjFyAAA= and &BjhvAAA= can be used as additional skills to stop an enemy using and .

In inbetween phases or at the start of a new phase, you can always enable &BiysAAA= to get the in your party to 25 stacks more quickly.

In general, your energy management is probably the most important part of this entire build. You must always know what it means to use Skill X and what it changes in your rotation. When you activate skills that don’t normally belong in your rotation to support the party, you need to adjust your rotation to avoid falling to 0 energy early.

&BjJxAAA= should be used for each CC Bar if possible, as this skill can hit the enemy between 5-7 times and deals 150 damage per hit. Additionally, you can use &BgShAAA= or &BvZuAAA= for CC.

CC-Skills
Blast Finisher
  • Vale Guardian

    Health: 22021440
    Toughness: 687
    Breakbar: 2000
    Place: Spirit Vale
    Hitbox: 140
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Tips

    &BjJxAAA= and &BgShAAA= is used for CC.

    During CC use &Bs2yAAA=

    Use &BsJpAAA= and &BkduAAA= as movement skill to quickly return to the group after a teleport.

    With &BmhyAAA= you can block the blue port fields to avoid being ported.

    &Bk5vAAA= for the boonstrip at the Blue Guard (should only be done in the pre-event, because &Bk5vAAA= on the power is not really good)

    &BjhvAAA= is used to bring to the guard at the beginning of the split phase.

     

  • Gorseval the Multifarious

    Health: 21628200
    Toughness: 1374
    Breakbar: 4500
    Place: Spirit Vale
    Hitbox: 250
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Tips

    Use &BjJxAAA= and &BgShAAA= for CC

    During the CC phase use &Bs2yAAA= and &BnayAAA=.

    Against the slam you could take &BgNvAAA=which grants for 5 players, but this is not recommended!

    &BjhvAAA= for and on the spirits
    &BjFyAAA= for on the spirits

    &BlSnAAA=, &BiWeAAA= and &BjhvAAA= can be used (if in Range) for Orb Clear.

     

  • Sabetha the Saboteur

    Health: 34015256
    Toughness: 1374
    Breakbar: 0
    Place: Spirit Vale
    Hitbox: 48
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Tips

    You can kite the first fire field for the .

    If you are always in the hitbox of you can kite the red bombs.

    If you are responsible for a cannon, please make sure to give before. &BhlyAAA= towards the back to get to the cannons faster

    &BjJxAAA= for the CC on Knuckles.

    &BjhvAAA= for for each add at the beginning

     

  • Slothasor

    Health: 18973828
    Toughness: 1374
    Breakbar: 4000
    Place: Salvation Pass
    Hitbox: 360
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Tips

    Optionally, you can take for &BgNvAAA=, which is not recommendable, because it is only possible to generate it for 5 players and a reasonable positioning is necessary.

    For CC use &BjJxAAA= and &BgShAAA=.

    With &BolyAAA=, &BiNuAAA= and &BnayAAA= you can help the group to remove the conditions.
    &BiNuAAA= for condition removal and the projectiles.

    Before you go into the mushroom, be sure to generate .

    &BsJpAAA= and &BuZtAAA=– Movement abilities for poison (with the &BhlyAAA= out and with the &BkduAAA= or the &BsJpAAA= back in)

     

  • Bandit Trio

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Salvation Pass
    Hitbox: 0
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Tips

    &BgNvAAA= for Narella and for general

    The Powr can take on the morters spawning outside the camp.

    • Morter 1:  CC with &BgShAAA=
    • Morter 2: CC with &BgShAAA=
    • Morter 3: &BgShAAA= onto the bandits standing close together and &BjJxAAA= onto the third.

    &Bn5yAAA= for projectiles

  • Matthias Gabrel

    Health: 25953840
    Toughness: 1374
    Breakbar: 2500
    Place: Salvation Pass
    Hitbox: 140
    Difficulty: Easy
    Power Alacrity Renegade is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Siege the Stronghold

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Stronghold of the Faithful
    Hitbox: 0
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Tips

    With &BgNvAAA= you can provide for directly before or after the port onto the tower. The adds on the tower can then be cced with &BgShAAA=.

    &BjhvAAA= helps with the warg.

  • Keep Construct

    Health: 55053600
    Toughness: 687
    Breakbar: 3500
    Place: Stronghold of the Faithful
    Hitbox: 200
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Tips

    Use &BjJxAAA= (and &BgShAAA= if group is CCing too slow) for CC.

    For the so-called pizza attack, where you should not be in the hitbox of use &Bs2yAAA= and &BnayAAA=.

    You can support the healers with &BolyAAA=, &BtlxAAA= and &BvxxAAA= and give during orb collection phase.

    Note always give before the burst starts

  • Xera

    Health: 22611300
    Toughness: 1374
    Breakbar: 2000
    Place: Stronghold of the Faithful
    Hitbox: 48
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Tips

    You can support your group during CC with &BjJxAAA=

    During the gliding between the first and second phase you should continue to generate .

    Use &BolyAAA= and &BnayAAA= for condition removal.

    If your standing on the buttons during the pre- or inbetween events, you should use &BlSnAAA=, &BjhvAAA= and &BiWeAAA=.

  • Cairn the Indomitable

    Health: 19999998
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 200
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Tips

    &Bs2yAAA= and &BnayAAA= for healing.

    With &BgNvAAA= you can distribute (not recommended as it only si for 5 players as well as a reasonable positioning is necessary).

    Take care not to get red, i.e. don’t get ported and stay close to the boss. &BsJpAAA= can be used for movement.

     

  • Mursaat Overseer

    Health: 22021440
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 160
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Tips

    If you are responsible for &BlqVAAA=, do not use &BjJxAAA=. Otherwise take the bleeding-trait and precast &BsWnAAA= (not necessary).

    Use &BnayAAA= or &BolyAAA= for condition removal

     

  • Samarog

    Health: 29493000
    Toughness: 1374
    Breakbar: 4500
    Place: Bastion of the Penitent
    Hitbox: 420
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Tips

    Use &BjJxAAA= and &BgShAAA= for CC.
    Use &BuGxAAA= also in the inbetween phase, cast it as fast as possible &BjhvAAA= on Guldem so he gets

    With a fast Group-DPS you can take over every 2nd tank, because &BjJxAAA= will not be ready for the next CC.

     

  • Deimos

    Health: 35981456
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 140
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Tips

    Burst at the beginning is delayed by the signet. Depending on your own ability, prioritize your own damage over &Bs2yAAA=, because &Bs2yAAA= is not scaled with the signet and the group DPS is higher in the end.

    For CC use &BjJxAAA= and &BgShAAA=.

    &BsJpAAA= for the movement.

    With &BmhyAAA= &Bu2SAAA= can be blocked. (if you can’t make it under the dome)
    &Bs2yAAA= helps keep the group alive on the other platform

     

  • Soulless Horror

    Health: 35391600
    Toughness: 1374
    Breakbar: 3000
    Place: Hall of Chains
    Hitbox: 160
    Difficulty: Easy
    Power Alacrity Renegade is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • River of Souls

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 0
    Difficulty: Easy
    Power Alacrity Renegade is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Statues of Grenth

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 0
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Tips

    &BjJxAAA= for movement.

    For CC at the Eater of Souls &BsJpAAA= and &BgShAAA=

    Careful with the Statues of Darkness (eyes), do not use&BgShAAA=.

  • Dhuum

    Health: 32000000
    Toughness: 1374
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 400
    Difficulty: Easy
    Power Alacrity Renegade is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Conjured Amalgamate

    Health: 52290000
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 1670
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Tips

    Since &BuNpAAA= of &BuZtAAA= does not work here because CA is a construct -> &BuZtAAA= is not used here.

    Place &BmRvAAA= for the from the arm.

    When you collect: place &Bs2yAAA= in the group and place &BiWeAAA= when it is ready or enable &BgNvAAA= &Br1nAAA= while collecting.

    CC the shields using &BgShAAA=.

     

  • Nikare and Kenut

    Health: 17548336
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 120
    Difficulty: Easy
    Power Alacrity Renegade is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Qadim

    Health: 19268760
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 240
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Tips

    Use &BjJxAAA= for the adds and &BgShAAA= for Qadim.

    &Bk5vAAA= can be used for boonstrip at the Pyres (not recommended, rather play Condi Deva RR )

     

  • Cardinal Adina

    Health: 22611300
    Toughness: 1374
    Breakbar: 0
    Place: The Key of Ahdashim
    Hitbox: 160
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Tips

    &Bn5yAAA=(play Heal instead. Taking &BiNuAAA= as Power Rene is a big yikes) for the hand’s projectiles

  • Cardinal Sabir

    Health: 29493000
    Toughness: 1374
    Breakbar: 15000
    Place: The Key of Ahdashim
    Hitbox: 240
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Tipps

    &Bn5yAAA=(play Heal instead, cause  pRene with &BiNuAAA= is a big yikes) for the adds’ projectiles after 40%.

    &BjJxAAA= for CC.

    &BjJxAAA= active on Sabir an port with the SAK onto his Hitbox (this way almost all hits of &BjJxAAA= hit).

    &BgShAAA= place before the Collected-Group-CC

    &BsJpAAA= could be used to teleport throuh the shockwave  (timed and only use &BsJpAAA= for this)

  • Qadim the Peerless

    Health: 47188800
    Toughness: 1374
    Breakbar: 0
    Place: The Key of Ahdashim
    Hitbox: 400
    Difficulty: Easy
    Power Alacrity Renegade is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!

Contact person

Contact person for Power Alacrity Abtrünniger : honky.3864