The Power- is a burst-heavy class that supports your team with very good -application and strong CCs.
His greatest strength lies within fights with short phases and regular short interruptions by phase changes, in which the can reset his initial burst. Selective adjustments of the traits and the rotation also allow the to adapt very well to longer fights.
Due to a naturally high crit-chance through traits, this build does not need a „&B/gDAAA=“-buff and thus allows other DPS-classes to occupy one of the popular spots in the subsquad of the /.
Furthermore, the Power- can be played in teams, in which otherwise only Condi-DPS classes are present beside it and has the possibility to buff them even more offensively by a personal DPS loss.
Every -player is faced with the question of whether to play with a rifle or a sword. Basically, the different builds are very similar in terms of DPS and it’s largely up to your own preference what you want to play. Of course, the builds are sometimes better and sometimes less well suited for different situations, so you should keep the following things in mind when making your decision:
Especially for the sword builds it is important to decide before the fight whether to play the with the grandmastertrait „&BxAIAAA=“ (PSM) or „&B1kIAAA=“ (SMVK).
Principally, you only have to ask yourself one question: “Does the boss have pause- or phases, in which i can restore my heat, to start the burst-rotation all over again?”
Overheating with &BxAIAAA= is best suited for fights that consist of regular bursts with short interruptions, while the &B1kIAAA= is designed for longer, uninterrupted fights.
Based on the considerations in the sections above, there are 4 possible builds:
You can precast “&BlkXAAA=” in every situation. You should never try to delay your “&BrqnAAA=” build, because the main damage of this build is the “&BrqnAAA=“. It only makes sense to delay it for a short time if you are using the burst damage for an intermediate add.
There are 2 possible ways when and how you should use your Tool-Belt-Skill „&BrOkAAA=“. Firstly, you have to be careful with your „&B0oIAAA=“ trait, which causes you to deal more damage the more heat you have. Since you can use the skill “&BrOkAAA=” only once per rotation, you should always use it at 100% heat. On the other hand, it might be worth to delay this skill if there are a lots of adds present. With every add, you gain one more projectile using „&BrOkAAA=“ and if you stand in the hitbox of the boss when you activate the skill, each projectile will hit the boss once, which can increase the damage caused by this skill fivefold.
Use „&BrUWAAA=“, „&BrIWAAA=“ and „&BiIYAAA=“ (when you play with &BroWAAA=) on cooldown. You should only use „&BlqnAAA=“ and „&BhmkAAA=“ when you are above 50% heat. When you play the rifle-build you should not use „&BgoYAAA=“, unless you get from you team. You should NEVER interrupt the autoattack-chain from the sword or the photon forge (unless you play the rifle exit-rotation to leave the photon forge at around 50%).
This trait buffs your subsquad with 100 condition damage per player, but you will have a high personal DPS loss. Therefore, in most cases this trait is only worth it, if your sugroup, except for yourself, consists only of condition DPS classes.
Use this trait if you have long uninterrupted battles ahead and want to increase your build to more “sustained damage”. However, you will have to adjust your rotation and switch from the rifle build to the sword build.
If you don’t need to support your team as much with CC skills, but conditions are causing you a problem, then you can replace your &BptUAAA=-heal skill with „&BuEWAAA=“ and have access to AOE condition removal, an AOE heal, a water field and an explosion finisher.
In VERY short-lived battles (e.g., , Fractals of the Mist), you can replace your &BroWAAA= with „&BhEYAAA=“, in your sword-build. Before battles and in phase changes, you can precast both the main skill mine and the tool skill „&BhQYAAA=“, to ensure the highest possible burst during damage phases.
Caution: The boss phases should be short enough, so you don’t have to begin the rotation a second time after your initial burst.