The Heal- has, if played correctly, an enormous carry-potential. He can compensate mistakes of others and himself in the most extreme way. Whether this is good or bad is up to oneself to decide. For example: He can help groups to achive a kill, even though the players die a lot through the mechanics of the boss. However, the skill level of the group also “decreases”, because the Heal- can negate the threat of most mechanics. This allows players to “forget” the mechanics.
Furthermore, this build is not recommended, as a 2nd Heal-class, to support the team. Since this build gives neither nor . The only buffs this build provides is a little bit of (not 25 stacks) and a little bit of . So this build can not really “heal” the group or give good amount of boons. It is only playable to block a good amount of damage by giving barrier at the right time, which requires some boss experience, and to resurrect players who are in downstate.
Life force is the basic mechanic of the . It allows you to use your sand shadow abilities. Your life force is as high as 69% of your maximum health. Life force scales with vitality. However, you can also increase your maximum life force by using &B2oDAAA=.
The gains 10% life force for every death in his vicinity. This also applies to the death of some of your servants, for example. There are also abilities that give you life force of their own accord.
The following abilities give you life force:
The following traits affect your life force:
Sand Shadow-abilities:
Barrier is a second type of health that covers your normal life points and absorbs incoming damage. You cannot have more than 50% of your health points as a barrier. The barrier disappears after 5 seconds if not eliminated by damage.
The following abilities give barrier:
The Heal-Scourge cannot maintain 25 stacks of . However, he can generate some on his own. The following abilities can provide this:
Additionally thanks to „&B3cIAAA=“ you generate might when you give barrier.
As mentioned earlier, this build does not heal very much. The only sources for healing are &BoytAAA= through &BwoDAAA=.
When leaving the veil by &BxUDAAA=.
When you start resurrecting an ally, you trigger &BwwDAAA=. This will summon a &Bhk2AAA=.
Furthermore, you heal a little bit, if you play with &AgF4YAAA and use a heal-skill.
&Bq4pAAA= enables direct healing and can resurrect your allies.