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Power Support Chronomancer-Class Guide

The support is a strong support build that can maintain and for 5 players.
In addition to this main task, it can also distribute to 5 people if necessary.
Besides the boon support, this build has an extremely high CC potential and the ability to pull together groups of enemies over long distances. By choosing the right skills and traits, boons can also be reliably removed from bosses.

This build offers extremely high freedom in terms of equipment and trait selection. Any traitline from is playable in principle. The same is true for the equipment, which is primarily geared towards the boon duration. From 100% to 0% everything finds a meaningful application. These extensive choices lead to a high complexity and finally to a steep learning curve.

The equipment and traits described in this guide always refer to the way of playing, where the main focus is on the boons, CC and other support. The damage is secondary at first. Thus the complexity described should be kept as low as possible at the beginning.
If the personal experience increases, then everyone should decide for themself how much boon uptime is needed for the personal playstyle to ensure an optimal uptime of boons. The personal DPS will increase in this Phase too. The same applies to the choice of toughness as a tank.

Table of Contents
  • Choice of Weapons
  • Choice of Armor
  • Choice of Traits
  • Choice of Skills
  • Squad Composition
Choice of Weapons


In the first weapon slot you should always use a sword with a &AgGTGgEA. If you need CC or additional through &BrN3AAA=, use a shield as an off-hand weapon. &BjF4AAA= and &BtFzAAA= on the shield are also suitable for a high number of blocks and . If you do not need any of the above, use a sword as a DPS option in the first- and second-hand weapon

The second weapon slot is heavily dependent on the boss. If you need to draw enemies together in any way, use &BsonAAA= from a focus in the second hand. If you want a CC ranged option, choose a pistol as your second hand and use &BvUnAAA=. This is useful for example for the Echo in CM of .
Use a greatsword whenever you need a general ranged option or a push &BuwnAAA=. If possible, always combine a greatsword with Dominance and &B64CAAA=.
If none of the above criteria apply, choose either a focus or greatsword as DPS option in the second weapon slot, depending on your personal preference. With you can also use a staff for the precast of clones. However, change the staff again for combat.

You should always select &AgGTGgEA in both weapon slots unless you are playing with 0% boon duration. If you need more CC on the specific weapon set, use &AgE/YAAA. For additional boon removal, use &AgH8XwAA. In all other cases, you should use &AgEnYAAA if your boss does not allow more specific sigill. For more details see the Boss Guides.

Choice of Armor


First you should choose the armor that is indicated in the build guide. If necessary, you can also adjust the armour for your personal boon uptime. To do this, simply swap berserker’s parts for divination’s parts and vice versa.
Your equipment should be between the 100% equipment listed and the pure Power DPS build. The latter is the mentioned 0% build, which should only be played if you really know what you are doing. If you go well below 50%, make sure you include some of the more assassin’s parts similar to the Power DPS build.

As a tank you should first use commander’s parts. If you have 1300 toughness or more, you should also use knight’s parts. If you want to achieve maximum safety, minstrel values are possible. Always choose the minimum amount of toughness you need for each boss. It’s bad to go into the downstate as a tank. Try to prevent this as a priority.
As an alternative to the actual equipment, you can simply use a &AgEPkQAA. No matter how you achieve your toughness, always talk to the squad and make sure you have the most toughness at all times during the fight.

Choice of Traits


This section explains alternatives to the standard traits and skills and their more specific uses.

Chronomancer
This traitline will give you &B4cHAAA= personal whenever you shatter a clone. You will also move 25% faster with &B0MHAAA=. Alternative traits to the standard build are:

  • &By4HAAA= increases your ability to keep on the boss. Power DPS s are dependent on and thus on the uptime of &B9kHAAA=. In order for you to get the most out of &By4HAAA=, try to use mainly &BineAAA= for shattering.
  • &B8MHAAA= should be used when playing with healing power. This is the case, for example, if you are refueling with minstrel equipment.
  • &B7oHAAA= should only be used if you want to reduce coolowns. This should always be used in combination with the Illusions build, as it also reduces Shatter skill cooldowns with &B9sCAAA=.
  • Use &B2IHAAA= only if you do not need the of &B+YHAAA=. This is mostly the case when you play with 2 support and the group doesn’t have to move much.

Inspiration
This traitline allows you to remove conditions with &B/UCAAA= and a healing skill of up to 5 players. Using the mantra &BuUnAAA= you can remove even if you already have it.
&BzwHAAA= will always give to 5 players if you get distortion. Distortion, in turn, is given by default with &B/ACAAA= in combination with sigils. Indirectly, &BvZUAAA= and &BvwnAAA= to 5 players. Alternative traits to the standard build are:

  • &B/QCAAA= can be used to facilitate high-pressure projectile resurrection. You should be aware that projectiles are reflected, not absorbed. For example, it should not be used with .
  • &B+QCAAA= should be played whenever you are not using focus or you need the healing and condition removal of the trait.

Dominance
This traitline is primarily focused on DPS and . Use &B6kCAAA= to remove a boon from the boss on each of your CC skills. Alternative traits to the standard build are:

  • &B64CAAA= for higher DPS on the greatsword.
  • &B7UCAAA= for additional boon removal. This is useful for if you are playing with Dominance rather than Chaos.

Duel
This traitline is, besides dominance, primarily focused on DPS. For a more detailed comparison of when you should play Duel or Dominate, see the Build Guide.
You additionally give yourself with &B8MCAAA=. Alternative traits to the standard build are:

  • &B8MCAAA= to quickly obtain clones. This can be combined with the portal split described above, for example.

Chaos
This deffensive traitline provides you with &B5oCAAA= and &B5sCAAA= both with and with . With &B0kHAAA= you will receive additional boon uptime for each boon. This can be useful if you have a lot of toughness and therefore less boon uptime from your equipment. This makes this traitline especially suitable for tanking.
The following traits are used by default:

Alternative traits to the standard build are:

  • &B6MCAAA= as an additional offensive option. You should use this for bosses that have a high damage potential.

Illusions
This traitline allows you to use your shatter skills, and thus &BoZ0AAA=, more often through &B9sCAAA=. The individual boss guides describe how this can be exploited.

Choice of Skills


The default healing skill is &BvZUAAA=. For example, if you need to remove from , you can also use &BuUnAAA=. &BmF2AAA= is also useful for additional party healing and is especially powerful when playing with healing power.

The core of your build should generally be &BvwnAAA=. You must always take &BqB0AAA= with you if you cannot cover with other sources. If there is a in your squad, swap &BqB0AAA= with &BopzAAA= or &BhsoAAA=. &BopzAAA= can be used to use &BvwnAAA= twice. &BhsoAAA= is a DPS option.

If you should play with &BkcoAAA=, &Bl54AAA= is an optional skill. Only use it if you are unsure about the boons. Otherwise, you can also replace it with &BopzAAA= or &BhsoAAA=. For special bosses, you can also replace the &Bl54AAA= with &BlZzAAA= or &BtUnAAA=. For more details see the Boss Guides.

As Elite you should choose &BkcoAAA= if you don’t need a CC. For short intervals between the CC choose &Bpd2AAA= and for long intervals &Bk9zAAA=.

There are specific portal tactics for some events and bosses. It is usually sufficient to combine &BtUnAAA= with &BopzAAA= to create two portals in a short time. &BtgnAAA= is also helpful in this context for fast movement.
For the events in the ghost valley between and it may also be helpful to reset the portal with &BoZ0AAA=. To do this, you must set both &BoZ0AAA= and &BtUnAAA= in the &BtcnAAA=. With &Bht4AAA= the &BtUnAAA= will be reloaded and the created portal will remain.

Squad Composition

In case you run with two s, you must always use &BqB0AAA=. In general, it is always helpful to have a support in addition to the . can be covered in this case with &BuGxAAA= and &B4YIAAA= combined with &BvwnAAA= and &B/ACAAA= very easily for 10 players.

If you as are only responsible for and not for , you can also play with much less boon duration.
As you can only guarantee an optimal uptime of for 5 players. As a second source for   you can use both the and the . You can find more detailed information in the respective guide.

CC-Skills
Blast Finisher
  • Vale Guardian

    Health: 22021440
    Toughness: 687
    Breakbar: 2000
    Place: Spirit Vale
    Hitbox: 140
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and Skills


    With this boss, you should play with Dominance and 50% boon duration.
    If you are playing with Support , you can replace &BqB0AAA= with &BhsoAAA=.

    Vale Guard


    Boss-Phases
    In each boss phase you can block the blue teleport fields with &BjF4AAA= and &BtFzAAA=. Alternatively you can also use &Bl4oAAA=. Delay &BrN3AAA= for CC phases only if you are not using &BoZ0AAA=. You should also use &BineAAA= to shatter your existing clones during each CC Phase.

    Split-Phases
    You should always go to the blue guardian and use your boon strip in the auto attack or &BhsoAAA= to remove the Blue Guardian’s invulnerability. Try to maintain the boons during this phase as well. Do not use your &BoZ0AAA= or &BkcoAAA=. Always delay these two skills for the beginning of a boss phase.

    Tanking

    The boss has a moderate damage potential. So use as much toughness as you need to survive.

    As a tank with little toughness, make sure to use &BvwnAAA= or &BvZUAAA= just before a green field explodes. This will give you personal distortion and thus no damage from the green field.
    Also use &Bl4oAAA= to avoid attacks from the boss.

    The most common position for the tank is at the edge of the platform between the red and blue third.

    Tips for Advanced Groups

    Unlike the tank position at the edge, you can also tank the boss directly in the middle. To do this, you should use to move your party to the middle.
    Position yourself as a tank at the beginning towards the blue pylon. The goal in every boss phase is to get only one green field. The DPS has to be accordingly high. You should distort this one green field with &BvZUAAA=.

    Use &BvwnAAA= and &BopzAAA=, if equipped, to partially block the blue ports for your group. &BjF4AAA= and &BtFzAAA= are also suitable for a personal block.

    In the second boss phase you start again in the direction of the blue plyon. If the blue ground damage pulses, your position changes to the green thrid. In the last phase you can tank with sufficient sustain in the damaging third. Alternatively, you can rotate between the free thirds in the last phase.

  • Gorseval the Multifarious

    Health: 21628200
    Toughness: 1374
    Breakbar: 4500
    Place: Spirit Vale
    Hitbox: 250
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and skills


    With this boss, you should play with Dominance and 50% boon duration.
    If you are playing with Support , you can replace &BqB0AAA= with &BhsoAAA=.

    Alternatively to &BkcoAAA= you can also use &Bk9zAAA= for additional CC. In this case you should play with support and use &B+YHAAA=.

    Gorsevall the Multifarious


    Throughout the battle, try to pull the little ghosts with &BsonAAA= into Gorseval so that the group can clear them.
    Always delay your &BoZ0AAA= for the boss phases.

    Boss phases
    At the beginning of the battle, as well as after each CC Phase, it is your job to block Gorseval’s knockdown with &BvwnAAA= for your party.
    In each CC Phase, use &BrN3AAA=, &BineAAA= and &Bk9zAAA= if equipped.

    Split Phases
    Try to keep up your boons as much as possible during this phase. For example, work your wells on the great spirits before the group gets there. The well should end before the group moves on to the next spirit.

    Strategy as tank


    The boss allows you to tank it with little toughness. But use as much toughness as you need to survive.
    Try to stand as close as possible to the group to get all the blessings. But make sure that Gorseval always has his back to the group.

  • Sabetha the Saboteur

    Health: 34015256
    Toughness: 1374
    Breakbar: 0
    Place: Spirit Vale
    Hitbox: 48
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and Skills


    With this boss, you should play with Dominance and 50% or 100% boon duration.
    If you are playing with Support , you can replace &BqB0AAA= with &BhsoAAA=.

    Sabetha the Saboteur

    As a supporter you should always try to stand directly in Sabetha so that you can carry out the big bombs. Alternatively you can take care of the smaller exploding bombs spawing on the platform.
    If possible always try to pull the bandits on the platform into the group with &BsonAAA=.

    If you should run cannons, you should always use &BiooAAA= on the cannon twice with &BvZUAAA=.
    You should also use &Br0nAAA= to create an additional clone. Shatter your clones at the cannon with &BmLeAAA= ]. Never use boon skills like &Bl54AAA= or &BvwnAAA= on a cannon.

    Tips for Advanced

    If a is playing as a kiter, you can kite the first lava field for them. So they have enough time to set up their spirits and stack .

    If a is in your group, &BsonAAA= will be delayed for a charge of &BkytAAA=. This virtue is always recharged by &BzsCAAA= when an opponent is killed. Ideally you should coordinate the time of the pull with the .

  • Slothasor

    Health: 18973828
    Toughness: 1374
    Breakbar: 4000
    Place: Salvation Pass
    Hitbox: 360
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and skills:


    For this boss you should play with Dominance and Mesmer Runes Build.

    If you are playing with a support , you can alternatively play with the Illusion build. Replace &BkcoAAA= with &Bpd2AAA= and the &BqB0AAA= with &BopzAAA=. Depending on how long the fight lasts and how secure you are with your boons, you can also use the &BqB0AAA= instead of the &BqB0AAA= for additional CC and frequent use of &BineAAA=. You will need to use &Bt4nAAA= twice and use &BtwnAAA= again.
    The idea with the Illusion build is that you can use &BoZ0AAA= and &Bpd2AAA= for as many CC phases as possible.

    Slothasor:


    Before the battle starts you can get three clones by running into the poison fields three times with &BigoAAA=.

    The most important thing for you to do with this boss is to use &BsonAAA= to pull the slublings. Check with your party to determine which player will take over which group of slublings and when. It is possible for one player to draw the slublings on one point and another player to draw these slublings into the stack. Always make sure that you do not pull mushroom eaters.

    You can also remove the after the CC phase with &BuUnAAA= for 5 players if you are using the Inspiration Trait &B/UCAAA=.
    If the boss does its shake, you can use &BvwnAAA= and the &BtAnAAA= bound to it to jump in the hit box. Most of the projectiles will hit you and not your group.

  • Bandit Trio

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Salvation Pass
    Hitbox: 0
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and Skills


    With this boss, you should play with Dominance and 50% boon duration.
    If you are playing with Support , you can replace &BqB0AAA= with &BhsoAAA=.

    Bandit-Trio

    The typically goes up at the beginning and places its &BsonAAA= on the middle bandit of the bridge. This way all three bandits are pulled. In general, try to pull as many bandits as possible during the entire fight with your &BsonAAA=. This will make it much easier for your group to clear them.

    If you need to take care of the mortars, use either &BrN3AAA= in both directions, &Br0nAAA=&BmEoAAA=&BineAAA= or &Bpd2AAA=. The latter should only be used for the last group because of the high cool-down. Alternatively, you can try to hit two bandits at once with &BrN3AAA=. In this case, you do not need the &Bpd2AAA= and can replace it with &BkcoAAA=.

    After the last group, you should also pull the three bandits back together on the bridge so that a DPS player can kill them faster.

  • Matthias Gabrel

    Health: 25953840
    Toughness: 1374
    Breakbar: 2500
    Place: Salvation Pass
    Hitbox: 140
    Difficulty: Easy
    Power Support Chronomancer is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Siege the Stronghold

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Stronghold of the Faithful
    Hitbox: 0
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and skills as Tower Chrono:

    With this event you should run Chaos and as much toughness as possible.
    If you are not playing Tower Chrono, you can simply use Dominance and 50% boon duration.

    Portal Tower Chrono:


    For cave at the beginning, you can use &BtgnAAA= for a quick passage. If there is a in your squad, you can also use &BowVAAA= to give you a Fiery Grand Sword. Use &BkEWAAA= and &Bo0VAAA= to get through the cave faster.

    On the towers, set the portal with &BtUnAAA= and get your group up the tower. Always smash a clone just before jumping to the group. You will be able to use &B5cGAAA= to get &B5cGAAA= so you cannot be interrupted in the air. A riskier alternative is to set and jump the portal during &BjF4AAA=. You can also simply combine both methods for most security.

    Before &BtcnAAA= always use &BopzAAA= if possible.
    If a tower is captured, use the tower’s cannon for the remaining enemies. You should always leave one enemy alive, otherwise new enemies will spawn. If there is only one enemy left, you can also support your group with the cannon.
    If you have problems with surviving, you can go down to the second tower and join your group. All you have to do now is cross the ley line to get back to the towers.

    Solo Tower:


    Coming Soon

    Duo/Tripple Tower:


    Coming Soon

  • Keep Construct

    Health: 55053600
    Toughness: 687
    Breakbar: 3500
    Place: Stronghold of the Faithful
    Hitbox: 200
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and skills


    With this boss, you should play with Dominance and 50% boon duration.
    If you are playing with Support , you can replace &BqB0AAA= with &BhsoAAA=.
    The idea with the Illusion build is that you use &BoZ0AAA= and &BkcoAAA= at the beginning of the fight and at each burn phase.

    If you need to push the orbs, use the auto-attack &BusnAAA= on a &AgGqtgAA.

    Keep Construct


    Try to block the jump from the boss with &BvwnAAA= for your group.
    For each CC Phase, you should first use &BuwnAAA= if you are playing with a Greatsword. Then switch to the shield and use &BrN3AAA= and &BineAAA= with 3 clones if possible.

    If you need to push the orbs, use the auto-attack &BusnAAA= and &BuwnAAA=. When the burning phase begins, use &Bl0oAAA= to create a clone and start your &BoZ0AAA=.
    If you do not push, you can help the pusher to pull the orbs into the cracks with &BsonAAA=. Talk about which orb you take over.

    Strategy as tank


    The Boss allows you to tank it with little toughness. But use as much toughness as you need to survive.

    Your main goal is to make sure that the Boss is in the spirits when they die. To do this, move in front of the respective shining statue at the beginning of the ghost phase. Once the spirit is defeated by this statue, move towards the second great spirit. You should avoid any other movement. The only exception is the Pizza Attack, where you have to get out of the Boss.

  • Xera

    Health: 22611300
    Toughness: 1374
    Breakbar: 2000
    Place: Stronghold of the Faithful
    Hitbox: 48
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and Skills

    With this boss, you should play with Dominance and 75% boon duration.
    If you are playing with Support , you can replace &BqB0AAA= with &BhsoAAA=.. The latter increases your personal damage and can help you remove boons from the boss.

    Xera

    For each CC phase, use your &Bpd2AAA=.
    The other enemies that appear during the fight must be added to the group as soon as possible with &BsonAAA=. As you should primarily pull in the illusions, as they spawn more scattered while the human opponents spawn more concentrated. But in any case, you should discuss who will take over which group.

    Tanking

    This boss has a high damage potential. So choose the amount of toughness where you can easily pull and hold the boss properly at the tank positions.

    You must be careful to block or distort &BsGIAAA=. For example, use &Bl4oAAA=.
    If you are unsure, use &BvZUAAA= to start the attack. In this case you will always get initially. However, since you are using a healing skill, the will disappear again directly through &B/UCAAA=. The rest of the attack is distorted by the &BvZUAAA= combined with &B/ACAAA=. Also, Xera should never be directed towards the group. If &BsGIAAA= hits the group, it will usually result in the death of multiple players.

    You should always tank Xera in the middle of the platform unless a laser appears there. The exact timing for these lasers and the resulting tank positions can be found in the Boss Guide.

     

  • Cairn the Indomitable

    Health: 19999998
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 200
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and skills:


    With this boss, you should play with dominance and 50% boon duration.
    If you are playing with a support , you should use 50% boon time and replace &BqB0AAA= with &BopzAAA=. Ideally use this for a double use of &BvwnAAA=. You can also replace &BqB0AAA= with &BhsoAAA=. This increases your personal damage.

    Cairn the Indomitable:


    Try to get the red circles as supporters by standing furthest away from the boss. Do not leave the rune texture on the ground.
    If you get a red circle, get out of the stack.

  • Mursaat Overseer

    Health: 22021440
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 160
    Difficulty: Easy
    Power Support Chronomancer is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Samarog

    Health: 29493000
    Toughness: 1374
    Breakbar: 4500
    Place: Bastion of the Penitent
    Hitbox: 420
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and Skills

    For this boss, you should play with Dominance and the Mesmer Rune build.

    Depending on how secure you are with your boons, you can also use the &BqB0AAA= instead of &BqB0AAA= for additional CC and frequent use of &BineAAA=. To reduce the cooldown, you will need to use the &Bt4nAAA= twice and use the &BtwnAAA= again.

    Samarog

    Against the common opinion of most LFG groups, you should not be fixed in the normal mode of Samarog, because your CC potential is very strong.

    In every CC phase you should use &Bpd2AAA=, &BineAAA= and &BrN3AAA=. Make sure that you are hit twice by &BrN3AAA= if possible. This will reduce the cooldown of &BrN3AAA= by 10 seconds.
    You should also use &Bt4nAAA= twice and then cast the &BtwnAAA=. This lowers the cooldown of &BineAAA= by 15 seconds. If possible always combine your &Bpd2AAA= with &BoZ0AAA=.

    During the add phase try to pull Rigom directly under Samarog with &BsonAAA=. Repeat this if the has problems keeping Rigom under Samarog. After Guldhem is killed, Rigom moves back into the group with &BsonAAA=.

  • Deimos

    Health: 35981456
    Toughness: 1374
    Breakbar: 0
    Place: Bastion of the Penitent
    Hitbox: 140
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and skills:


    With this boss, you should play with Dominance and 50% boon duration.
    If you are playing with Support , you can replace &BqB0AAA= with &BhsoAAA=.

    Deimos:


    You should use &BvwnAAA= to block the boss’s pizza attack for your group. Make sure that you are only standing on one slice of pizza.
    For frequent use of &BvwnAAA= ideally use &BopzAAA= if equipped.

  • Soulless Horror

    Health: 35391600
    Toughness: 1374
    Breakbar: 3000
    Place: Hall of Chains
    Hitbox: 160
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and Skills

    With this boss you should play with Chaos, as it has a high damage potential. Choose the amount of toughness that will allow you to easily pull and hold the boss properly at the tank positions.
    Alternatively, one of the two ‘s &BkcoAAA= can be replaced with &Bk9zAAA=.
    In addition, &Bl54AAA= can be replaced with &BopzAAA= if you create many clones and distribute them using &B+YHAAA= . &BopzAAA= can be used for both &BqB0AAA= and &BvwnAAA=.

    Soulless Horror

    Replace the tank whenever the other has two stacks of necrosis. As an active tank with multiple stacks of necrosis, try to block attacks with e.g. &BjF4AAA=. Also, try to move as little as possible throughout the battle. However, if you have to run because of a wall of flame, always move Desmina near the fleshworms on the edge. If there are no fleshworms, move Desmina simply to a nearby free spot at the edge.

    You should avoid &BuO4AAA= as well as scythes with their &BgO5AAA= as they will convert to a one second . If you are unlucky, you can run off the platform or into a wall of flames. is what you get when you smash a clone with &B5cGAAA=.

    Try to block pizza attacks, especially those with very small gaps, with &BvwnAAA= for your group.
    Use &BrN3AAA= and &BineAAA= only in CC phases and make sure you are not playing with &B54CAAA=. This will prevent you from accidentally dazing the dead.

  • River of Souls

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 0
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and skills


    Basically it doesn’t matter what build you play. However, if you want to contribute to healing, you can play with Minstrel equipment.
    Use the trait &B8MHAAA= and &B+QCAAA=. Always place the well on the great spirits before you reach them. This way the wells will end shortly after the group has arrived.

  • Statues of Grenth

    Health: 0
    Toughness: 0
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 0
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and Skills

    For this event, you should play with Dominance and 50% boon duration. The event allows you to use little toughness. However, use as much toughness as you need to survive. If you are playing with Support , you can replace &BqB0AAA= with &BopzAAA= or &BhsoAAA=.

    Statues of Grenth

    Broken King
    Try to keep the attacks away from the group as a tank. Try to avoid standing on the boss so that the attacks don’t hit you. However, you should be able to place boons on the group. To be able to do damage at a distance, play with a &AgGqtgAA.
    If you need to stand close to the boss, for example to catch an ice crystal, try blocking the attacks with &BjF4AAA= or &BtFzAAA=. It is also possible to stand between the ground pattern of attacks. This does not change.

    Eater of Souls
    Always pull the boss onto the glowing platform as long as there are not enough orbs in the air. Besides you can block attacks with &BjF4AAA= or &BtFzAAA=. Also, try to keep the boss outside of damaging areas at all times so that the group can attack.

    Eyes

    Replace &Bl54AAA= and &BvwnAAA= with &BtUnAAA= and &BopzAAA=. At the beginning of the fight use &BtUnAAA= and fly down with an orb of light. Be careful not to accidentally use &BtUnAAA= before the fight. In this case, the portal will disappear and you will get the usual cool down.

    Once the first eye is defeated, use &BopzAAA= and &BtcnAAA=. After everyone has used the portal, &BtUnAAA= uses &BtUnAAA= again and flies to the other eye. Once defeated, &BtcnAAA= again. Now defeat the eye that has regenerated.
    Throughout the entire fight you should distribute boons as much as possible. However, be careful not to apply CC to the eyes and use &BopzAAA= only for &BtcnAAA=.

  • Dhuum

    Health: 32000000
    Toughness: 1374
    Breakbar: 0
    Place: Hall of Chains
    Hitbox: 400
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and skills:


    With this boss, you should play with Illusions and 100% boon duration if you need to run green.
    In all other cases, you should play with Dominance and 50% boon duration. In most cases, you will be given 2 , so keep your &BqB0AAA=. If is provided elsewhere, use &BhsoAAA= instead of &BqB0AAA=.

    Dhuum:


    As you must either tank or, more often than not, run the third green. You can find the timing for your green in the Boss Guide.
    When collecting orbs, keep in mind that you always collect the big orb. If this orb comes through, an executer will appear. This orb always appears from your starting point at a 90° clockwise angle. If you manage to collect medium orbs as well, it will prevent a meat golem from appearing.
    Apart from the Green Mechanism, you have no other specific task for this boss.

    In general, try to use your &BoZ0AAA= at the beginning and after every dive from Dhuum. You can run &BjF4AAA= so that your subgroup gets additional . If you find that Dhuum has boons, use &BhsoAAA= if equipped. Alternatively, you can use &Br0nAAA= to create a clone that will remove blessings with &BrwnAAA= in the auto-attack.

    In the ritual phase, a &BkcoAAA= before all players run to the sigils. This speeds up interaction with the sigil.
    You can also run &BjF4AAA= and directly renew with &BvwnAAA=.

    Strategy as tank:


    The boss allows you to tank it with little toughness. But use as much toughness as you need to survive.
    Your task as a tank is to keep Dhuum from hitting other players and to pull him so that the green runners have the shortest possible run distances. You should also make sure that the large skeletons can always be killed on the side. You can find a detailed summary of the resulting positions in the Boss Guide.

  • Conjured Amalgamate

    Health: 52290000
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 1670
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and skills:


    With this boss, you should play with illusions with 50% boon duration, depending on experience.
    If you are playing with support , replace &BqB0AAA= with &BhsoAAA=.
    The idea with the illusion build is that you either use &BoZ0AAA= and &BkcoAAA= on each hand or always on the boss.

    If you are the only in the group, use &BoZ0AAA= on each hand. You should also use &BsonAAA= within &BoZ0AAA=. So you can pull both groups of swords into the stack.

    Conjured Amalgamate:


    Before the fight starts you can create 3 clones with a &AgG1tgAA on the right arm. To do this, go to the arm at the edge of the platform and use &BkYoAAA= within range. If you are playing with 2 clones, check who is pulling which group of swords and who is using &BoZ0AAA= on each hand or Boss Phase before the battle.

    Block each arm strike using &BvwnAAA= for your party. Draw swords for your party in each arm phase using &BsonAAA=. You can also break the defiance bar from the shields with &BrN3AAA= as needed.

  • Nikare and Kenut

    Health: 17548336
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 120
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and skills:


    With this boss, you should play with Dominance and 100% boon duration.
    If you are playing with support , you can replace &BqB0AAA= with &BopzAAA=. Ideally use this for a double use of &BvwnAAA=. You can also replace &BqB0AAA= with &BhsoAAA=. This increases your personal damage.

    If you are not using portals, replace Inspiration with Duel, as you do not need to upgrade &BvwnAAA= to 10 players with &B/ACAAA=. Use the following traits with duel:

    Nikare and Kenut:


    On the first platform you should start directly with &BoZ0AAA= and your opener. Then use your wells whenever a mechanic ends. This minimizes the risk of players running out of your wells due to a mechanic.
    Try to block as many of Nikare’s ground tiles as possible with for example &BjF4AAA=. Also, for each CC, use &BnYoAAA=, &BrN3AAA= and &BineAAA= with as many as three clones. Schedule your accordingly.

    Strategy as tank:


    Both bosses allow you to tank with little toughness. But use as much toughness as you need to survive.

    Your main task is to tank both bosses in the middle so that players can easily avoid mechanics. This is especially true for the Tornados and the Dash. Try to steer the Dash so that Nikare runs through the group as little as possible. You will force a Dash on even if you are farthest away from Nikare.

  • Qadim

    Health: 19268760
    Toughness: 1374
    Breakbar: 0
    Place: Mythwright Gambit
    Hitbox: 240
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and skills:


    With this boss, you should play with Illusions and 50% boon duration.

    If you are playing with support , replace &BqB0AAA= with &BopzAAA=.
    The idea with the Illusion build is that you can use &BoZ0AAA= and &BkcoAAA= for each boss phase.

    Qadim:


    After the first big floor hit, pull the lava elements into the group with &BsonAAA=. Start your opener as soon as &BoZ0AAA= is available. Throughout the Boss phase, you should use &BopzAAA= for a double use of &BvwnAAA=. Always delay &BrN3AAA= for the CC phase.

    Use &BtUnAAA= after the Hydra and Destroyer near the next Boss position. If the pyre still has 15% health left, use &BtcnAAA=. Make sure that no fireball can arise at the exit point of the portal. There are special positions for this, which are shown in the Boss-Guide. The same applies to the portals in the Jump ‘n’ Run phase.

    Strategy as tank:


    The intermediate bosses have a high damage potential. So choose the amount of toughness that will allow you to easily hold them at the tank positions. All in-between bosses have a proximity fixation. As a tank, always make sure that you are standing closest to the bosses. If a teleport field appears, move to the back.

    Hydra
    Starts 90° clockwise offset. Start with focus and execute your opener on the stack. After the opener, use &BiooAAA= twice with &BvZUAAA= and then switch to shield. Save the resulting clones for the CC phase.
    Ideally, you can bypass the Hydra’s auto-attacks with &Bl4oAAA= or &BvwnAAA=. Uses &BjF4AAA= for flame breathing. Alternatively, you can bypass it by stepping aside for a moment.
    When the CC phase begins, use &BrN3AAA= and &BineAAA=. Make sure that you also meet the group with &BrN3AAA=.

    Destroyer
    Start with &BrN3AAA= and make sure that both the Destroyer and the group are hit.
    Your goal as a tank here is to steer the fields of the auto attacks away from the group. To do so, line up to the left of the group. The fields of the auto-attack go 270° clockwise, as seen by you. If the group is on your right, you will not be hit. You can avoid the auto attacks by the boss by simply stepping aside.
    Run into the destroyer and use back to your tank position.

    Wyvers

    For the Patriarch: stand north-east. Again, step aside from the fields of the auto-attack. When the Patriarch raises its arm to attack, use . If you have dodged, the second blow to the ground will not hit you. Never let the patriarch look at the group or the matriarch. This way you avoid that the flame attack hits your group or the other tank.
    Throughout the battle, you should build three clones, which you can smash during the CC Phase using &BineAAA=. Also use &BrN3AAA=. After the CC phase, let the Patriarch jump to the north-east. On this platform he should be killed.

    For the Matriarch: also jump to the north-east and behave the same way as the Patriarch. The only difference is that there is no CC Phase. This will be replaced by a wing flap, which should never be directed at the group.

  • Cardinal Adina

    Health: 22611300
    Toughness: 1374
    Breakbar: 0
    Place: The Key of Ahdashim
    Hitbox: 160
    Difficulty: Easy
    Power Support Chronomancer is either not recommended for this boss or the respective bossguide must be added! Please have a look at the build section of this class to see if it is effective with this boss or not!
  • Cardinal Sabir

    Health: 29493000
    Toughness: 1374
    Breakbar: 15000
    Place: The Key of Ahdashim
    Hitbox: 240
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and Skills


    With this boss, you should play with Dominance and 50% boon duration.
    If you are playing with Support , you can replace &BqB0AAA= with &BhsoAAA=.

    Sabir

    If you need to tank this boss, use a &AgEPkQAA. The task as a tank is not so much to tank the boss, but to direct the auto-attack into the group. This way your players get the special action key faster. Apart from this task, you do not have any other special tasks.

  • Qadim the Peerless

    Health: 47188800
    Toughness: 1374
    Breakbar: 0
    Place: The Key of Ahdashim
    Hitbox: 400
    Difficulty: Easy
    Utility Skills
    Weapon sets
    Equipment and skills


    With this boss, you should play with Dominance and 50% boon duration. If you are tank, you can also play with Chaos. This is not necessary, but provides more safety. If you are playing with support , you can replace &BqB0AAA= with &BopzAAA= or &Bl54AAA=.

    If you are missing boonstrip, use &AgH8XwAA and, if you are playing with Dominance, &B7UCAAA=. Also make sure you play with the Inspiration Trait &B+gCAAA=. This will make it easier for you to remove any from you.

    Qadim the Peerless:


    Above 20%, you should seek to actively remove boons from Qadim. Keep 3 clones if possible, as they will remove blessings with &BrwnAAA= in their auto-attack. Also use &BhsoAAA= if the boss has .
    Help break the defiance bar of anomalies with &BigoAAA= and &BjF4AAA=.

    Strategy as tank:


    This boss has a high damage potential. So choose the amount of toughness where you can easily tank the boss without dying.

    You should always tank in the north. Place the carpets next to the orbfields, paying attention to the three attacks in front of the carpet with &BjF4AAA=, &BtFzAAA=, &BvwnAAA=, &BvZUAAA= or &Bl4oAAA=. Use &BvZUAAA= whenever you can simultaneously reload &BjF4AAA=. From 20% on, make sure that you are first in the inner circle and do not leave it again.

    If Qadim is busy with another mechanic, always connect to a pylon kiter. To do so, simply stand near him without leaving the inner circle.

Contact person

Contact person for Power Support Chronomant : Nightmare.5026