Patchnotes

Patchnotes 07-07-2020

  • Welcome to the Lucky Noobs Patchnotes Page. On this page you can see all relevant changes of the Balance Patch from 07.07.2020. Besides a nice list of ingame skills and the corresponding links, you’ll only(!) see changes that are relevant for PvE raids on this page! All other changes of the Balance Patch are either PvP/WvW Only or not relevant for Raids!
    We created this page so you can see only the relevant changes for your class and not have to think about whether skill X is relevant for your build or not!
    • &BvecAAA=: Burning duration has been reduced from 3 seconds to 2 seconds, with the PvP and WvW versions remaining at 1.5 seconds. Bleeding duration has been reduced from 8 seconds to 6 seconds globally.
    • &BomqAAA=: Burning duration of this skill has been reduced from 6 seconds to 4 seconds.
    • &B+YFAAA=: This trait no longer grants fury when using a blast finisher with a fire combo field. Instead, this trait will now grant the elementalist an additional 1% damage for 15 seconds for each target struck with a fire field. This effect stacks up to 10 times.
    • &Bq8VAAA=: Reduced cooldown from 40 seconds to 35 seconds.
    • &BsMWAAA=: Increased the bleed duration inflicted from 5 seconds to 6 seconds.
    • &BsQWAAA=: Increased the poison duration inflicted from 7 seconds to 9 seconds in PvE only.
    • &BqUXAAA=: This skill now displays a ring to indicate the area Magnetic Inversion will affect. Improved the tooltip to include more information. Visual-effect size increased slightly for better visibility.
    • &Bu4XAAA=: Increased the attack radius from 180 to 240.
    • &B4oBAAA=: This trait has been reworked. It now causes the player to activate a skill that grants protection to nearby allies when using a shield skill.
    • &ByoHAAA=: This trait has been reworked. It now heals in an area around the engineer each time they use a tool-belt skill instead of when using a blast finisher with a fire combo field.
    • &B7MHAAA=: This trait will now grant barrier to the engineer each time they use control effects on a foe, in addition to causing the function gyro to daze foes.
    • &B94HAAA=: This trait has been reworked. It will now grant superspeed for 5 seconds to allies in a radius of 240 around the engineer when using a healing skill. Using a healing tool-belt skill grants the engineer 7 seconds of superspeed.
    • &BlkXAAA=: Reduced cooldown from 50 seconds to 40 seconds.
    • &BisXAAA=: Increased burning duration from 3 seconds to 4 seconds.
    • &BioXAAA=: Adjusted burning from 2 stacks for 2 seconds to 1 stack for 5 seconds.
    • &Bg8YAAA=: Reduced cooldown from 20 seconds to 15 seconds.
    • : Reduced the damage dealt by this skill by 14% (1.1 coefficient to 0.95) in PvE only. Reduced the duration of burning inflicted from 3 seconds to 2.5 seconds.
    • : Reduced the duration of burning inflicted from 6 seconds to 5 seconds.
    • : Reduced the base healing of this skill by 18% in PvE only. Increased the effect of healing power on this skill by 15% (0.96 to 1.1 coefficient) in PvE only.
    • : Reduced the swiftness duration from 5 seconds to 4 seconds. Reduced the base healing by 16% (0.0578 to 0.05) and the effect of healing power on this skill by 14% (0.26 to 0.23 coefficient) in PvE only.
    • &Bg11AAA=: Reduced recharge from 35 seconds to 30 seconds. This skill now grants 6 seconds of quickness to the guardian and 3 seconds to other nearby allies. It previously granted 5 seconds of quickness to all affected characters.
    • &BnwjAAA=: This skill now uses ammunition with 5 seconds between activations and a 30-second count recharge.
    • &BqBUAAA=: Increased damage to healing conversion from 25% to 33%.
    • &BtAwAAA=: Increased the duration of poison inflicted from 4 seconds to 8 seconds, and reduced the stacks per pulse from 3 to 2.
    • Deadly (Archetype): Reduced the condition damage increase gained while merged with this Deadly archetype pets by 25% (200 to 150 at level 80) in PvE only.
    • Ferocious (Archetype): Reduced power increase gained while merged with Ferocious archetype pets by 25% (200 to 150 at level 80) in PvE only.
    • &BkLeAAA=: Increased bleeding duration from 3 seconds to 5 seconds for both the impact and pulse attacks.
    • &Bs4yAAA=: The number of targets this skill can strike has been increased from 3 to 5.
    • &BwEFAAA=: Increased bonus critical chance from 5% to 10%.
    • &BnOoAAA=: Increased the damage dealt by this skill by 50% (1 to 1.5 coefficient) in PvE only. Raised the damage increase from 100% to 300% when the warrior removes a boon from a target in PvE only.
    • &B04IAAA=: Increased the damage dealt by this trait by 50% (0.9 to 1.35 coefficient) in PvE only.
    • &BlI4AAA=: Increased quickness duration per hit from 1.5 seconds to 2 seconds in PvE only.
    • &Bu11AAA=: Increased damage-to-healing conversion from 25% to 33%.
    • Chronomancer Shatter Skills: Chronomancer shatter skills can now be activated without clones, and the shatter effect also occurs at the mesmer’s location. Additionally, the following balance changes have been made:
      • &BmLeAAA=: Damage reduced by 33%. This skill no longer deals bonus damage to slowed foes. Instead, it strikes twice with a 1-second delay between strikes. Note: Shatter traits only affect the first strike.
      • &BmDeAAA=: The cooldown per clone spent has been reduced from 5 seconds to 3 seconds. The mesmer now counts as a clone for this reduction. Increased recharge from 25 seconds to 30 seconds.
      • &BineAAA=: Reduced daze duration per hit from 1 second to 0.5 seconds.
      • &BoZ0AAA=: This skill has a 1.5-second duration with no clones. 1.5 seconds is added per clone shattered. This skill no longer grants distortion.
    • &B/MHAAA=: This trait has been reworked. It now increases the base duration of Continuum Split by 1 second.
    • &BzwHAAA=: This trait will now also trigger when activating Shatter skill 4.
    • &B4cHAAA=: This trait has been reworked. It now counts the mesmer as a clone. Reduced alacrity gained per clone from 1.5 seconds to 1 second.
    • &B+YHAAA=: This trait has been reworked. It now counts the mesmer as a clone. Reduced quickness gained per clone in PvE from 2 seconds to 1.5 seconds. Reduced quickness gained per clone in PvP and WvW from 1 second to 0.75 seconds.
    • &BmmgAAA=: Reduced the aftercast by 0.4 seconds. Increased projectile speed such that mirror now forms 0.25 seconds faster.
    • Legends: Swapping legends can now be done in midair.
    • &BmWjAAA=: This skill now requires a target and is no longer ground targeted. The arrows fired by this skill now fire at the selected target rather than at a set point. Increased casting time by 0.2 seconds. Arrows now fire straight at the target instead of following terrain, and additional arrows now fire sequentially in pairs rather than simultaneously.
    • Fixed an issue that caused utility skills to appear in the wrong order.
    • Shade Skills: These have been changed back to triggering at both the necromancer’s location and their shade locations with each use.
    • &BtEpAAA=: Reduced the conditions transferred per target struck from 3 to 2 in PvE only.
    • &Bh8pAAA=: Reduced recharge from 30 seconds to 25 seconds.
    • &BwwDAAA=: Reduced recharge from 35 seconds to 30 seconds.
    • &Bm8pAAA=: Reduced recharge from 35 seconds to 25 seconds. This well is no longer unblockable and has a damaging strike associated with it. It now also inflicts 2 seconds of chill each pulse in addition to blindness.
    • &BjIpAAA=: Reduced recharge from 30 seconds to 25 seconds.
    • &BgJVAAA=: The passive effect for this skill has been reworked. It now causes the necromancer to steal a small amount of health from a nearby foe every second while in combat.