Due to the low toughness of , power classes benefit from this boss.
The is covered by the in combination with the &Bg11AAA= of the .
For the the is responsible. The green fields are healed by the .
Because of the strong power burst of the in combination with is the boss phase of very short.
Since the condition damage of both s + and + pet is enough for the red guard
it does not require a third condition class. , , and pets receive the stacks of , causing the to do additional damage.
Both use &BkcoAAA= and &B+YHAAA= in this comp and therefore cover for the entire squad on their own. The covers .
The can be ignored completly through the high damage of the group. is primairly covered by the through the use of &B68GAAA= and &BkM4AAA=. During the ghost phase the Squad splits into 4 smaller groups each of those groups takes one of the spirits to speed up this phase.
The damage the group does gets increased significantly through the use of 7 DPS Professions that provide at the same time.
For and the and the are also responsible.
A massive time saving here is the complete ignoring of all cannons: Except the first western cannon.
A fast and good kill is characterized by fast DPS phases and an extremely fast CC.
Every class, except the , contributes extremely good damage. The &BhkkAAA= is also very important because in addition to his strong CC, the entire subgroup gets heavily buffed for a short time.
The combination of &BpWyAAA=, and burst and the correct usage of &BrsjAAA= result in extremly fast phases.
Because the group is very fast, it is enough to eat only one mushroom.
and is covered by the .
The is covered by a .
A very special group composition is probably the fastest way to kill at the moment.
A Boon- takes care of all boons except of . Two condition-s with &B4YIAAA= are responsible for .
Due to the strong movement of , is particularly strong ().
Responsible for the reflect is the with &Bj4oAAA=.
A reinforces the whole squad with &B8AHAAA=.
The combination of Condition DPS and a Condition is very strong because the Condition buffs the by creating additional !
This is a DPS increase for each Condition DPS .
By good positioning and correct playing of all mechanics, it is possible to replace the with a for even more group damage on .
Because of the low of the , power classes benefit on this boss. Because of the seven power , you don’t need another source, which massively increases the group DPS because you do not need any more support classes.
The resulting damage allows you to completely skip the of the boss. In addition, you hardly lose any Dps with the ghost mechanics, as the mechanics can quickly handle by chronomancers, with &BsonAAA= and &BuMnAAA=.
The is covered by a . The statues can be killed with the strong cleave damage of the power- without going outside.
Because of the seven power , you do not need another source. This massively increases the group DPS, since the support classes are not needed anymore. The is handled by a .
The Pre Event can be done quickly, because the first platform is managed by pull chains and you get for the second platform due to &BokoAAA=. In the second phase, the first port can be skipped with &BoZ0AAA= which saves a lot of Time and increase the group dps drasticly.
The massive damage results from the fact that the DPS professions provide . In addition, no healer is needed, as the provides &Bs2yAAA= and the &BrtyAAA= for self healing.
For this boss, a boon- provides all boons except , which is covered by a . The healing is handled by a &Bg1VAAA=. Additionally, the ghosts are provided by two s.
The high damage in this composition results from the already high burst of the , and the precasting of &BrUwAAA=, &BswwAAA= and &BpWyAAA= in combination with &B1AIAAA=. This leads to a quick death of the boss, because the boss has little life.
The in this battle is provided by a . The is provided by a while being extended by the with the use of &BvwnAAA=.
The is provided by the and a . With a lot of well coordinated damage, the will be broken in a very short time, allowing the group to directly do damage to the boss again.
The is generated by the with &Bg11AAA= in conjunction with a &BpKzAAA= and in the other group by a –.
The is handled by a .
Through the massive burst potential of and in combination with &BpWyAAA= allows to deal 20-30% of HP during .
By blocking the from &BlyUAAA= via the s due to , the group gains a further dps increase.
and are provided here by the two tank-.
However, a condition damage-– helps the with the so they can play more offensive.
is extremly Strong on this Encounter, because of the high attack rate of Soulless Horror. This makes by far the best class for this encounter.
As with any power- boss, the &BkcoAAA= is used to generate on your squad.
A Power Alacrity- is used to tank and to cover .
By so-called Throne Tanking, the boss can be attacked directly, because he does not have to move until his &BlK8AAA=! Even after &BlK8AAA= is kept as close as possible to the center!
Because the is healer, buffer and kiter at the same time, another DPS class can be taken along.
Due to the 2 Power- with &B+YHAAA=, you do not need another source.
This massively increases the group DPS, since further support classes are unnecessary. The is handled by a –.
By using the swords specifically on and the arms in combination with good timed bursts, many intermediate phases can be skipped!
The and spirits are provided by the .
Due to the very fast attack speed of the bosses, they are very vulnerable to , which makes Condition- stand out, since they have a large amount of .
This effect is increased by intentionally giving to the boss.
Through a good coordination and the use of in combination with &BpKzAAA= you can provide every boon except .
This is provided by a .
Since this team composition can deal massive damage to he can be phased before he makes his CC attack, allowing you to skipping all pyres.
The boons of get stripped through the use of &BhWxAAA= and &BtsnAAA=.
The boons are covered by a boon-.
The is covered by . The has to take Spirits.
Due to massive burst damage of and , it is possible to completly skip the pillar mechanic.
You have to split in two / four Groups for the splitphases to have as fast as possible splitphases
is covered by a . The is covered by the and the , and spirits are covered by the .
The combination of a variety of CC skills and the complete ignoring of the shockwave by saber 3() , &BptUAAA= (), results in an almost directly broken ! By ignoring / skipping the shockwave you don’t lose your Special Action Key and can use it directly for the .
The platform changes can be skipped by &BtUnAAA=.
The high damage also allows you to skip most of the mechanics.
The is provided by a and a –.
For the are two Condi- with &B4YIAAA= responsible.
The damage of this tactic comes from the very high damage of the and the which cover the kiting at the same time.
As a result, if the damage is correct, you can skip CC phases of (30% to 20%)!
By selectively placing the firefields and breaking the CC Bar by the all anomalies can be ignored!