Last Balance Patch: 28.02.2022 | Current state of the teamcompositions: out of date

Explanation

  • Due to the low of , power classes are highly favored.
    The will tank and provide alongside the Heal

    Two Condition will provide to their subgroup and also solve the issue of needing Condition Damage for the in split phases. During splits they will be accompanied by a Condition (or other Condition DPS class).

    Due to the reworking of Banners and Spirits, the DPS spots are very versatile on most bosses. For , you really want to be playing bursty power classes such as , or .

    During split phases, the will pull the to the . All power DPS will go to the .

  • is covered by two Quickness

    As always, covers for one subgroup while a is responsible for in the other subgroup and immobilizing the split phase ghosts.
    The should be broken as fast as possible, depending on your DPS. If you have lower DPS you should delay your CC, since your entire group has more time to phase Gorseval afterwards.
    Due to &BjQxAAA= and &BsEjAAA=, you can ignore s attack.

    Due to the reworking of Banners and Spirits, the DPS spots are very versatile on most bosses. We recommend playing power classes on due to relatively short phase and split lengths.

  • Since Condition is a very strong DPS class here it is worth it to play two &B4YIAAA= to cover .
    will be covered by two Condition s.
    and one of the &B4YIAAA= s are killing the cannons. is doing “1-3” and “2-4”.
    s flak shots are kited by the .

  • In this Team Composition the is covered by one &B+YHAAA= and one Condition .
    Due to the high pressure in this Fight you want to have 2 that can pull all Slublings into the Group with &BnsoAAA=.
    The is responsible for the and additional Condition Cleanse. Since you need in this Fight you have atleast one or with &BsEjAAA=.
    and additional can be provided from the Power .

  • A very special group composition is probably the savest and fastest way to kill at the moment. (Except Record Kills)
    Two Boon-s are taking care of all boons except . Two condition staff s with are responsible for .
    Since you have permanent and , your entire group will have way less pressure, as they cannot be affected by conditions and cannot be knocked down or feared.
    is very strong ticking condition on this boss. Because of that and Axe are performing very good here aswell as .
    Responsible for the reflect is the Axe with &Bj4oAAA=.

  • Due to the low of , power classes benefit on this boss.
    The is generated by two &B+YHAAA= s.
    The is covered by a . By using a lot of s, your group should have no problems breaking the of .
    Your will tank the boss in this encounter. In that case 5 extra is usually enough.
    Furthermore the druid is responsible for and pushing the orb.

  • The is generated by one tank and one .
    The is covered by two &B4YIAAA= s.
    Due to the combination of cleave and boss DPS, s and one is optimal for this boss.
    Two s are responsible for the pulls with the use of &BnsoAAA=.
    The pre-event can be handled quickly because you have access to a lot of pulls/knockbacks on the first platform and your group can maintain permanent on the second platform.

     

  • Vale Guardian

    Teamcomposition

    G1
    G2

    Strategy Summary

    During the first two DPS phases is tanked on the side of the arena. On the third phase the boss is needed to be tanked between the red and green area. Depending 0n the group dps the boss needs to be move alongside the non-glowing field.

    The green circle mechanic (&Bmx6AAA=) can be completely ignored! The and the Heal heal up the group as fast as possible!
    s will be controlled by the using &BiQxAAA= and, if needed, &BvB2AAA=.
    In both split phases the group is doing a two-way split so all three guardians die at the same time. While the condition classes go to the , everyone else moves to the . The will take the aggro of the and move him to the .

    Important Notes

    : is tank.

    : Use &BiQxAAA= or &BvB2AAA= to keep the away from the group.

     

     

    Alternative Classes

    Power
    Great burst
    No group support, many long channeled abilities requires good understanding of the class/encounter.
    Power
    Great burst, ability to the blue circles if you misposition.
    No group support
    Power
    Good burst
    No group support
    Condi
    Decent ramp-up for a condition class. Can use &BsonAAA= for control in an emergency.
    Can’t provide barrier and has slower split phase since it can’t share Venom like .

    Build & Positioning

    Use &BiQxAAA= to immobilize the . Additionaly you can use &BvB2AAA= to push them away.
    Make sure to be in &Bn18AAA= to heal your Group as fast as possible after the Green Explosion with &BlZ6AAA=.
    Do not forget to Pull the .

    Do not pull s in with your &BlqxAAA=.

     

    Ensure you don’t cast your venoms before combat starts as they will get removed by status reset. Don’t cast venoms if is about to phase, save them for the

    If you’re already in shroud, be sure to &BhP3AAA= before the green circle explodes. If you don’t &BhP3AAA= you won’t give barrier and the damage will knock you out of shroud anyways.

    If you choose to play , you must ensure that you’re flanking the boss as often as possible due to the trait &BywEAAA=. Also several skills such as &BrUwAAA= and &Bl8xAAA= lock you in place with long cast times, make sure that you don’t start casting them as the blue circles spawn. Alternatively, you can play it safe and stand a few feet away from the boss (but still within range of &Bl8xAAA=). This will lower the chances of a blue circle spawning under you.

    If you choose to play , don’t waste your Triggerguard or Flicker Step. These skills make playing much easier so you should use them reactively rather than without thinking.

    Power doesn’t have much to keep in mind for . Don’t skillsave in the splits ūüôā

    Condition has access to one of the most useful skills in GW2, &BsonAAA=. If you notice that your is struggling with control, you can use &BsonAAA= to pull them together away from the group.

  • Gorseval the Multifarious

    Teamcomposition

    G1
    G2

    Strategy Summary

    • During all three DPS phases is tanked in the middle of the arena.
    • You want to break ‘s based on the DPS of your group. The higher your damage, the faster you should break the .
    • Pull the adds that spawn into ‘s hitbox.
    • During each split-phase, you will do a 2-way split. Subgroup 1 will go to the North ghost and Subgroup 2 will go to the South ghost. Meanwhile, the prevents the other spirits from reaching by using &Bg97AAA= and &BiQxAAA=, if need arises.

    Important Notes

    • Either the Heal- or will tank in this composition.
    • While the is up, has a buff that reflects damage. You can out-heal this but should focus on killing the as soon as possible.
    • s should take either &BnwjAAA= or &BsEjAAA= so that the group can ignore the . This is a big DPS increase.¬†

    Alternative Classes

    Power
    great damage in all phases, movement skills such as Flicker Step and Dragonspike Mine to avoid getting egged in Phase 3.
    Power
    good burst and cc
    Power
    very safe due to having high range, decent cc and damage. trades damage for safety/ease of execution.

    Build & Positioning

    • Take &BsEjAAA= for so your Group does not get knocked away.

     

    Heal

    • You can use &BjQxAAA= for against the
    • You do not need &BiQxAAA= here! It is enough to use &Bg97AAA= to immobilize the Adds.
    • Try to save your CC Skills like &Bk0xAAA= and &BlZ6AAA= for the CC Phase. You can also use a Superior Sigil of Paralyzation to really carry CC.

    :

    • You can take Juvenile Rock Gazelle as your pet for the merged skill &Bq+yAAA= for extra CC
    • In Phase 3, make sure you don’t start a long channel such as &Bl8xAAA= when the Ghastly Prison (or “egg”) mechanic happens.

    :

    • has surprisingly good CC thanks to the Major trait Unyielding Dragon. Don’t hold back your Dragon Slash–Force during the

    Rifle :

    • You can use &BptUAAA= if the is taking so long that you might die.¬†¬†
  • Sabetha the Saboteur

    Teamcomposition

    G1
    G2

    Strategy Summary

    During the fight, cannons will spawn at four different locations. You will need two dedicated players to clear those cannons. These roles are called “1-3” (clearing the first and third cannon in each rotation) and “2-4” (clearing the second and fourth cannon in each rotation). If your group is comfortable enough with it, you can skip the southern cannon permanently.
    Furthermore, you will need one dedicated person to kite the flack shots of .

    It is especially important that no one delays their rotation to do more damage to . All three champions should die as soon as possible.

    Note: Be careful when the northern cannon is active. At this time, the damage fields of the northern and southern cannon overlap. Pay special attention to your positioning.

    Important Notes

    The and the use and &BlqxAAA= to pull the sappers into the group.

    The gets the green bombs and kites the flak shots of .

    Alternative Classes

    Power
     additional quickness
    suffers in phases without &BoZ0AAA=, less Split DPS
    Power
    good boss and split DPS
    no group support
    Power
    can share banners with the bannerslave
    Condition
    good boss DPS
    no group support, dies easiely due to cannon shots
    Condition
    provides extra might, provides damage mitigation with barrier
    less Burst Dmg
    Condition
    A lot of evades
    no group support

    Build & Positioning

    Pull in Sappers with &BlqxAAA=.
    Killing Sappers will reset your &BkytAAA= so try to adjust your Rotation with the Sapper Spawns.
    Use &BvKiAAA= frequently for additional to lower the pressure on the Fight.

    If one &B4YIAAA= is doing a Cannon press &BuGxAAA= to cover .
    Do not Skillsave on the Splitadd and keep doing your normal rotation.

    You have to kite the Flak Shots from
    Do not use &BwUIAAA=.
    Make sure to Buff your Group with &Bn18AAA= and always swap Positions from Melee to Range.
    Try to catch the Green Sapper Bombs.
    You can pull Sappers into the Group with &BsSgAAA=.

    &AgEEYQAA is preferred for this encounter, as your flanking uptime is low.
    No mace offhand is required for this encounter.
    Your job is to do cannons in this fight. Doing 1-3 makes it easier to provide permanent banner uptime for your squad.

    CC Knuckles with &BgShAAA= and &BvluAAA=.
    If you have to do a Cannon make sure to press &BuGxAAA= before going up.

  • Slothasor

    Teamcomposition

    G1
    G2

    Strategy Summary

    This fight requires four people to eat the first, second, third, and fourth mushrooms respectively.

    The boss needs to be dragged around the room by the fixated player. Make sure not to move him into poison and move early enough so the poison does not respawn below your feet

    You want to use once the is about to be broken. This is usualy covered by a using &BsEjAAA=.

    Important Notes

    For more overall damage, the can eat the second mushroom, but keep in mind that your squad will play without a healer for this time! Be aware of this risk.
    Both have to play with Focus. The has to play with Axe Offhand for additional Pulls.
    Every should play with the Trait &B0MCAAA= and use &BoUjAAA= for every .
    One or has to take &BsEjAAA=.
    Every can take one Shroom. Do not forget to share your &BoUjAAA= before entering the Shroom.

    Alternative Classes

    Power
    Additional pulls, additional quickness
    Suffers in phases without &BoZ0AAA=
    Power
    Great CC and very good Boss DPS
    No group Support , can knock Slubblings away
    Power
    Very good Boss DPS and extra damage below 50% due to &B+IAAAA=
    No group support, can die quite fast
    Power
    Increase the groups overall DPS due to &BpWyAAA= , additional pull, Condition Cleanse due to &BpSvAAA=
    Medium Boss DPS
    Condition
    Provides barrier, good CC with &BpYpAAA= can use &Bm4pAAA= for additional slubbling clear
    Not very good Boss DPS

    Build & Positioning

    Usually, &AgHyYAAA pull ahead on this encounter. However, if you get the tank, you are not able to flank the boss.
    Bring two maces for this encounter. Be careful when using &Bod2AAA=, as it removes your !
    If your group is getting faster you would need to swap the mace offhand out for a shield offhand, since &Bk84AAA= will not be up for every

    Make sure to use &BnsoAAA= to pull the Slubblings together.
    Delay your very first &BhsoAAA= otherwise you might kill your first Shroom.
    Try to always have 3 Clones ready for the and use &BtAnAAA= after.

    Make sure to use &BnsoAAA= to pull the Slubblings together.
    If you Squad does not need additional you can take &Bpd2AAA= instead of &BkcoAAA=.
    Delay your very first &BhsoAAA= otherwise you might kill your first Shroom.

    Make sure to use an off-hand Axe to pull in Slublings with &Bl4xAAA=.
    You want to run &B8UDAAA= and swap between your pets to provide for your subgroup.
    Use &BskwAAA= and &Bq56AAA= during and after &BrKGAAA= to remove conditions from your squad.

    Use &BgNvAAA= for additional .

    Depending on your group’s damage you want to use &BmRvAAA= when the boss sits down or after the appears. You want the other players in your squad to be able to use Combo Finishers Leap while inside &BmRvAAA=, 100 extra damage.

    You want to use &BjJxAAA= for every .

     

    If your group wants a second healer, you should swap from Condition to Healing .
    Killing Slublings resets the cooldown of your &BkytAAA=.
    Take &BsEjAAA=, thus providing you and nine other players with to negate the after the .

     

    Use your &Bld1AAA= to block the &BrKGAAA=‘s projectiles or the &Bq+GAAA=.

    You can take &BsEjAAA=, thus providing you and nine other players with to negate the after the .

    Run &B0MCAAA= for additional damage and a 216 buff after using &BoUjAAA=. Try to use &BoUjAAA= at the end of the .

  • Matthias Gabrel

    Teamcomposition

    G1
    G2

    Strategy Summary

    Nothing changes in the basic way the boss is played.
    Because of the high damage there are only one or two , but for these you should have enough -damage.
    The projectiles of Shards of Rage gets destroyed by the and , so the group does not get any damage.
    Responsible for the reflect is the with &Bj4oAAA=.

    Important Notes

    has to use &Bgh7AAA= for the Jump Attack.
    will reflect the projectiles with &Bj4oAAA=.
    Mechanics such as the fire fountain should be completed quickly in order to make damage again as soon as possible.
    If more healing is needed, you can always swap out one for a second healer.

    Alternative Classes

    Power
    good CC with &Bpd2AAA=
    suffers during
    Power
    can provide &B8AHAAA=, good CC
    suffers during
    Condition
    can provide extra , can reflect, can provide aegis to mitigate damage
    low CC without extra utility skills, no movement skills
    Condition
    provides barrier, reliable condition cleanse, extra might , good boss DPS
    no movement skills
    Condition
    can reflect with &Bj4oAAA=  , very high boss DPS
    low CC without &BvgnAAA=

    Build & Positioning

    Make sure to always &BvfWAAA= on Cooldown.
    Delay your if a person is getting sacrificed and use it immediately after ther person got cc’ed.
    Take &BkxzAAA= as a CC Skill, since it is way more reliable compared to &BkwzAAA=
    You can take &BgkzAAA= for the Jump Attack if your is not feeling comfortable enough doing this.

    Use &Bgh7AAA= for Jump Attack.
    Consistently use &Bq56AAA= and &BskwAAA= to cleanse conditions.
    &BtR7AAA= to remove from Players that bringing out bombs.

    Pay attention to your fire fields from &BuN0AAA=, as they can easily kill the sacrificed person when placed in the middle of the arena at the wrong time
    &Bnp1AAA= can be used to relect a small amount projectiles during the bubble attack in emergencies, but do not rely on this
    Use &Bod2AAA= for CC and swap out &Bnp1AAA= for &BvV0AAA=if you need additional CC

    You should always use atleast one &BgShAAA= on the sacrificed person. Additionaly you should use &BlyjAAA= or &BvluAAA= depending on your current loop.
    Use &Bn1tAAA= to be faster at the boss again, if you had to bring out poison.

    You have to reflect Bubble Attack with &Bj4oAAA=.
    Always use &BrknAAA= for CC. Additionaly you can use &Bi8oAAA= and &BvgnAAA= for more CC.
    &BomxAAA= for better movement if you have to bring out poison.

    Always use &BrknAAA= for CC. Additionaly you can use &Bi8oAAA= and &BvgnAAA= for more CC.
    Use &BkYoAAA= and &BomxAAA= for better movement if you have to bring out poison.

  • Keep Construct

    Teamcomposition

    G1
    G2

    Strategy Summary

    In the usual standard tactic, is pulled to the edge of the arena and from there to the upcoming glowing statue on that side. This statue will be killed, while the opposite statue is also slowly walking into the boss. Once ‘s appears, it should be broken as soon as possible.
    Depending on the group DPS and the raid lead’s decision, the Orb will get pulled through one to five rifts.
    Here, the should push the Orb in a circle with the help of Staff 1. The s can support him with &BnsoAAA=. If your group manages to phase with only one Orb, it makes sense to play two with Focus, as they can move the Orb from its spawn point through a rift and out of the arena within a second.
    After ‘s pizza attack, a statue will start glowing again at the edge of the arena. Take care that the fixated person from really is going to the statue since will jump on him.
    This complete procedure is repeated three times until the boss is defeated.

    Important Notes

    The is using &BjQxAAA= to share against the attack.
    Make sure to stack close to your since he will provide you with a lot of condition cleanses during the pizza attack.
    With the usage of two &BnsoAAA= the Orb can be directly pulled out (1 Orb).
    If your group needs more healing the can switch to the Heal variant.

    Alternative Classes

    Power
    Great burst in every non-orb DPS phase with &BoZ0AAA=, extra pulls with focus to take care of the orbs, additional quickness
    Power
    All DPS cooldowns available in every phase, aegis to block the “jump”, additional quickness
    requires
    Power
    Very good boss dps, &BpWyAAA= in every non-orb DPS phase, can provide spirits, can push out the orb with &Bt8wAAA=
    Power
      Extra DPS below 50% with &B+IAAAA=
    Lacks boon or other group support, can die quite quickly
    Condition
    Can provide extra
    Suffers in short orb DPS phases
    Condition
    Can contribute greatly to killing the projections with &Bm4pAAA=, extra
    Suffers in short orb DPS phases

    Build & Positioning

    While the greatsword variant is more DPS on this boss, the focus variant offers you some nice pull opportunities with &BnsoAAA= that can help a lot during the pushing phase.
    If your Group DPS is high enough and you are able to phase the Boss with 1 Orb both should play with Focus since you can pull out the orb immediately through one rift after he spawned.
    Make sure to use &BkcoAAA= in the beginning of each phase.

    Use &BjQxAAA= to share for the Attack.
    You can take &BskwAAA= for easier Condition Cleanse during s Pizza Attack.
    Make sure to heal your group during the Orb Collect Phase with &Bn18AAA=.

    &AgHyYAAA is preferred for this encounter, do not forget to flank the boss.
    Bring an offhand mace for this encounter to have additional CC for the using &Bk84AAA=.
    If your group needs an additional for the orb , you can use a rifle in your offset and push with &Bhg4AAA=.

    If you do not have for the jump attack use &AgHGMAAA.
    Still try to share during the Orb Collect Phase.
    Start with 100% energy in &BoKjAAA= after each Collect Phase.
    A Staff in your Offset is recommended since &BjJxAAA= is a very strong CC skill and you can not attack the boss anyways after he is cc’ed.

    Make sure to pick up your &BroWAAA= during the Orb Collect Phase, so you are able to detonate him again once the Boss is attackable.
    Preheat to the heat you wish for your burst during the green circle cap event or in the orb pushing phase after.
    Take &BptUAAA= for additional CC with &Bp1UAAA=.

  • Xera

    Teamcomposition

    G1
    G2

    Strategy Summary

    In the pre-event the group will split into two groups of 5.
    On the main platform will be tanked in the middle of the arena until the 50% phase. The adds are getting pulled in and cleaved.
    Due to good DPS, which by now almost every group can manage to have, it is possible to skip the laser in the middle.
    Until the first bubble attack in phase 2, is also kept in the middle of the platform. From that point on, it depends on your group damage. With good group damage, you can kill on the second tank spot without running back to the center. If your damage is not enough and the shards are re-spawning on the edge of the platform, permanently switch between the middle and tank spot 2,3,4 and so on. It is important to destroy the shards at the edge of the arena before you move there.
    If the is ported, it is recommended that he goes back to the group using the portal to heal up his group.

    Important Notes

    The tank has to tank . Therefore, a more defensive variant is highly recommended!
    Both s must use &BnsoAAA= to pull the xera mobs into the group.
    If your group needs more healing the can switch to the heal variant.

     

    Alternative Classes

    Power
    Can provide extra quickness
    Requires resolution, Medium Boss DPS
    Condition
    great adds clear with &Bm4pAAA=, extra might, can “epi-bounce”
    Condition
    can provide extra quickness, can pull adds with &BlqxAAA=
    Condition
    Very good Boss DPS if not getting ported
    no group support, can die quite fast

    Build & Positioning

    Use &BoZ0AAA= to pull the orbs and adds in the pre-event and main fight.
    The easiest way to block the &Bl4oAAA= from is with &BjF4AAA=. So make sure you always have &BjF4AAA= ready.
    If you areplaying with you can use your shatter skills to remove from yourself.

    Take &BskwAAA= for easier Condition Cleanse.
    Alternately use &Bq56AAA= and &BjR8AAA= during &Bl4oAAA=
    Port your Spirit to the first Plattform of the Split Event and heal them up with &Bgh7AAA= and &BskwAAA= before leaving the Plattform.

    &AgHyYAAA is preferred for this encounter, do not forget to flank the boss.
    Usually one Mace Offhand is enough for CC with &Bk84AAA=.If your Group needs more CC you can equip a second mace or take &BvV0AAA=.

    If your group wants a second healer, you should swap from Condition to Healing
    Use &BlqxAAA=  to pull orbs in the pre-event and adds into the group during the main fight.
    If adds are not getting pulled in and attacking the group from range, use for condition cleanse and for .

     

    Be careful with your &BrUWAAA= since you can knock out the spawning adds.
    If adds are around make sure to go inside of s Hitbox and use &BrOkAAA= it will increase your DPS by alot. (Delay it at start if neccessary)
    You can use &BsAWAAA= to blind the spawning adds once they are close.
    Play with &BptUAAA= and use &Bp1UAAA= for additional CC

    If you do not have a on your pre-event side make sure to use &BiysAAA= for .
    Since you have another Condition &B4YIAAA= you do not have to precast . Just use it in your 100% Opener in &BoKjAAA=.
    If your is getting ported away make sure to use &BiysAAA= for .

    You can use your &BoZ0AAA= at about 42% to deal damage and get ported back if you were ported to a platform. Remember that your party would then have one less teammate on the platform.
    Use &BoZ0AAA= to pull the orbs and adds in the pre-event and main fight.
    If your group does not need additional , you can play with &Bpd2AAA= for additional CC or add control.