Last Updated: 25.07.2020

Power Banner Berserker-Class Guide

The power build is superior to the Condi build in terms of damage during short phases and good damage.

Traitlines: Tactics vs Strength

The Strength build allows you to do more of your own damage.

The Tactics build distributes the buff &B8oFAAA= and gives your allies a good DPS increase.

Table of Contents
  • Berserk
  • Adrenaline
  • Weapons
  • Runes
  • Banners
Berserk Mode

The allows access to another ability that depends on the weapon on the main hand.

The &BoN4AAA= is especially important for this build. With other weapons you can get additional access to -DMG.

&BoN4AAA= has no cool down as long as you hit.

The &BuN2AAA= mode can be extended by skills or by the trait: &BwEIAAA= ]

Especially interesting are skills for extending the &BuN2AAA=:

  • &Bu11AAA=
  • &BvV0AAA=
  • &BjJ2AAA=
  • &Bod2AAA=
Adrenaline

Adrenaline is a special mechanic of the class . You get adrenaline when you hit something with an attack.

There are 3 levels of adrenaline, when all 3 levels are filled, the can switch to &BuN2AAA= mode. After you are in &BuN2AAA= mode, you can use the exclusive abilities of &BuN2AAA= mode for 10 adrenaline. The Adrenaline Bar will also shrink from 30 adrenaline to 10 adrenaline.

&Bu11AAA= gives you 10 adrenaline, so you can use the primal salve (exclusive skill – main hand weapon dependent) directly.

The trait &B1kFAAA= gives you 2 additional adrenaline points on a critical hit, you will receive these 2 points even after the original salve itself.

sc name=”gw2embed” chatcode=”&B4cFAAA=” ] gives you 5 adrenaline points when you switch weapons. To get the necessary 8 points of adrenaline for the next salve you need either 3 hits with the axe, or one hit and a weapon change.

The elite ability &Bod2AAA= gives you 30 adrenaline and therefore a full adrenaline bar. So it’s a good idea to start the fight with this skill if you couldn’t get adrenaline anywhere before (PreEvents)

Weapons

Axe / Axe are your main weapons for damage.

For damage, mace / mace is a very good choice.

If you don’t need weapons for CC, you can put one axe in the main hand of one weapon set and the other axe in the side hand of the other weapon set … then you can do and get 5 adrenaline.

Your Healskill &Bu11AAA= is a key piece of your rotation and is actively used.
The &BkQ4AAA= is taken for the 180 power that the passive effect of this sigil gives. So it is not actively pressed.

The &Bkc4AAA= and the &BkU4AAA= will occupy the other two help skill slots.

If there is another warrior in the squad, you can also split the banners and take another skill instead.

&Bod2AAA= will give you maximum adrenaline and deal 300 damage. &Bod2AAA= can be exchanged with the &BlM4AAA= if the squad needs it. The biggest advantage of this standard is that it spreads fury across the group

Runes

In general, you play with the &AgbyYAAA, but you must “flank” the boss, i.e. be on his side or back.

With bosses like , , this can be difficult, and with and it is almost impossible.

In some cases you can use the &AhmTYAAA which is a bit weaker, but whose condition that the enemy must have <50% health is almost certainly valid for 50% of the time. Unfortunately, there is no suitable build for the &AhmTYAAA with &B/gDAAA=, so in the remaining cases you play the &AgYEYQAA. This is ideally as strong as the &AhmTYAAA and can be integrated into a &B/gDAAA= build, but worse under poor healing conditions.

So the general order is as follows:

  1. Flanking possible -> &AgbyYAAA
  2. Flanking not possible and no &B/gDAAA= -> &AhmTYAAA
  3. Flanking not possible and &B/gDAAA= -> &AgYEYQAA

Finally, there are a few nuances in the &AhmTYAAA that you need to be aware of when…

  1. … before or after 50% you have to make a mechanism (-shroom or -gun)
  2. … you get a buff at a certain point ( in very well-established groups) or
  3. … enemies lose a large part of their lives due to external mechanics (-Adds.

However, these factors are only relevant in well-rehearsed groups and are therefore not considered here.

Banners

The important banners are: &BkU4AAA=, &Bkc4AAA= and the &BlM4AAA=

You can place the banners even before you start the fight or while you run in. You should either place them where you are fighting or if the boss or tank has to move, you can also place the banners to cover 2 stations at once.

If you pick up banners, you get 60 seconds of cool down reduction. The effect of banners is increased by the trait: &B8wFAAA=

CC-Skills
Blast Finisher
  • Vale Guardian

    Health: 22021440
    Toughness: 687
    Breakbar: 2000
    Place: Spirit Vale
    Hitbox: 140
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General tips


    Banner Placement: It’s best to place your banners where you can easily pick them up, but where they will reach the group permanently.

    If you need more damage, you can also play Axe/Axe|/Streaver or Axe/Axe|Streaver/Streaver.

  • Gorseval the Multifarious

    Health: 21628200
    Toughness: 1374
    Breakbar: 4500
    Place: Spirit Vale
    Hitbox: 250
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General tips


    Try to hit more enemies, if possible hit them at the same time as the boss to build up adrenaline faster.

    Banner Placement: These can be placed slightly behind the boss when you rotate around during the split phases, and then you will have banners for the last two ghosts. (With normal strategy)

    Additionally, you can pick up the banners and cast them again shortly before the end of the split phase.

    Split Phase: Remember to flank the ghosts here as well when playing with the &AgbyYAAA.

  • Sabetha the Saboteur

    Health: 34015256
    Toughness: 1374
    Breakbar: 0
    Place: Spirit Vale
    Hitbox: 48
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General tips


    Try to hit more enemies, if possible hit them at the same time as the boss to build up adrenaline faster.

    Banner Placement: Place the banners in the boss and pick them up and reseat them when disappears and the in-between bosses appear.

  • Slothasor

    Health: 18973828
    Toughness: 1374
    Breakbar: 4000
    Place: Salvation Pass
    Hitbox: 360
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General tips


    If you are having trouble flanking, you can change your rune here.

    After each broken , the boss distributes , if you are not sure that this will be blocked or otherwise avoided, you can use &Bqs4AAA= to block the attack from the boss who gives .

    Try to hit more enemies if possible at the same time as the boss to build up adrenaline faster.

    Banner Placement: In most groups you know or can be pretty sure where you will be running to next, so always place your banners in advance.

    sc name=”custom-icon” id=”breakbar” ] phase If you use &Bod2AAA= for the CC, note that using this skill will remove from the CC. If the should be blocked by the boss through . Therefore you should use the skill as early as possible or block it with &Bqs4AAA=. If the CC phase should last longer, you can trigger the &AgEZSgEA multiple times.

    Also, the beginning of the CC Phase is the best time to reposition the banners without losing any damage.

  • Bandit Trio

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Salvation Pass
    Hitbox: 0
    Difficulty: Easy
    Power Banner Berserker is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Matthias Gabrel

    Health: 25953840
    Toughness: 1374
    Breakbar: 2500
    Place: Salvation Pass
    Hitbox: 140
    Difficulty: Easy
    Power Banner Berserker is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Siege the Stronghold

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Stronghold of the Faithful
    Hitbox: 0
    Difficulty: Easy
    Power Banner Berserker is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Keep Construct

    Health: 55053600
    Toughness: 687
    Breakbar: 3500
    Place: Stronghold of the Faithful
    Hitbox: 200
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General tips


    There is a repeating point in the battle where one has to be broken, if there is not enough CC, you can put mace on the other weapon set.

    Try to hit several enemies at once, as this will give you more adrenaline.

    Banner Placement: For the phases before you can simply place your banners where you plan to tank. So either in the middle or outside at the spawn of the columns.

    After breaking the you can pick up your banners again and put them back in the middle just before the DPS burst phase starts. After the burst phase you can pick up your banners again because the boss should be phased.

  • Xera

    Health: 22611300
    Toughness: 1374
    Breakbar: 2000
    Place: Stronghold of the Faithful
    Hitbox: 48
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General tips


    You should break the as soon as possible, as it will greatly reduce your damage.

    For an optimal pre-event you should have full adrenaline right at the beginning (e.g. by setting &Bod2AAA= to s illusion).

    Then you start your &BuN2AAA= a few seconds before the last orb is pushed into the crack and then don’t use &Bu11AAA= anymore.

    On the second platform you can place your banners while 3 other players run to their buttons, just don’t forget to take them with you again. The &BuN2AAA= should expire while you are at the second shard, which will allow you to collect 30 adrenaline for the boss.

    If your &BuN2AAA= took too long, you can immediately use your &Bu11AAA= and to collect adrenaline until the boss shows up.

    Try to hit multiple enemies together with the boss, as this will give you more adrenaline.

    Banner Placement: It’s best to place the banners between several tankspots (near the symbols) so that 2 tankspots are completely covered. If you already know that you won’t go out of the middle in the first phase, you can simply place the banners in the middle. If you are running to a place where the banners cannot reach, they will need to be picked up and repositioned.

  • Cairn the Indomitable

    Health: 19999998
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 200
    Difficulty: Easy
    Power Banner Berserker is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Mursaat Overseer

    Health: 22021440
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 160
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General tips


    If there is a boon thief here, you can play tactics very well, because the trait &B80FAAA= will do more damage per boon you have and also because a more free grouping of less support players will use up your &B8oFAAA=.

  • Samarog

    Health: 29493000
    Toughness: 1374
    Breakbar: 4500
    Place: Bastion of the Penitent
    Hitbox: 420
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General tips


    Since almost all of your abilities allow you to move freely, you can jump over the shock wave, as it does not have to be dodged. You should start using &Bod2AAA= as early as possible, as will do a lot for its shockwave attack

    During the split phases you should not hold back any abilities.

    It is important that you use your CC skills and switch to your mace set as early as possible so that you can switch back in time. does not get any damage from the beginning of its anyway.

    Banner-Placement: You should pick up your banners after each phase and recast them. So if runs into his hideout you should pick them up and place them again at the two intermediate enemies.

    After the split you pick them up again and re-position them according to the tanking position.

  • Deimos

    Health: 35981456
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 140
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General tips


    If you are having trouble flanking, you can change your rune here.

    In the pre-event you can use Adrenaline Pre-Stacks again, so you don’t have to use &Bod2AAA= right at the beginning of the boss phase.

    If you hit multiple enemies together with the boss, you’ll get more adrenaline.

    You don’t need to hold back any abilities in the intermediate stages when teleporting to Saul, as you will want to get back upstairs as soon as possible, as the party will be together again and Pride can be killed.

    If possible you should attack Saul and at the same time.

    Banner-Placement: You should place the banners depending on your tanking. At the beginning you can place the banners to the boss. After that you have to pick them up and put them again depending on the speed of the group and the movement of the tank.

    When the 10% is reached, you should pick up the banners and put them back after the teleport.

    An alternative to &Bod2AAA= would be &BlM4AAA= if you need to resurrect group members.

  • Soulless Horror

    Health: 35391600
    Toughness: 1374
    Breakbar: 3000
    Place: Hall of Chains
    Hitbox: 160
    Difficulty: Easy
    Power Banner Berserker is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • River of Souls

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 0
    Difficulty: Easy
    Power Banner Berserker is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Statues of Grenth

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 0
    Difficulty: Easy
    Power Banner Berserker is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Dhuum

    Health: 32000000
    Toughness: 1374
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 400
    Difficulty: Easy
    Power Banner Berserker is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Conjured Amalgamate

    Health: 52290000
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 1670
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General tips


    Contrary to what you might think, the boss always counts as flanked.

    As an offhand weapon you can carry a greatsword here since with [ sc name=”gw2embed” chatcode=”&Bm84AAA=” ] you can land all hits, because you can’t fall down in front of the boss, so you can count the attack directly on him.

    If you are scheduled to collect, you can also use the greatsword to move around.

    You can also take CC weapons on the offhand, in case the shields do not become CCed, do not die and this interferes with the group.

    You should not go into &BuN2AAA= mode until the boss has debuffs of swords.

    Banner Placement: You can easily move the banner to the center of the arena or to the position where you are fighting the arm before the fight starts. Just before the boss phase begins, you can pick up the banners and place them in the boss’s position to hold them for the entire duration of the DPS phase.

  • Nikare and Kenut

    Health: 17548336
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 120
    Difficulty: Easy
    Power Banner Berserker is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Qadim

    Health: 19268760
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 240
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General tips


    In DPS stages 2 and 3, flanking becomes increasingly difficult, so alternative runes are recommended.

    The of should be broken as soon as possible as it negates any damage.

    Hitting multiple enemies at once will give you more adrenaline.

    You should be careful with &Bod2AAA= as this skill will bring you very close to the boss or intermediate bosses, which may cause you to get the tank role.

    Keep your CC for the always ready, because they have to be broken quickly. For the Destroyer, you should include the small destroyers in your CC, as this will give you more adrenaline and make the fight easier. Additionally these should be CCed.

    Banner Placement:

    You can set the banners on the Hydra to cover 2 tanking positions just barely. If you want to be on the safe side, you can also place them in the middle of the platform and pick them up after each platform change.

    The banners should also be picked up after the death of the Hydra and then be placed on the outside of the boss at the beginning of the boss phase after killing the pyres.

    On the destroyer you can easily put the banners in the middle of the platform. The same applies here as before, only that the intermediate boss does not change the platform.

    For the wyvern, you should place the banners at the wyvern that the group fights first. After one of them is dead, you can pick up the banners and place them at the other wyvern.

    In the final boss phase, you will want to place the banners after the jumping puzzle. You will need to pick up the banners during the platform change and then put them back after the change.

  • Cardinal Adina

    Health: 22611300
    Toughness: 1374
    Breakbar: 0
    Place: The Key of Ahdashim
    Hitbox: 160
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General tips


    It’s best not to take over a pillar, as you can’t do any real damage at range.

    You should be the one to start the boss by directly placing your banners and then using &Bod2AAA= to charge up your adrenaline. Afterwards you have to run behind your pillar quickly.

    Banner Placement: After a DPS phase you will collect your banners. While running in a circle away from the wall, you can place your banners on the third hex north of the boss, as a banner will reach you there in both the Hand Phase and the Boss Phase.

  • Cardinal Sabir

    Health: 29493000
    Toughness: 1374
    Breakbar: 15000
    Place: The Key of Ahdashim
    Hitbox: 240
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General tips


    You should play &AhmTYAAA or &AgYEYQAA here if possible, as you will usually either be in a targeted attack to collect the buff, or will not want to be on the edge of the tornado in the final stages.

    You should do as much CC as you can in the CC phases. Skills that don’t do CC should be saved for the phase where damage can be done to the boss again.

    On the last platform you may be ordered to kill the whisps that are spawning outside. These should first become CCed and then you should do damage to them.

    The best way to do this is to first collect the special action key, switch to mace, and teleport to the whisp, which will immediately break it thanks to the &AgE/YAAA.

    Banner Placement: The banners can be placed directly to the boss at any stage. With every platform change you pick up your banners and place them again on the new platform. On the last platform you will probably have to place the banners several times.

  • Qadim the Peerless

    Health: 47188800
    Toughness: 1374
    Breakbar: 0
    Place: The Key of Ahdashim
    Hitbox: 400
    Difficulty: Easy
    Utility Skills
    Weapon sets
    General tips


    In the battle you can start damage directly on your weapon set for damage, because the CC of the pylons is the first thing you have to do.

    You can help with the CC of anomalies with the ability &Bk84AAA=.

    If you feel unsure in the you can use the ability &Bqs4AAA= after each pylon phase before you switch back to the axes.

    Banner Placement: Place the banners on the inner side of the outer ring, between your party and one of your three kiters, and pick them up just before the end of the phase.

Contact person

Contact person for Power Banner Berserker : crowbur.4507